OpenSubdiv/opensubdiv/osd/CMakeLists.txt
Sergey Sharybin 6ef232c95a Integrate CLEW into osd library and examples
If the system has CLEW installed (which is detected by recently
added FindCLEW routines) then OpenSubduv would be compiled against
this library.

It makes binaries and libraries more portable across the systems,
so it's possible to run the same binary on systems with and without
OpenCL SDK installed.

The most annoying part of the change is updating examples to load
OpenCL libraries, but ideally code around controllers and interface
creation is to be de-duplicated anyway.

Based on the pull request #303 from Martijn Berger
2014-05-22 09:10:59 +02:00

563 lines
15 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
#-------------------------------------------------------------------------------
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
)
if( DXSDK_FOUND )
include_directories(
"${DXSDK_INCLUDE_DIR}"
)
endif()
if( OPENGL_FOUND )
if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
if (GLEW_FOUND)
include_directories("${GLEW_INCLUDE_DIR}")
endif()
elseif( OPENGLES_FOUND )
include_directories("${OPENGLES_INCLUDE_DIR}")
endif()
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuKernel.cpp
cpuComputeController.cpp
cpuComputeContext.cpp
cpuEvalLimitContext.cpp
cpuEvalLimitController.cpp
cpuEvalLimitKernel.cpp
cpuEvalStencilsContext.cpp
cpuEvalStencilsController.cpp
cpuSmoothNormalContext.cpp
cpuSmoothNormalController.cpp
cpuVertexBuffer.cpp
error.cpp
evalLimitContext.cpp
drawContext.cpp
drawRegistry.cpp
)
set(GPU_SOURCE_FILES )
set(KERNEL_FILES )
set(INC_FILES )
set(PRIVATE_HEADER_FILES
debug.h
cpuKernel.h
cpuEvalLimitKernel.h
)
set(PUBLIC_HEADER_FILES
computeController.h
cpuComputeContext.h
cpuComputeController.h
cpuEvalLimitContext.h
cpuEvalLimitController.h
cpuEvalStencilsContext.h
cpuEvalStencilsController.h
cpuSmoothNormalContext.h
cpuSmoothNormalController.h
cpuVertexBuffer.h
error.h
evalLimitContext.h
mesh.h
nonCopyable.h
opengl.h
drawContext.h
drawRegistry.h
vertex.h
vertexDescriptor.h
)
#-------------------------------------------------------------------------------
# platform dependent tweaks
if(APPLE OR UNIX)
set(PLATFORM_COMPILE_FLAGS -fPIC)
elseif(WIN32)
endif()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(GL_PTEX_PUBLIC_HEADERS
glPtexTexture.h
glPtexMipmapTexture.h
)
set(DX_PTEX_PUBLIC_HEADERS
d3d11PtexTexture.h
d3d11PtexMipmapTexture.h
)
if( PTEX_FOUND )
list(APPEND PUBLIC_HEADER_FILES
ptexTextureLoader.h
ptexMipmapTextureLoader.h
)
list(APPEND CPU_SOURCE_FILES
ptexTextureLoader.cpp
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
glPtexTexture.cpp
glPtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
d3d11PtexTexture.cpp
d3d11PtexMipmapTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${DX_PTEX_PUBLIC_HEADERS}
)
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PTEX_PUBLIC_HEADERS} ${DX_PTEX_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompKernel.h
ompComputeController.h
ompEvalStencilsController.h
ompSmoothNormalController.h
)
if( OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompKernel.cpp
ompComputeController.cpp
ompEvalStencilsController.cpp
ompSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
if( TBB_FOUND )
include_directories("${TBB_INCLUDE_DIR}")
list(APPEND CPU_SOURCE_FILES
tbbKernel.cpp
tbbComputeController.cpp
tbbEvalStencilsController.cpp
tbbSmoothNormalController.cpp
)
list(APPEND PUBLIC_HEADER_FILES
tbbKernel.h
tbbComputeController.h
tbbEvalStencilsController.h
tbbSmoothNormalController.h
)
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_CPU_LIBRARIES gomp)
endif()
list(APPEND PLATFORM_CPU_LIBRARIES
${TBB_LIBRARIES}
)
endif()
#-------------------------------------------------------------------------------
set(GCD_PUBLIC_HEADERS
gcdKernel.h
gcdComputeController.h
)
if( GCD_FOUND )
list(APPEND CPU_SOURCE_FILES
gcdKernel.cpp
gcdComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GCD_PUBLIC_HEADERS})
endif()
list(APPEND DOXY_HEADER_FILES ${GCD_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glDrawContext.h
glDrawRegistry.h
glVertexBuffer.h
glMesh.h
)
if( OPENGL_FOUND OR OPENGLES_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glDrawContext.cpp
glDrawRegistry.cpp
glVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchTransition.glsl
glslPtexCommon.glsl
)
endif()
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENGL_LIBRARY}
${OPENGLES_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glslTransformFeedbackComputeContext.h
glslTransformFeedbackComputeController.h
glslTransformFeedbackKernelBundle.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glslTransformFeedbackComputeController.cpp
glslTransformFeedbackComputeContext.cpp
glslTransformFeedbackKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslTransformFeedbackKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glslComputeContext.h
glslComputeController.h
glslKernelBundle.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glslComputeController.cpp
glslComputeContext.cpp
glslKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeContext.h
d3d11ComputeController.h
d3d11DrawContext.h
d3d11DrawRegistry.h
d3d11KernelBundle.h
d3d11VertexBuffer.h
d3d11Mesh.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeContext.cpp
d3d11ComputeController.cpp
d3d11DrawContext.cpp
d3d11DrawRegistry.cpp
d3d11KernelBundle.cpp
d3d11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchTransition.hlsl
hlslPtexCommon.hlsl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clComputeContext.h
clComputeController.h
clVertexBuffer.h
opencl.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clComputeController.cpp
clComputeContext.cpp
clKernelBundle.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_GPU_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( "${OPENCL_INCLUDE_DIRS}" )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp)
list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h)
endif()
# OpenCL D3D11 interop needs work...
#if ( DXSDK_FOUND )
# list(APPEND GPU_SOURCE_FILES clD3D11VertexBuffer.cpp)
# list(APPEND PUBLIC_HEADER_FILES clD3D11VertexBuffer.h)
#endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaComputeContext.h
cudaComputeController.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaComputeController.cpp
cudaComputeContext.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
cudaKernel.cu
)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
_stringify("${KERNEL_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
if (NOT NO_LIB)
# Compile objs first for both the CPU and GPU libs -----
add_library(osd_cpu_obj
OBJECT
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
add_library(osd_gpu_obj
OBJECT
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${INC_FILES}
)
# Build static libs ------------------------------------
add_library(osd_static_cpu
STATIC
$<TARGET_OBJECTS:osd_cpu_obj>
)
set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_cpu
${PLATFORM_CPU_LIBRARIES}
)
# this macro uses FindCUDA.cmake to compile .cu kernel files
# the target then adds the other obj dependencies and include files
_add_possibly_cuda_library(osd_static_gpu
STATIC
$<TARGET_OBJECTS:osd_gpu_obj>
${KERNEL_FILES}
)
set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_gpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_static_cpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
install( TARGETS osd_static_gpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
# Build dynamic libs ----------------------------------
if (NOT WIN32 AND NOT IOS)
# Evaluate 'soname' from OSD version
# replace '_' with '.'
string(REGEX REPLACE "(_)" "." OSD_SONAME ${OpenSubdiv_VERSION})
# remove starting 'v' character
string(REGEX REPLACE "^v" "" OSD_SONAME ${OSD_SONAME})
# generate dynamic-link targets
add_library(osd_dynamic_cpu
SHARED
$<TARGET_OBJECTS:osd_cpu_obj>
)
set_target_properties(osd_dynamic_cpu
PROPERTIES
OUTPUT_NAME osdCPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES}
)
_add_possibly_cuda_library(osd_dynamic_gpu
SHARED
$<TARGET_OBJECTS:osd_gpu_obj>
${KERNEL_FILES}
)
set_target_properties(osd_dynamic_gpu
PROPERTIES
OUTPUT_NAME osdGPU
CLEAN_DIRECT_OUTPUT 1
SOVERSION ${OSD_SONAME}
)
target_link_libraries(osd_dynamic_gpu
osd_dynamic_cpu
${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
)
install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
endif()
endif()
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install(
FILES
${PUBLIC_HEADER_FILES}
DESTINATION
"${CMAKE_INCDIR_BASE}/osd"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
if (ANDROID)
install(
FILES
Android.mk
DESTINATION
"${LIBRARY_OUTPUT_PATH_ROOT}"
PERMISSIONS
OWNER_READ
GROUP_READ
WORLD_READ )
endif()
#-------------------------------------------------------------------------------