OpenSubdiv/opensubdiv/osd/glDrawRegistry.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

143 lines
4.2 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef OSD_GL_DRAW_REGISTRY_H
#define OSD_GL_DRAW_REGISTRY_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include "../osd/opengl.h"
#include <map>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdGLDrawConfig : public OsdDrawConfig {
OsdGLDrawConfig() :
program(0),
primitiveIdBaseUniform(-1),
gregoryQuadOffsetBaseUniform(-1) {}
virtual ~OsdGLDrawConfig();
GLuint program;
GLint primitiveIdBaseUniform;
GLint gregoryQuadOffsetBaseUniform;
};
struct OsdGLDrawSourceConfig : public OsdDrawSourceConfig {
OsdDrawShaderSource commonShader;
OsdDrawShaderSource vertexShader;
OsdDrawShaderSource tessControlShader;
OsdDrawShaderSource tessEvalShader;
OsdDrawShaderSource geometryShader;
OsdDrawShaderSource fragmentShader;
};
////////////////////////////////////////////////////////////
class OsdGLDrawRegistryBase {
public:
typedef OsdDrawContext::PatchDescriptor DescType;
typedef OsdGLDrawConfig ConfigType;
typedef OsdGLDrawSourceConfig SourceConfigType;
virtual ~OsdGLDrawRegistryBase();
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig);
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc);
};
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
class CONFIG_TYPE = OsdGLDrawConfig,
class SOURCE_CONFIG_TYPE = OsdGLDrawSourceConfig >
class OsdGLDrawRegistry : public OsdGLDrawRegistryBase {
public:
typedef OsdGLDrawRegistryBase BaseRegistry;
typedef DESC_TYPE DescType;
typedef CONFIG_TYPE ConfigType;
typedef SOURCE_CONFIG_TYPE SourceConfigType;
typedef std::map<DescType, ConfigType *> ConfigMap;
public:
virtual ~OsdGLDrawRegistry() {
Reset();
}
void Reset() {
for (typename ConfigMap::iterator
i = _configMap.begin(); i != _configMap.end(); ++i) {
delete i->second;
}
_configMap.clear();
}
// fetch shader config
ConfigType *
GetDrawConfig(DescType const & desc) {
typename ConfigMap::iterator it = _configMap.find(desc);
if (it != _configMap.end()) {
return it->second;
} else {
ConfigType * config =
_CreateDrawConfig(desc, _CreateDrawSourceConfig(desc));
_configMap[desc] = config;
return config;
}
}
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig) { return NULL; }
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc) { return NULL; }
private:
ConfigMap _configMap;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_GL_DRAW_REGISTRY_H */