OpenSubdiv/opensubdiv/osd/cudaVertexBuffer.cpp
Takahito Tejima 8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00

125 lines
4.4 KiB
C++

//
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#include "../osd/cudaVertexBuffer.h"
#include <cuda_runtime.h>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCudaVertexBuffer::OsdCudaVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_cudaMem(0) {
}
OsdCudaVertexBuffer::~OsdCudaVertexBuffer() {
if (_cudaMem) cudaFree(_cudaMem);
}
OsdCudaVertexBuffer *
OsdCudaVertexBuffer::Create(int numElements, int numVertices) {
OsdCudaVertexBuffer *instance =
new OsdCudaVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
delete instance;
return NULL;
}
void
OsdCudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
size_t size = _numElements * numVertices * sizeof(float);
cudaMemcpy((float*)_cudaMem + _numElements * startVertex,
src, size, cudaMemcpyHostToDevice);
}
int
OsdCudaVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCudaVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float *
OsdCudaVertexBuffer::BindCudaBuffer() {
return static_cast<float*>(_cudaMem);
}
bool
OsdCudaVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
cudaError_t err = cudaMalloc(&_cudaMem, size);
if (err != cudaSuccess) return false;
return true;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv