OpenSubdiv/opensubdiv/osd/cpuKernel.cpp
Takahito Tejima 8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00

280 lines
10 KiB
C++

//
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#include "../osd/cpuKernel.h"
#include "../osd/vertexDescriptor.h"
#include <math.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
void OsdCpuComputeFace(
const OsdVertexDescriptor *vdesc, float * vertex, float * varying,
const int *F_IT, const int *F_ITa, int vertexOffset, int tableOffset,
int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = F_ITa[2*i];
int n = F_ITa[2*i+1];
float weight = 1.0f/n;
// XXX: should use local vertex struct variable instead of
// accumulating directly into global memory.
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
for (int j = 0; j < n; ++j) {
int index = F_IT[h+j];
vdesc->AddWithWeight(vertex, dstIndex, index, weight);
vdesc->AddVaryingWithWeight(varying, dstIndex, index, weight);
}
}
}
void OsdCpuComputeEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT, const float *E_W, int vertexOffset, int tableOffset,
int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int eidx0 = E_IT[4*i+0];
int eidx1 = E_IT[4*i+1];
int eidx2 = E_IT[4*i+2];
int eidx3 = E_IT[4*i+3];
float vertWeight = E_W[i*2+0];
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, vertWeight);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, vertWeight);
if (eidx2 != -1) {
float faceWeight = E_W[i*2+1];
vdesc->AddWithWeight(vertex, dstIndex, eidx2, faceWeight);
vdesc->AddWithWeight(vertex, dstIndex, eidx3, faceWeight);
}
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f);
}
}
void OsdCpuComputeVertexA(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const float *V_W, int vertexOffset, int tableOffset,
int start, int end, int pass) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
int eidx0 = V_ITa[5*i+3];
int eidx1 = V_ITa[5*i+4];
float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
// In the case of fractional weight, the weight must be inverted since
// the value is shared with the k_Smooth kernel (statistically the
// k_Smooth kernel runs much more often than this one)
if (weight > 0.0f && weight < 1.0f && n > 0)
weight = 1.0f - weight;
int dstIndex = i + vertexOffset - tableOffset;
if (not pass)
vdesc->Clear(vertex, varying, dstIndex);
if (eidx0 == -1 || (pass == 0 && (n == -1))) {
vdesc->AddWithWeight(vertex, dstIndex, p, weight);
} else {
vdesc->AddWithWeight(vertex, dstIndex, p, weight * 0.75f);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, weight * 0.125f);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, weight * 0.125f);
}
if (not pass)
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int vertexOffset, int tableOffset, int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n*n);
float wv = (n-2.0f) * n * wp;
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, weight * wv);
for (int j = 0; j < n; ++j) {
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2], weight * wp);
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2+1], weight * wp);
}
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeLoopVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int vertexOffset, int tableOffset, int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n);
float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
beta = beta * beta;
beta = (0.625f - beta) * wp;
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)));
for (int j = 0; j < n; ++j)
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeBilinearEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT, int vertexOffset, int tableOffset, int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int eidx0 = E_IT[2*i+0];
int eidx1 = E_IT[2*i+1];
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, 0.5f);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f);
}
}
void OsdCpuComputeBilinearVertex(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, int vertexOffset, int tableOffset, int start, int end) {
for (int i = start + tableOffset; i < end + tableOffset; i++) {
int p = V_ITa[i];
int dstIndex = i + vertexOffset - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, 1.0f);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuEditVertexAdd(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices, const float *editValues) {
for (int i = start+tableOffset; i < end+tableOffset; i++) {
vdesc->ApplyVertexEditAdd(vertex,
primVarOffset,
primVarWidth,
editIndices[i] + vertexOffset,
&editValues[i*primVarWidth]);
}
}
void OsdCpuEditVertexSet(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices, const float *editValues) {
for (int i = start+tableOffset; i < end+tableOffset; i++) {
vdesc->ApplyVertexEditSet(vertex,
primVarOffset,
primVarWidth,
editIndices[i] + vertexOffset,
&editValues[i*primVarWidth]);
}
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv