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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_COMPUTE_CONTROLLER_H
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#define OSD_GLSL_COMPUTE_CONTROLLER_H
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#include "../version.h"
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#include "../far/dispatcher.h"
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#include "../osd/glslComputeContext.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLComputeKernelBundle;
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/// \brief Compute controller for launching GLSLCompute transform feedback
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/// subdivision kernels.
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///
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/// OsdGLSLComputeController is a compute controller class to launch
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/// GLSLCompute transfrom feedback subdivision kernels. It requires
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/// OsdGLVertexBufferInterface as arguments of Refine function.
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///
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/// Controller entities execute requests from Context instances that they share
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/// common interfaces with. Controllers are attached to discrete compute devices
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/// and share the devices resources with Context entities.
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///
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class OsdGLSLComputeController {
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public:
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typedef OsdGLSLComputeContext ComputeContext;
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/// Constructor.
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OsdGLSLComputeController();
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/// Destructor.
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~OsdGLSLComputeController();
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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/// @param varyingBuffer varying-interpolated data buffer
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///
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void Refine(OsdGLSLComputeContext *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer,
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VARYING_BUFFER *varyingBuffer) {
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if (batches.empty()) return;
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int numVertexElements = vertexBuffer ? vertexBuffer->GetNumElements() : 0;
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int numVaryingElements = varyingBuffer ? varyingBuffer->GetNumElements() : 0;
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context->SetKernelBundle(getKernels(numVertexElements, numVaryingElements));
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context->Bind(vertexBuffer, varyingBuffer);
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FarDispatcher::Refine(this,
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batches,
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-1,
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context);
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context->Unbind();
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}
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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template<class VERTEX_BUFFER>
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void Refine(OsdGLSLComputeContext *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer) {
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Refine(context, batches, vertexBuffer, (VERTEX_BUFFER*)NULL);
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}
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/// Waits until all running subdivision kernels finish.
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void Synchronize();
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protected:
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friend class FarDispatcher;
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void ApplyBilinearFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyBilinearEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyBilinearVertexVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkFaceVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyCatmarkVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopEdgeVerticesKernel(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelB(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelA1(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyLoopVertexVerticesKernelA2(FarKernelBatch const &batch, void * clientdata) const;
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void ApplyVertexEdits(FarKernelBatch const &batch, void * clientdata) const;
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OsdGLSLComputeKernelBundle * getKernels(int numVertexElements,
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int numVaryingElements);
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private:
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std::vector<OsdGLSLComputeKernelBundle *> _kernelRegistry;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_COMPUTE_CONTROLLER_H
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