OpenSubdiv/opensubdiv/osd/glslComputeContext.h
2013-05-06 19:05:50 -07:00

267 lines
8.5 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// any additions or changes to the software.
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// distribute any portion of the software in compiled or object
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#ifndef OSD_GLSL_COMPUTE_CONTEXT_H
#define OSD_GLSL_COMPUTE_CONTEXT_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../far/vertexEditTables.h"
#include "../osd/vertex.h"
#include "../osd/nonCopyable.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLComputeKernelBundle;
class OsdGLSLComputeTable : OsdNonCopyable<OsdGLSLComputeTable> {
public:
template<typename T>
explicit OsdGLSLComputeTable(const std::vector<T> &table) {
createBuffer(table.size() * sizeof(unsigned int), &table[0]);
}
virtual ~OsdGLSLComputeTable();
GLuint GetBuffer() const;
private:
void createBuffer(size_t size, const void *ptr);
GLuint _buffer;
};
class OsdGLSLComputeHEditTable : OsdNonCopyable<OsdGLSLComputeHEditTable> {
public:
OsdGLSLComputeHEditTable(const FarVertexEditTables<OsdVertex>::
VertexEditBatch &batch);
virtual ~OsdGLSLComputeHEditTable();
const OsdGLSLComputeTable * GetPrimvarIndices() const;
const OsdGLSLComputeTable * GetEditValues() const;
int GetOperation() const;
int GetPrimvarOffset() const;
int GetPrimvarWidth() const;
private:
OsdGLSLComputeTable *_primvarIndicesTable;
OsdGLSLComputeTable *_editValuesTable;
int _operation;
int _primvarOffset;
int _primvarWidth;
};
///
/// \brief GLSL-Compute Refine Context
///
/// The GLSL-Compute implementation of the Refine module contextual functionality.
///
/// Contexts interface the serialized topological data pertaining to the
/// geometric primitives with the capabilities of the selected discrete
/// compute device.
///
class OsdGLSLComputeContext {
public:
/// Creates an OsdGLSLComputeContext instance
///
/// @param farmesh the FarMesh used for this Context.
///
static OsdGLSLComputeContext * Create(FarMesh<OsdVertex> *farmesh);
/// Destructor
virtual ~OsdGLSLComputeContext();
/// Binds a vertex and a varying data buffers to the context. Binding ensures
/// that data buffers are properly inter-operated between Contexts and
/// Controllers operating across multiple devices.
///
/// @param a buffer containing vertex-interpolated primvar data
///
/// @param a buffer containing varying-interpolated primvar data
///
template<class VERTEX_BUFFER, class VARYING_BUFFER>
void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
_numVertexElements = vertex ? vertex->GetNumElements() : 0;
_numVaryingElements = varying ? varying->GetNumElements() : 0;
bindShaderStorageBuffers();
}
/// Unbinds any previously bound vertex and varying data buffers.
void Unbind() {
_currentVertexBuffer = 0;
_currentVaryingBuffer = 0;
unbindShaderStorageBuffers();
}
/// Returns one of the vertex refinement tables.
///
/// @param tableIndex the type of table
///
const OsdGLSLComputeTable * GetTable(int tableIndex) const;
/// Returns the number of hierarchical edit tables
int GetNumEditTables() const;
/// Returns a specific hierarchical edit table
///
/// @param tableIndex the index of the table
///
const OsdGLSLComputeHEditTable * GetEditTable(int tableIndex) const;
/// Returns a handle to the vertex-interpolated buffer
GLuint GetCurrentVertexBuffer() const;
/// Returns a handle to the varying-interpolated buffer
GLuint GetCurrentVaryingBuffer() const;
int GetNumCurrentVertexElements() const;
int GetNumCurrentVaryingElements() const;
OsdGLSLComputeKernelBundle * GetKernelBundle() const;
void SetKernelBundle(OsdGLSLComputeKernelBundle *kernelBundle);
void BindUniformBlockBilinearFace(GLuint program, int level);
void BindUniformBlockBilinearEdge(GLuint program, int level);
void BindUniformBlockBilinearVertex(GLuint program, int level);
void BindUniformBlockCatmarkFace(GLuint program, int level);
void BindUniformBlockCatmarkEdge(GLuint program, int level);
void BindUniformBlockCatmarkVertexA0(GLuint program, int level);
void BindUniformBlockCatmarkVertexA1(GLuint program, int level);
void BindUniformBlockCatmarkVertexB(GLuint program, int level);
void BindUniformBlockLoopEdge(GLuint program, int level);
void BindUniformBlockLoopVertexA(GLuint program, int level);
void BindUniformBlockLoopVertexB(GLuint program, int level);
void BindEditShaderStorageBuffers(int editIndex);
void UnbindEditShaderStorageBuffers();
protected:
explicit OsdGLSLComputeContext(FarMesh<OsdVertex> *farMesh);
void bindShaderStorageBuffers();
void unbindShaderStorageBuffers();
private:
std::vector<OsdGLSLComputeTable*> _tables;
std::vector<OsdGLSLComputeHEditTable*> _editTables;
GLuint _vertexTexture,
_varyingTexture;
int _numVertexElements,
_numVaryingElements;
GLuint _currentVertexBuffer,
_currentVaryingBuffer;
OsdGLSLComputeKernelBundle * _kernelBundle;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_COMPUTE_CONTEXT_H