mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-13 12:30:10 +00:00
9dcbaee147
implements cuda, CL, GLXFB and GLCompute kernels of derivative evaluation for both limit stencils and patches.
1317 lines
39 KiB
C++
1317 lines
39 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#if defined(__APPLE__)
|
|
#if defined(OSD_USES_GLEW)
|
|
#include <GL/glew.h>
|
|
#else
|
|
#include <OpenGL/gl3.h>
|
|
#endif
|
|
#define GLFW_INCLUDE_GL3
|
|
#define GLFW_NO_GLU
|
|
#else
|
|
#include <stdlib.h>
|
|
#include <GL/glew.h>
|
|
#if defined(WIN32)
|
|
#include <GL/wglew.h>
|
|
#endif
|
|
#endif
|
|
|
|
#include <GLFW/glfw3.h>
|
|
GLFWwindow* g_window=0;
|
|
GLFWmonitor* g_primary=0;
|
|
|
|
#include <common/vtr_utils.h>
|
|
#include "../common/stopwatch.h"
|
|
#include "../common/simple_math.h"
|
|
#include "../common/glUtils.h"
|
|
#include "../common/glHud.h"
|
|
|
|
#include <far/patchTableFactory.h>
|
|
#include <far/ptexIndices.h>
|
|
#include <far/stencilTableFactory.h>
|
|
|
|
#include <osd/cpuGLVertexBuffer.h>
|
|
#include <osd/cpuVertexBuffer.h>
|
|
#include <osd/cpuEvaluator.h>
|
|
|
|
#if defined(OPENSUBDIV_HAS_OPENMP)
|
|
#include <osd/ompEvaluator.h>
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
#include <osd/tbbEvaluator.h>
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
#include <osd/cudaVertexBuffer.h>
|
|
#include <osd/cudaGLVertexBuffer.h>
|
|
#include <osd/cudaEvaluator.h>
|
|
#include "../common/cudaDeviceContext.h"
|
|
|
|
CudaDeviceContext g_cudaDeviceContext;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
#include <osd/clVertexBuffer.h>
|
|
#include <osd/clGLVertexBuffer.h>
|
|
#include <osd/clEvaluator.h>
|
|
#include "../common/clDeviceContext.h"
|
|
|
|
CLDeviceContext g_clDeviceContext;
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
#include <osd/glXFBEvaluator.h>
|
|
#include <osd/glVertexBuffer.h>
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
#include <osd/glComputeEvaluator.h>
|
|
#include <osd/glVertexBuffer.h>
|
|
#endif
|
|
|
|
#include <osd/mesh.h>
|
|
|
|
#include <cfloat>
|
|
#include <list>
|
|
#include <vector>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#include <sstream>
|
|
#include <stdlib.h>
|
|
|
|
using namespace OpenSubdiv;
|
|
|
|
enum KernelType { kCPU = 0,
|
|
kOPENMP,
|
|
kTBB,
|
|
kCUDA,
|
|
kCL,
|
|
kGLXFB,
|
|
kGLCompute };
|
|
|
|
int g_kernel = kCPU,
|
|
g_isolationLevel = 5; // max level of extraordinary feature isolation
|
|
|
|
int g_running = 1,
|
|
g_width = 1024,
|
|
g_height = 1024,
|
|
g_fullscreen = 0,
|
|
g_drawCageEdges = 1,
|
|
g_drawCageVertices = 1,
|
|
g_prev_x = 0,
|
|
g_prev_y = 0,
|
|
g_mbutton[3] = {0, 0, 0},
|
|
g_frame=0,
|
|
g_freeze=0,
|
|
g_repeatCount;
|
|
|
|
bool g_bilinear=false;
|
|
|
|
float g_rotate[2] = {0, 0},
|
|
g_dolly = 5,
|
|
g_pan[2] = {0, 0},
|
|
g_center[3] = {0, 0, 0},
|
|
g_size = 0,
|
|
g_moveScale = 0.0f;
|
|
|
|
struct Transform {
|
|
float ModelViewMatrix[16];
|
|
float ProjectionMatrix[16];
|
|
float ModelViewProjectionMatrix[16];
|
|
} g_transformData;
|
|
|
|
|
|
// performance
|
|
float g_evalTime = 0;
|
|
Stopwatch g_fpsTimer;
|
|
|
|
std::vector<float> g_orgPositions;
|
|
std::vector<float> g_positions;
|
|
|
|
std::vector<int> g_coarseEdges;
|
|
std::vector<float> g_coarseEdgeSharpness;
|
|
std::vector<float> g_coarseVertexSharpness;
|
|
|
|
int g_nsamples=2000,
|
|
g_nsamplesDrawn=0;
|
|
|
|
GLuint g_cageEdgeVAO = 0,
|
|
g_cageEdgeVBO = 0,
|
|
g_cageVertexVAO = 0,
|
|
g_cageVertexVBO = 0,
|
|
g_stencilsVAO = 0;
|
|
|
|
GLhud g_hud;
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
#include "init_shapes.h"
|
|
|
|
int g_currentShape = 0;
|
|
|
|
//------------------------------------------------------------------------------
|
|
Far::LimitStencilTable const * g_controlStencils;
|
|
|
|
class StencilOutputBase {
|
|
public:
|
|
virtual ~StencilOutputBase() {}
|
|
virtual void UpdateData(const float *src, int startVertex, int numVertices) = 0;
|
|
virtual void EvalStencils() = 0;
|
|
virtual GLuint BindDstBuffer() = 0;
|
|
virtual int GetNumStencils() const = 0;
|
|
};
|
|
|
|
template<typename SRC_BUFFER, typename DST_BUFFER,
|
|
typename STENCIL_TABLE, typename EVALUATOR,
|
|
typename DEVICE_CONTEXT=void>
|
|
class StencilOutput : public StencilOutputBase {
|
|
public:
|
|
typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
|
|
|
|
StencilOutput(Far::LimitStencilTable const *limitStencils,
|
|
int numSrcVerts,
|
|
EvaluatorCache *evaluatorCache = NULL,
|
|
DEVICE_CONTEXT *deviceContext = NULL)
|
|
: _srcDesc(/*offset*/ 0, /*length*/ 3, /*stride*/ 3),
|
|
_dstDesc(/*offset*/ 0, /*length*/ 3, /*stride*/ 9),
|
|
_duDesc( /*offset*/ 3, /*length*/ 3, /*stride*/ 9),
|
|
_dvDesc( /*offset*/ 6, /*length*/ 3, /*stride*/ 9),
|
|
_deviceContext(deviceContext) {
|
|
|
|
// src buffer [ P(xyz) ]
|
|
// dst buffer [ P(xyz), du(xyz), dv(xyz) ]
|
|
|
|
_numStencils = limitStencils->GetNumStencils();
|
|
|
|
_srcData = SRC_BUFFER::Create(3, numSrcVerts, _deviceContext);
|
|
_dstData = DST_BUFFER::Create(9, _numStencils, _deviceContext);
|
|
|
|
_stencils =
|
|
Osd::convertToCompatibleStencilTable<STENCIL_TABLE>(
|
|
limitStencils, _deviceContext);
|
|
_evaluatorCache = evaluatorCache;
|
|
}
|
|
~StencilOutput() {
|
|
delete _srcData;
|
|
delete _dstData;
|
|
delete _stencils;
|
|
}
|
|
virtual int GetNumStencils() const {
|
|
return _numStencils;
|
|
}
|
|
virtual void UpdateData(const float *src, int startVertex, int numVertices) {
|
|
_srcData->UpdateData(src, startVertex, numVertices, _deviceContext);
|
|
};
|
|
virtual void EvalStencils() {
|
|
EVALUATOR const *evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
|
|
_evaluatorCache, _srcDesc, _dstDesc, _duDesc, _dvDesc, _deviceContext);
|
|
|
|
EVALUATOR::EvalStencils(_srcData, _srcDesc,
|
|
_dstData, _dstDesc,
|
|
_dstData, _duDesc,
|
|
_dstData, _dvDesc,
|
|
_stencils,
|
|
evalInstance,
|
|
_deviceContext);
|
|
}
|
|
virtual GLuint BindDstBuffer() {
|
|
return _dstData->BindVBO();
|
|
}
|
|
|
|
private:
|
|
SRC_BUFFER *_srcData;
|
|
DST_BUFFER *_dstData;
|
|
Osd::VertexBufferDescriptor _srcDesc;
|
|
Osd::VertexBufferDescriptor _dstDesc;
|
|
Osd::VertexBufferDescriptor _duDesc;
|
|
Osd::VertexBufferDescriptor _dvDesc;
|
|
|
|
STENCIL_TABLE const *_stencils;
|
|
int _numStencils;
|
|
|
|
EvaluatorCache *_evaluatorCache;
|
|
DEVICE_CONTEXT *_deviceContext;
|
|
};
|
|
|
|
StencilOutputBase *g_stencilOutput = NULL;
|
|
|
|
//------------------------------------------------------------------------------
|
|
#define SCALE_TAN 0.02f
|
|
#define SCALE_NORM 0.02f
|
|
|
|
static void
|
|
updateGeom() {
|
|
|
|
int nverts = (int)g_orgPositions.size() / 3;
|
|
|
|
const float *p = &g_orgPositions[0];
|
|
|
|
float r = sin(g_frame*0.001f) * g_moveScale;
|
|
|
|
g_positions.resize(nverts*3);
|
|
|
|
for (int i = 0; i < nverts; ++i) {
|
|
//float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
|
|
float ct = cos(p[2] * r);
|
|
float st = sin(p[2] * r);
|
|
g_positions[i*3+0] = p[0]*ct + p[1]*st;
|
|
g_positions[i*3+1] = -p[0]*st + p[1]*ct;
|
|
g_positions[i*3+2] = p[2];
|
|
p+=3;
|
|
}
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
// update control points
|
|
g_stencilOutput->UpdateData(&g_positions[0], 0, nverts);
|
|
|
|
// Update random points by applying point & tangent stencils
|
|
g_stencilOutput->EvalStencils();
|
|
|
|
|
|
s.Stop();
|
|
g_evalTime = float(s.GetElapsed() * 1000.0f);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static void
|
|
createMesh(ShapeDesc const & shapeDesc, int level) {
|
|
|
|
typedef Far::ConstIndexArray IndexArray;
|
|
typedef Far::LimitStencilTableFactory::LocationArray LocationArray;
|
|
|
|
Shape const * shape = Shape::parseObj(shapeDesc.data.c_str(), shapeDesc.scheme);
|
|
|
|
// create Vtr mesh (topology)
|
|
OpenSubdiv::Sdc::SchemeType sdctype = GetSdcType(*shape);
|
|
OpenSubdiv::Sdc::Options sdcoptions = GetSdcOptions(*shape);
|
|
|
|
OpenSubdiv::Far::TopologyRefiner * refiner =
|
|
OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Create(*shape,
|
|
OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
|
|
|
|
// save coarse topology (used for coarse mesh drawing)
|
|
OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner->GetLevel(0);
|
|
|
|
int nedges = refBaseLevel.GetNumEdges(),
|
|
nverts = refBaseLevel.GetNumVertices();
|
|
|
|
g_coarseEdges.resize(nedges*2);
|
|
g_coarseEdgeSharpness.resize(nedges);
|
|
g_coarseVertexSharpness.resize(nverts);
|
|
|
|
for(int i=0; i<nedges; ++i) {
|
|
IndexArray verts = refBaseLevel.GetEdgeVertices(i);
|
|
g_coarseEdges[i*2 ]=verts[0];
|
|
g_coarseEdges[i*2+1]=verts[1];
|
|
g_coarseEdgeSharpness[i]=refBaseLevel.GetEdgeSharpness(i);
|
|
}
|
|
|
|
for(int i=0; i<nverts; ++i) {
|
|
g_coarseVertexSharpness[i]=refBaseLevel.GetVertexSharpness(i);
|
|
}
|
|
|
|
g_orgPositions=shape->verts;
|
|
|
|
if (g_bilinear) {
|
|
Far::TopologyRefiner::UniformOptions options(level);
|
|
options.fullTopologyInLastLevel = true;
|
|
refiner->RefineUniform(options);
|
|
} else {
|
|
Far::TopologyRefiner::AdaptiveOptions options(level);
|
|
options.useSingleCreasePatch = false;
|
|
refiner->RefineAdaptive(options);
|
|
}
|
|
|
|
Far::PtexIndices ptexIndices(*refiner);
|
|
int nfaces = ptexIndices.GetNumFaces();
|
|
|
|
float * u = new float[g_nsamples*nfaces], * uPtr = u,
|
|
* v = new float[g_nsamples*nfaces], * vPtr = v;
|
|
|
|
std::vector<LocationArray> locs(nfaces);
|
|
|
|
srand( static_cast<int>(2147483647) ); // use a large Pell prime number
|
|
for (int face=0; face<nfaces; ++face) {
|
|
|
|
LocationArray & larray = locs[face];
|
|
larray.ptexIdx = face;
|
|
larray.numLocations = g_nsamples;
|
|
larray.s = uPtr;
|
|
larray.t = vPtr;
|
|
|
|
for (int j=0; j<g_nsamples; ++j, ++uPtr, ++vPtr) {
|
|
*uPtr = (float)rand()/(float)RAND_MAX;
|
|
*vPtr = (float)rand()/(float)RAND_MAX;
|
|
}
|
|
}
|
|
|
|
delete g_controlStencils;
|
|
g_controlStencils = Far::LimitStencilTableFactory::Create(*refiner, locs);
|
|
|
|
delete [] u;
|
|
delete [] v;
|
|
|
|
g_nsamplesDrawn = g_controlStencils->GetNumStencils();
|
|
|
|
delete shape;
|
|
delete refiner;
|
|
|
|
delete g_stencilOutput;
|
|
if (g_kernel == kCPU) {
|
|
g_stencilOutput = new StencilOutput<Osd::CpuVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::LimitStencilTable,
|
|
Osd::CpuEvaluator>(
|
|
g_controlStencils, nverts);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
} else if (g_kernel == kOPENMP) {
|
|
g_stencilOutput = new StencilOutput<Osd::CpuVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::LimitStencilTable,
|
|
Osd::OmpEvaluator>(
|
|
g_controlStencils, nverts);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
} else if (g_kernel == kTBB) {
|
|
g_stencilOutput = new StencilOutput<Osd::CpuVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::LimitStencilTable,
|
|
Osd::TbbEvaluator>(
|
|
g_controlStencils, nverts);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
} else if (g_kernel == kCUDA) {
|
|
g_stencilOutput = new StencilOutput<Osd::CudaVertexBuffer,
|
|
Osd::CudaGLVertexBuffer,
|
|
Osd::CudaStencilTable,
|
|
Osd::CudaEvaluator>(
|
|
g_controlStencils, nverts);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
} else if (g_kernel == kCL) {
|
|
static Osd::EvaluatorCacheT<Osd::CLEvaluator> clEvaluatorCache;
|
|
g_stencilOutput = new StencilOutput<Osd::CLVertexBuffer,
|
|
Osd::CLGLVertexBuffer,
|
|
Osd::CLStencilTable,
|
|
Osd::CLEvaluator,
|
|
CLDeviceContext>(
|
|
g_controlStencils, nverts,
|
|
&clEvaluatorCache,
|
|
&g_clDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
} else if (g_kernel == kGLXFB) {
|
|
static Osd::EvaluatorCacheT<Osd::GLXFBEvaluator> glXFBEvaluatorCache;
|
|
g_stencilOutput = new StencilOutput<Osd::GLVertexBuffer,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTableTBO,
|
|
Osd::GLXFBEvaluator>(
|
|
g_controlStencils, nverts,
|
|
&glXFBEvaluatorCache);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
} else if (g_kernel == kGLCompute) {
|
|
static Osd::EvaluatorCacheT<Osd::GLComputeEvaluator> glComptueEvaluatorCache;
|
|
g_stencilOutput = new StencilOutput<Osd::GLVertexBuffer,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTableSSBO,
|
|
Osd::GLComputeEvaluator>(
|
|
g_controlStencils, nverts,
|
|
&glComptueEvaluatorCache);
|
|
#endif
|
|
}
|
|
|
|
updateGeom();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
class GLSLProgram {
|
|
public:
|
|
GLSLProgram() : _program(0), _vtxSrc(0), _frgSrc(0) { }
|
|
|
|
struct Attribute {
|
|
std::string name;
|
|
GLuint location;
|
|
GLuint size;
|
|
};
|
|
|
|
void SetVertexShaderSource( char const * src ) {
|
|
_vtxSrc = src;
|
|
}
|
|
|
|
void SetGeometryShaderSource( char const * src) {
|
|
_geomSrc = src;
|
|
}
|
|
|
|
void SetFragShaderSource( char const * src ) {
|
|
_frgSrc = src;
|
|
}
|
|
|
|
void AddAttribute( char const * attr, int size ) {
|
|
Attribute a;
|
|
a.name = attr;
|
|
a.size = size;
|
|
_attrs.push_back(a);
|
|
}
|
|
|
|
void EnableVertexAttributes( ) {
|
|
|
|
long int offset = 0;
|
|
for (AttrList::iterator i=_attrs.begin(); i!=_attrs.end(); ++i) {
|
|
|
|
glEnableVertexAttribArray( i->location );
|
|
|
|
glVertexAttribPointer( i->location, i->size,
|
|
GL_FLOAT, GL_FALSE, sizeof(GLfloat) * _attrStride, (void*)offset);
|
|
|
|
offset += sizeof(GLfloat) * i->size;
|
|
}
|
|
}
|
|
GLuint GetUniformScale() const {
|
|
return _uniformScale;
|
|
}
|
|
GLuint GetUniformProjectionMatrix() const {
|
|
return _uniformProjectionMatrix;
|
|
}
|
|
GLuint GetUniformModelViewMatrix() const {
|
|
return _uniformModelViewMatrix;
|
|
}
|
|
GLuint GetUniformModelViewProjectionMatrix() const {
|
|
return _uniformModelViewProjectionMatrix;
|
|
}
|
|
|
|
void Use( ) {
|
|
|
|
if (not _program) {
|
|
assert( _vtxSrc and _frgSrc );
|
|
|
|
_program = glCreateProgram();
|
|
|
|
GLuint vertexShader =
|
|
GLUtils::CompileShader(GL_VERTEX_SHADER, _vtxSrc);
|
|
GLuint fragmentShader =
|
|
GLUtils::CompileShader(GL_FRAGMENT_SHADER, _frgSrc);
|
|
|
|
glAttachShader(_program, vertexShader);
|
|
glAttachShader(_program, fragmentShader);
|
|
|
|
GLuint geomShader = 0;
|
|
if (_geomSrc) {
|
|
geomShader = GLUtils::CompileShader(GL_GEOMETRY_SHADER, _geomSrc);
|
|
glAttachShader(_program, geomShader);
|
|
}
|
|
|
|
_attrStride=0;
|
|
int count=0;
|
|
for (AttrList::iterator i=_attrs.begin(); i!=_attrs.end(); ++i, ++count) {
|
|
glBindAttribLocation(_program, count, i->name.c_str());
|
|
_attrStride += i->size;
|
|
}
|
|
|
|
glBindFragDataLocation(_program, 0, "color");
|
|
|
|
glLinkProgram(_program);
|
|
|
|
GLint status;
|
|
glGetProgramiv(_program, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE) {
|
|
GLint infoLogLength;
|
|
glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &infoLogLength);
|
|
char *infoLog = new char[infoLogLength];
|
|
glGetProgramInfoLog(_program, infoLogLength, NULL, infoLog);
|
|
printf("%s\n", infoLog);
|
|
delete[] infoLog;
|
|
exit(1);
|
|
}
|
|
|
|
_uniformScale =
|
|
glGetUniformLocation(_program, "scale");
|
|
_uniformModelViewMatrix =
|
|
glGetUniformLocation(_program, "ModelViewMatrix");
|
|
_uniformProjectionMatrix =
|
|
glGetUniformLocation(_program, "ProjectionMatrix");
|
|
_uniformModelViewProjectionMatrix =
|
|
glGetUniformLocation(_program, "ModelViewProjectionMatrix");
|
|
|
|
for (AttrList::iterator i=_attrs.begin(); i!=_attrs.end(); ++i) {
|
|
i->location = glGetAttribLocation(_program, i->name.c_str());
|
|
}
|
|
}
|
|
|
|
glUseProgram(_program);
|
|
}
|
|
|
|
private:
|
|
|
|
GLuint _program;
|
|
GLuint _uniformScale;
|
|
GLuint _uniformModelViewMatrix;
|
|
GLuint _uniformProjectionMatrix;
|
|
GLuint _uniformModelViewProjectionMatrix;
|
|
|
|
char const * _vtxSrc,
|
|
* _geomSrc,
|
|
* _frgSrc;
|
|
|
|
typedef std::list<Attribute> AttrList;
|
|
AttrList _attrs;
|
|
int _attrStride;
|
|
|
|
};
|
|
|
|
GLSLProgram g_cageProgram,
|
|
g_samplesProgram;
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool
|
|
linkDefaultPrograms() {
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
#define GLSL_VERSION_DEFINE "#version 400\n"
|
|
#else
|
|
#define GLSL_VERSION_DEFINE "#version 150\n"
|
|
#endif
|
|
|
|
{ // setup control cage program
|
|
static const char *vsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec3 position;\n"
|
|
"in vec3 color;\n"
|
|
"out vec4 fragColor;\n"
|
|
"uniform mat4 ModelViewProjectionMatrix;\n"
|
|
"void main() {\n"
|
|
" fragColor = vec4(color, 1);\n"
|
|
" gl_Position = ModelViewProjectionMatrix * "
|
|
" vec4(position, 1);\n"
|
|
"}\n";
|
|
|
|
static const char *fsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec4 fragColor;\n"
|
|
"out vec4 color;\n"
|
|
"void main() {\n"
|
|
" color = fragColor;\n"
|
|
"}\n";
|
|
|
|
g_cageProgram.SetVertexShaderSource(vsSrc);
|
|
g_cageProgram.SetFragShaderSource(fsSrc);
|
|
|
|
g_cageProgram.AddAttribute( "position",3 );
|
|
g_cageProgram.AddAttribute( "color",3 );
|
|
}
|
|
|
|
{ // setup samples program
|
|
//
|
|
// this shader takes position, uTangent and vTangent for each point
|
|
// then generates 3 lines in the geometry shader.
|
|
//
|
|
static const char *vsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec3 position;\n"
|
|
"in vec3 uTangent;\n"
|
|
"in vec3 vTangent;\n"
|
|
"out vec3 p;\n"
|
|
"out vec3 ut;\n"
|
|
"out vec3 vt;\n"
|
|
"uniform mat4 ModelViewMatrix;\n"
|
|
"void main() {\n"
|
|
" p = (ModelViewMatrix * vec4(position, 1)).xyz;\n"
|
|
" ut = (ModelViewMatrix * vec4(uTangent, 0)).xyz;\n"
|
|
" vt = (ModelViewMatrix * vec4(vTangent, 0)).xyz;\n"
|
|
"}\n";
|
|
|
|
static const char *gsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"layout(points) in;\n"
|
|
"layout(line_strip, max_vertices = 6) out;\n"
|
|
"in vec3 p[];\n"
|
|
"in vec3 ut[];\n"
|
|
"in vec3 vt[];\n"
|
|
"out vec4 c;\n"
|
|
"uniform mat4 ProjectionMatrix;\n"
|
|
"uniform float scale;\n"
|
|
"void main() {\n"
|
|
" vec3 pos = p[0]; \n"
|
|
" c = vec4(1, 0, 0, 1);\n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" \n"
|
|
" pos = p[0] + ut[0] * scale; \n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" EndPrimitive();\n"
|
|
" \n"
|
|
" pos = p[0]; \n"
|
|
" c = vec4(0, 1, 0, 1);\n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" \n"
|
|
" pos = p[0] + vt[0] * scale; \n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" EndPrimitive();\n"
|
|
" \n"
|
|
" pos = p[0]; \n"
|
|
" c = vec4(0, 0, 1, 1);\n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" \n"
|
|
" pos = p[0] + cross(ut[0], vt[0]) * scale; \n"
|
|
" gl_Position = ProjectionMatrix * vec4(pos, 1);\n"
|
|
" EmitVertex();\n"
|
|
" EndPrimitive();\n"
|
|
" \n"
|
|
"}\n";
|
|
|
|
static const char *fsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec4 c;\n"
|
|
"out vec4 color;\n"
|
|
"void main() {\n"
|
|
" color = c;\n"
|
|
"}\n";
|
|
|
|
g_samplesProgram.SetVertexShaderSource(vsSrc);
|
|
g_samplesProgram.SetGeometryShaderSource(gsSrc);
|
|
g_samplesProgram.SetFragShaderSource(fsSrc);
|
|
|
|
g_samplesProgram.AddAttribute( "position",3 );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
static inline void
|
|
setSharpnessColor(float s, float *r, float *g, float *b) {
|
|
|
|
// 0.0 2.0 4.0
|
|
// green --- yellow --- red
|
|
*r = std::min(1.0f, s * 0.5f);
|
|
*g = std::min(1.0f, 2.0f - s*0.5f);
|
|
*b = 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
drawCageEdges() {
|
|
|
|
g_cageProgram.Use( );
|
|
|
|
glUniformMatrix4fv(g_cageProgram.GetUniformModelViewProjectionMatrix(),
|
|
1, GL_FALSE, g_transformData.ModelViewProjectionMatrix);
|
|
|
|
std::vector<float> vbo;
|
|
vbo.reserve(g_coarseEdges.size() * 6);
|
|
|
|
float r, g, b;
|
|
for (int i = 0; i < (int)g_coarseEdges.size(); i+=2) {
|
|
setSharpnessColor(g_coarseEdgeSharpness[i/2], &r, &g, &b);
|
|
for (int j = 0; j < 2; ++j) {
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3]);
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3+1]);
|
|
vbo.push_back(g_positions[g_coarseEdges[i+j]*3+2]);
|
|
vbo.push_back(r);
|
|
vbo.push_back(g);
|
|
vbo.push_back(b);
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(g_cageEdgeVAO);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_cageEdgeVBO);
|
|
glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0],
|
|
GL_STATIC_DRAW);
|
|
|
|
g_cageProgram.EnableVertexAttributes();
|
|
|
|
glDrawArrays(GL_LINES, 0, (int)g_coarseEdges.size());
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
drawCageVertices() {
|
|
|
|
g_cageProgram.Use( );
|
|
|
|
glUniformMatrix4fv(g_cageProgram.GetUniformModelViewProjectionMatrix(),
|
|
1, GL_FALSE, g_transformData.ModelViewProjectionMatrix);
|
|
|
|
int numPoints = (int)g_positions.size()/3;
|
|
std::vector<float> vbo;
|
|
vbo.reserve(numPoints*6);
|
|
|
|
float r, g, b;
|
|
for (int i = 0; i < numPoints; ++i) {
|
|
|
|
setSharpnessColor(g_coarseVertexSharpness[i], &r, &g, &b);
|
|
|
|
vbo.push_back(g_positions[i*3+0]);
|
|
vbo.push_back(g_positions[i*3+1]);
|
|
vbo.push_back(g_positions[i*3+2]);
|
|
vbo.push_back(r);
|
|
vbo.push_back(g);
|
|
vbo.push_back(b);
|
|
}
|
|
|
|
glBindVertexArray(g_cageVertexVAO);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_cageVertexVBO);
|
|
glBufferData(GL_ARRAY_BUFFER, (int)vbo.size() * sizeof(float), &vbo[0],
|
|
GL_STATIC_DRAW);
|
|
|
|
g_cageProgram.EnableVertexAttributes();
|
|
|
|
glPointSize(10.0f);
|
|
glDrawArrays(GL_POINTS, 0, numPoints);
|
|
glPointSize(1.0f);
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
drawStencils() {
|
|
|
|
g_samplesProgram.Use( );
|
|
|
|
const float scale = 0.02f;
|
|
|
|
glUniform1f(g_samplesProgram.GetUniformScale(), scale);
|
|
glUniformMatrix4fv(g_samplesProgram.GetUniformModelViewMatrix(),
|
|
1, GL_FALSE, g_transformData.ModelViewMatrix);
|
|
glUniformMatrix4fv(g_samplesProgram.GetUniformProjectionMatrix(),
|
|
1, GL_FALSE, g_transformData.ProjectionMatrix);
|
|
|
|
glBindVertexArray(g_stencilsVAO);
|
|
|
|
// int numEdges = g_controlStencils->GetNumStencils() * 3;
|
|
// g_samplesProgram.EnableVertexAttributes();
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_stencilOutput->BindDstBuffer());
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnableVertexAttribArray(2);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*9, 0);
|
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*9, (void*)(sizeof(GLfloat)*3));
|
|
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*9, (void*)(sizeof(GLfloat)*6));
|
|
|
|
// g_samplesProgram.EnableVertexAttributes();
|
|
|
|
glDrawArrays(GL_POINTS, 0, g_stencilOutput->GetNumStencils());
|
|
|
|
glDisableVertexAttribArray(0);
|
|
glDisableVertexAttribArray(1);
|
|
glDisableVertexAttribArray(2);
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
g_hud.GetFrameBuffer()->Bind();
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, g_width, g_height);
|
|
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.01f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
if (g_drawCageEdges)
|
|
drawCageEdges();
|
|
|
|
if (g_drawCageVertices)
|
|
drawCageVertices();
|
|
|
|
drawStencils();
|
|
s.Stop();
|
|
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
|
|
s.Start();
|
|
glFinish();
|
|
s.Stop();
|
|
float drawGpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
g_hud.GetFrameBuffer()->ApplyImageShader();
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
g_hud.DrawString(10, -100, "# stencils : %d", g_nsamplesDrawn);
|
|
g_hud.DrawString(10, -80, "EvalStencils : %.3f ms", g_evalTime);
|
|
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
|
|
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
|
|
|
|
g_hud.Flush();
|
|
}
|
|
glFinish();
|
|
|
|
//checkGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
|
|
if (g_repeatCount != 0 and g_frame >= g_repeatCount)
|
|
g_running = 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(GLFWwindow *, double dx, double dy) {
|
|
int x=(int)dx, y=(int)dy;
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(GLFWwindow *, int button, int state, int /* mods */) {
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
int windowWidth = g_width, windowHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, width, height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
rebuildMesh() {
|
|
|
|
createMesh( g_defaultShapes[g_currentShape], g_isolationLevel );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setSamples(bool add) {
|
|
|
|
g_nsamples += add ? 1000 : -1000;
|
|
|
|
g_nsamples = std::max(1000, g_nsamples);
|
|
|
|
rebuildMesh();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(GLFWwindow *, int key, int /* scancode */, int event, int /* mods */) {
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
|
|
case '=': setSamples(true); break;
|
|
|
|
case '-': setSamples(false); break;
|
|
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackKernel(int k) {
|
|
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and (not g_clDeviceContext.IsInitialized())) {
|
|
if (g_clDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and (not g_cudaDeviceContext.IsInitialized())) {
|
|
if (g_cudaDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing Cuda\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
rebuildMesh();
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l) {
|
|
|
|
g_isolationLevel = l;
|
|
|
|
rebuildMesh();
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackAnimate(bool checked, int /* m */) {
|
|
|
|
g_moveScale = checked;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackFreeze(bool checked, int /* f */) {
|
|
|
|
g_freeze = checked;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackDisplayCageVertices(bool checked, int /* d */) {
|
|
|
|
g_drawCageVertices = checked;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackDisplayCageEdges(bool checked, int /* d */) {
|
|
g_drawCageEdges = checked;
|
|
}
|
|
|
|
static void
|
|
callbackBilinear(bool checked, int /* a */) {
|
|
g_bilinear = checked;
|
|
rebuildMesh();
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackModel(int m) {
|
|
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_defaultShapes.size())
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
|
|
rebuildMesh();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initHUD() {
|
|
|
|
int windowWidth = g_width, windowHeight = g_height,
|
|
frameBufferWidth = g_width, frameBufferHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight);
|
|
|
|
g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
|
|
g_hud.SetFrameBuffer(new GLFrameBuffer);
|
|
|
|
g_hud.AddCheckBox("Cage Edges (H)", true, 10, 10, callbackDisplayCageEdges, 0, 'h');
|
|
g_hud.AddCheckBox("Cage Verts (J)", true, 10, 30, callbackDisplayCageVertices, 0, 'j');
|
|
g_hud.AddCheckBox("Animate vertices (M)", g_moveScale != 0, 10, 50, callbackAnimate, 0, 'm');
|
|
g_hud.AddCheckBox("Freeze (spc)", false, 10, 70, callbackFreeze, 0, ' ');
|
|
|
|
g_hud.AddCheckBox("Bilinear Stencils (`)", g_bilinear!=0, 10, 190, callbackBilinear, 0, '`');
|
|
|
|
int compute_pulldown = g_hud.AddPullDown("Compute (K)", 250, 10, 300, callbackKernel, 'k');
|
|
g_hud.AddPullDownButton(compute_pulldown, "CPU", kCPU);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud.AddPullDownButton(compute_pulldown, "OpenMP", kOPENMP);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud.AddPullDownButton(compute_pulldown, "TBB", kTBB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud.AddPullDownButton(compute_pulldown, "CUDA", kCUDA);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
g_hud.AddPullDownButton(compute_pulldown, "OpenCL", kCL);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
g_hud.AddPullDownButton(compute_pulldown, "GL XFB", kGLXFB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
g_hud.AddPullDownButton(compute_pulldown, "GL Compute", kGLCompute);
|
|
#endif
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==g_isolationLevel, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
int pulldown_handle = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud.AddPullDownButton(pulldown_handle, g_defaultShapes[i].name.c_str(),i);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL() {
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glGenVertexArrays(1, &g_cageVertexVAO);
|
|
glGenVertexArrays(1, &g_cageEdgeVAO);
|
|
glGenVertexArrays(1, &g_stencilsVAO);
|
|
|
|
glGenBuffers(1, &g_cageVertexVBO);
|
|
glGenBuffers(1, &g_cageEdgeVBO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
|
|
glDeleteBuffers(1, &g_cageVertexVBO);
|
|
glDeleteBuffers(1, &g_cageEdgeVBO);
|
|
|
|
glDeleteVertexArrays(1, &g_cageVertexVAO);
|
|
glDeleteVertexArrays(1, &g_cageEdgeVAO);
|
|
glDeleteVertexArrays(1, &g_stencilsVAO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackErrorGLFW(int error, const char* description) {
|
|
fprintf(stderr, "GLFW Error (%d) : %s\n", error, description);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setGLCoreProfile() {
|
|
|
|
#define glfwOpenWindowHint glfwWindowHint
|
|
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
|
|
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
|
|
|
|
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#if not defined(__APPLE__)
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#else
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#endif
|
|
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
int main(int argc, char **argv) {
|
|
|
|
bool fullscreen = false;
|
|
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-d")) {
|
|
g_isolationLevel = atoi(argv[++i]);
|
|
} else if (!strcmp(argv[i], "-f")) {
|
|
fullscreen = true;
|
|
} else {
|
|
std::ifstream ifs(argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
}
|
|
|
|
initShapes();
|
|
|
|
glfwSetErrorCallback(callbackErrorGLFW);
|
|
if (not glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv glStencilViewer " OPENSUBDIV_VERSION_STRING;
|
|
|
|
#define CORE_PROFILE
|
|
#ifdef CORE_PROFILE
|
|
setGLCoreProfile();
|
|
#endif
|
|
|
|
if (fullscreen) {
|
|
|
|
g_primary = glfwGetPrimaryMonitor();
|
|
|
|
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
|
|
// settle for the first one in the list
|
|
if (not g_primary) {
|
|
int count=0;
|
|
GLFWmonitor ** monitors = glfwGetMonitors(&count);
|
|
|
|
if (count)
|
|
g_primary = monitors[0];
|
|
}
|
|
|
|
if (g_primary) {
|
|
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
|
|
g_width = vidmode->width;
|
|
g_height = vidmode->height;
|
|
}
|
|
}
|
|
|
|
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
|
|
fullscreen and g_primary ? g_primary : NULL, NULL))) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwMakeContextCurrent(g_window);
|
|
|
|
// accommodate high DPI displays (e.g. mac retina displays)
|
|
glfwGetFramebufferSize(g_window, &g_width, &g_height);
|
|
glfwSetFramebufferSizeCallback(g_window, reshape);
|
|
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which was generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
initGL();
|
|
linkDefaultPrograms();
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
callbackModel(g_currentShape);
|
|
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
glfwPollEvents();
|
|
glfwSwapBuffers(g_window);
|
|
|
|
glFinish();
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|