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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
210 lines
6.8 KiB
C++
210 lines
6.8 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/d3d11PtexTexture.h"
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#include "../osd/ptexTextureLoader.h"
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#include "../osd/error.h"
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#include <Ptexture.h>
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#include <D3D11.h>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdD3D11PtexTexture::OsdD3D11PtexTexture()
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: _width(0), _height(0), _depth(0), _pages(0), _layout(0), _texels(0) {
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}
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OsdD3D11PtexTexture::~OsdD3D11PtexTexture() {
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// delete pages lookup ---------------------------------
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if (_pages) _pages->Release();
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// delete layout lookup --------------------------------
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if (_layout) _layout->Release();
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// delete textures lookup ------------------------------
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if (_texels) _texels->Release();
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}
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static ID3D11Buffer *
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genTextureBuffer(ID3D11DeviceContext *deviceContext, int size, void const * data) {
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D3D11_BUFFER_DESC hBufferDesc;
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hBufferDesc.ByteWidth = size;
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hBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE;
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hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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hBufferDesc.MiscFlags = 0;
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hBufferDesc.StructureByteStride = sizeof(float);
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HRESULT hr;
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ID3D11Buffer *buffer;
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ID3D11Device *device;
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deviceContext->GetDevice(&device);
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hr = device->CreateBuffer(&hBufferDesc, NULL, &buffer);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
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"Fail in CreateBuffer\n");
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return 0;
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}
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D3D11_MAPPED_SUBRESOURCE resource;
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hr = deviceContext->Map(buffer, 0,
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D3D11_MAP_WRITE_DISCARD, 0, &resource);
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if (FAILED(hr)) {
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OsdError(OSD_D3D11_VERTEX_BUFFER_CREATE_ERROR,
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"Fail in Map buffer\n");
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buffer->Release();
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return 0;
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}
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memcpy(resource.pData, data, size);
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deviceContext->Unmap(buffer, 0);
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return buffer;
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}
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OsdD3D11PtexTexture *
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OsdD3D11PtexTexture::Create(ID3D11DeviceContext *deviceContext,
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PtexTexture * reader,
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unsigned long int targetMemory,
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int gutterWidth,
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int pageMargin) {
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OsdD3D11PtexTexture * result = NULL;
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// Read the ptex data and pack the texels
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OsdPtexTextureLoader ldr(reader, gutterWidth, pageMargin);
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unsigned long int nativeSize = ldr.GetNativeUncompressedSize(),
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targetSize = targetMemory;
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if (targetSize != 0 && targetSize != nativeSize)
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ldr.OptimizeResolution(targetSize);
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int maxnumpages = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
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ldr.OptimizePacking(maxnumpages);
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if (!ldr.GenerateBuffers())
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return result;
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// Setup GPU memory
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unsigned long int nfaces = ldr.GetNumBlocks();
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ID3D11Buffer *pages = genTextureBuffer(deviceContext,
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nfaces * sizeof(int),
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ldr.GetIndexBuffer());
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ID3D11Buffer *layout = genTextureBuffer(deviceContext,
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nfaces * 4 * sizeof(float),
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ldr.GetLayoutBuffer());
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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int bpp = 0;
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int numChannels = reader->numChannels();
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switch (reader->dataType()) {
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case Ptex::dt_uint16:
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switch (numChannels) {
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case 1: format = DXGI_FORMAT_R16_UINT; break;
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case 2: format = DXGI_FORMAT_R16G16_UINT; break;
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case 3: assert(false); break;
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case 4: format = DXGI_FORMAT_R16G16B16A16_UINT; break;
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}
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bpp = numChannels * 2;
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break;
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case Ptex::dt_float:
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switch (numChannels) {
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case 1: format = DXGI_FORMAT_R32_FLOAT; break;
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case 2: format = DXGI_FORMAT_R32G32_FLOAT; break;
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case 3: format = DXGI_FORMAT_R32G32B32_FLOAT; break;
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case 4: format = DXGI_FORMAT_R32G32B32A32_FLOAT; break;
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}
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bpp = numChannels * 4;
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break;
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case Ptex::dt_half:
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switch (numChannels) {
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case 1: format = DXGI_FORMAT_R16_FLOAT; break;
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case 2: format = DXGI_FORMAT_R16G16_FLOAT; break;
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case 3:assert(false); break;
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case 4: format = DXGI_FORMAT_R16G16B16A16_FLOAT; break;
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}
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bpp = numChannels * 2;
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break;
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default:
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switch (numChannels) {
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case 1: format = DXGI_FORMAT_R8_UINT; break;
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case 2: format = DXGI_FORMAT_R8G8_UINT; break;
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case 3: assert(false); break;
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case 4: format = DXGI_FORMAT_R8G8B8A8_UINT; break;
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}
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bpp = numChannels;
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break;
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}
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// actual texels texture array
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = ldr.GetPageSize();
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desc.Height = ldr.GetPageSize();
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desc.MipLevels = 1;
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desc.ArraySize = ldr.GetNumPages();
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = ldr.GetTexelBuffer();
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initData.SysMemPitch = ldr.GetPageSize() * bpp;
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initData.SysMemSlicePitch = ldr.GetPageSize() * ldr.GetPageSize() * bpp;
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ID3D11Device *device;
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ID3D11Texture2D *texels;
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deviceContext->GetDevice(&device);
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HRESULT hr = device->CreateTexture2D(&desc, &initData, &texels);
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ldr.ClearBuffers();
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// Return the Osd PtexTexture object
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result = new OsdD3D11PtexTexture;
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result->_width = ldr.GetPageSize();
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result->_height = ldr.GetPageSize();
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result->_depth = ldr.GetNumPages();
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result->_format = format;
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result->_pages = pages;
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result->_layout = layout;
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result->_texels = texels;
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return result;
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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