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https://github.com/PixarAnimationStudios/OpenSubdiv
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6ef232c95a
If the system has CLEW installed (which is detected by recently added FindCLEW routines) then OpenSubduv would be compiled against this library. It makes binaries and libraries more portable across the systems, so it's possible to run the same binary on systems with and without OpenCL SDK installed. The most annoying part of the change is updating examples to load OpenCL libraries, but ideally code around controllers and interface creation is to be de-duplicated anyway. Based on the pull request #303 from Martijn Berger
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_CL_VERTEX_BUFFER_H
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#define OSD_CL_VERTEX_BUFFER_H
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#include "../version.h"
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#include "../osd/opencl.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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///
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/// \brief Concrete vertex buffer class for OpenCL subvision.
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///
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/// OsdCLVertexBuffer implements OsdCLVertexBufferInterface. An instance of this
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/// buffer class can be passed to OsdCLComputeController
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///
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class OsdCLVertexBuffer {
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public:
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/// Creator. Returns NULL if error.
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static OsdCLVertexBuffer * Create(int numElements, int numVertices, cl_context clContext);
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/// Destructor.
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~OsdCLVertexBuffer();
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/// This method is meant to be used in client code in order to provide coarse
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/// vertices data to Osd.
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void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue);
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/// Returns how many elements defined in this vertex buffer.
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int GetNumElements() const;
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/// Returns how many vertices allocated in this vertex buffer.
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int GetNumVertices() const;
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/// Returns the CL memory object.
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cl_mem BindCLBuffer(cl_command_queue queue);
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protected:
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/// Constructor.
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OsdCLVertexBuffer(int numElements, int numVertices, cl_context clContext);
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/// Allocates CL memory for this buffer.
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/// Returns true if success.
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bool allocate(cl_context clContext);
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private:
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int _numElements;
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int _numVertices;
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cl_mem _clMemory;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CL_VERTEX_BUFFER_H
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