mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 07:10:07 +00:00
325 lines
11 KiB
C++
325 lines
11 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include "../osd/d3d11ComputeController.h"
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#include "../osd/d3d11ComputeContext.h"
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#include "../osd/d3d11KernelBundle.h"
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#include <D3D11.h>
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#include <algorithm>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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OsdD3D11ComputeController::OsdD3D11ComputeController(
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ID3D11DeviceContext *deviceContext)
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: _deviceContext(deviceContext), _query(0) {
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}
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OsdD3D11ComputeController::~OsdD3D11ComputeController() {
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for (std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
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_kernelRegistry.begin();
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it != _kernelRegistry.end(); ++it) {
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delete *it;
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}
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SAFE_RELEASE(_query);
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}
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void
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OsdD3D11ComputeController::Synchronize() {
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if (! _query) {
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ID3D11Device *device = NULL;
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_deviceContext->GetDevice(&device);
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assert(device);
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_EVENT;
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desc.MiscFlags = 0;
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device->CreateQuery(&desc, &_query);
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}
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_deviceContext->Flush();
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_deviceContext->End(_query);
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while (S_OK != _deviceContext->GetData(_query, NULL, 0, 0));
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}
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OsdD3D11ComputeKernelBundle *
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OsdD3D11ComputeController::getKernels(int numVertexElements,
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int numVaryingElements) {
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std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
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std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
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OsdD3D11ComputeKernelBundle::Match(numVertexElements,
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numVaryingElements));
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if (it != _kernelRegistry.end()) {
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return *it;
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} else {
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OsdD3D11ComputeKernelBundle *kernelBundle =
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new OsdD3D11ComputeKernelBundle(_deviceContext);
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_kernelRegistry.push_back(kernelBundle);
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kernelBundle->Compile(numVertexElements, numVaryingElements);
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return kernelBundle;
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}
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}
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void
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OsdD3D11ComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearVertexVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelB(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdD3D11ComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelB(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdD3D11ComputeController::ApplyVertexEdits(
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FarKernelBatch const &batch, void * clientdata) const {
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OsdD3D11ComputeContext * context =
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static_cast<OsdD3D11ComputeContext*>(clientdata);
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assert(context);
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OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
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const OsdD3D11ComputeHEditTable * edit = context->GetEditTable(batch.GetTableIndex());
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assert(edit);
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context->BindEditShaderStorageBuffers(batch.GetTableIndex());
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int primvarOffset = edit->GetPrimvarOffset();
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int primvarWidth = edit->GetPrimvarWidth();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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kernelBundle->ApplyEditAdd(primvarOffset, primvarWidth,
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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} else {
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// XXX: edit SET is not implemented yet.
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}
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context->UnbindEditShaderStorageBuffers();
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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