OpenSubdiv/opensubdiv/osd/d3d11DrawContext.h
2013-03-25 10:54:40 -07:00

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5.5 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
//
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// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
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#ifndef OSD_D3D11L_DRAW_CONTEXT_H
#define OSD_D3D11L_DRAW_CONTEXT_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawContext.h"
#include "../osd/vertex.h"
#include <map>
struct ID3D11VertexShader;
struct ID3D11HullShader;
struct ID3D11DomainShader;
struct ID3D11GeometryShader;
struct ID3D11PixelShader;
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdD3D11DrawContext : public OsdDrawContext {
public:
typedef ID3D11Buffer * VertexBufferBinding;
OsdD3D11DrawContext();
virtual ~OsdD3D11DrawContext();
template<class VERTEX_BUFFER>
static OsdD3D11DrawContext *
Create(FarMesh<OsdVertex> *farMesh,
VERTEX_BUFFER *vertexBuffer,
ID3D11DeviceContext *pd3d11DeviceContext,
bool requirePtexCoordinates = false,
bool requireFVarData = false) {
if (not vertexBuffer)
return NULL;
OsdD3D11DrawContext * instance = new OsdD3D11DrawContext();
if (instance->allocate(farMesh,
vertexBuffer->BindD3D11Buffer(pd3d11DeviceContext),
vertexBuffer->GetNumElements(),
pd3d11DeviceContext,
requirePtexCoordinates,
requireFVarData)) return instance;
delete instance;
return NULL;
}
ID3D11Buffer *patchIndexBuffer;
ID3D11Buffer *ptexCoordinateBuffer;
ID3D11Buffer *ptexCoordinateBufferSRV;
ID3D11Buffer *fvarDataBuffer;
ID3D11Buffer *fvarDataBufferSRV;
ID3D11ShaderResourceView *vertexBufferSRV;
ID3D11Buffer *vertexValenceBuffer;
ID3D11ShaderResourceView *vertexValenceBufferSRV;
ID3D11Buffer *quadOffsetBuffer;
ID3D11ShaderResourceView *quadOffsetBufferSRV;
ID3D11Buffer *patchLevelBuffer;
ID3D11ShaderResourceView *patchLevelBufferSRV;
private:
bool allocate(FarMesh<OsdVertex> *farmesh,
ID3D11Buffer *vertexBuffer,
int numElements,
ID3D11DeviceContext *pd3d11DeviceContext,
bool requirePtexCoordinates,
bool requireFVarData);
void _AppendPatchArray(
unsigned int *indexBuffer, int *indexBase,
unsigned int *levelBuffer, int *levelBase,
FarPatchTables::PTable const & ptable,
FarPatchTables::PtexCoordinateTable const & ptexTable,
FarPatchTables::FVarDataTable const & fvarTable, int fvarDataWidth,
OsdPatchDescriptor const & desc,
int gregoryQuadOffsetBase);
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_D3D11L_DRAW_CONTEXT_H */