OpenSubdiv/opensubdiv/osd/cpuEvalStencilsController.h
Manuel Kraemer ec89f76038 EvalStencil Context & Controller code cleanup
- fix some variable names (private vs. public)
    - implement constructors to guarantee initialized pointers (d'oh)
    - add a 'Reset' method to unbind buffers

Note: while the new contexts have been cleaned up, we now have a fair amount of duplicated code in the controllers...
2014-05-10 16:38:13 -07:00

206 lines
7.5 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_CPU_EVALSTENCILS_CONTROLLER_H
#define FAR_CPU_EVALSTENCILS_CONTROLLER_H
#include "../version.h"
#include "../osd/cpuEvalStencilsContext.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
///
/// \brief CPU stencils evaluation controller
///
/// OsdCpuStencilsController is a compute controller class to launch
/// single threaded CPU stencil evalution kernels.
///
/// Controller entities execute requests from Context instances that they share
/// common interfaces with. Controllers are attached to discrete compute devices
/// and share the devices resources with Context entities.
///
class OsdCpuEvalStencilsController {
public:
/// Constructor.
OsdCpuEvalStencilsController();
/// Destructor.
~OsdCpuEvalStencilsController();
/// \brief Applies stencil weights to the control vertex data
///
/// Applies the stencil weights to the control vertex data to evaluate the
/// interpolated limit positions at the parametric locations of the stencils
///
/// @param context the OsdCpuEvalStencilsContext with the stencil weights
///
/// @param controlDataDesc vertex buffer descriptor for the control vertex data
///
/// @param controlVertices vertex buffer with the control vertices data
///
/// @param outputDataDesc vertex buffer descriptor for the output vertex data
///
/// @param outputData vertex buffer where the vertex data will be output
///
template<class CONTROL_BUFFER, class OUTPUT_BUFFER>
int UpdateValues( OsdCpuEvalStencilsContext * context,
OsdVertexBufferDescriptor const & controlDataDesc, CONTROL_BUFFER *controlVertices,
OsdVertexBufferDescriptor const & outputDataDesc, OUTPUT_BUFFER *outputData ) {
if (not context->GetStencilTables()->GetNumStencils())
return 0;
bindControlData( controlDataDesc, controlVertices );
bindOutputData( outputDataDesc, outputData );
int n = _UpdateValues( context );
unbind();
return n;
}
/// \brief Applies derivative stencil weights to the control vertex data
///
/// Computes the U and V derivative stencils to the control vertex data at
/// the parametric locations contained in each stencil
///
/// @param context the OsdCpuEvalStencilsContext with the stencil weights
///
/// @param controlDataDesc vertex buffer descriptor for the control vertex data
///
/// @param controlVertices vertex buffer with the control vertices data
///
/// @param outputDuDesc vertex buffer descriptor for the U derivative output data
///
/// @param outputDuData output vertex buffer for the U derivative data
///
/// @param outputDvDesc vertex buffer descriptor for the V deriv output data
///
/// @param outputDvData output vertex buffer for the V derivative data
///
template<class CONTROL_BUFFER, class OUTPUT_BUFFER>
int UpdateDerivs( OsdCpuEvalStencilsContext * context,
OsdVertexBufferDescriptor const & controlDataDesc, CONTROL_BUFFER *controlVertices,
OsdVertexBufferDescriptor const & outputDuDesc, OUTPUT_BUFFER *outputDuData,
OsdVertexBufferDescriptor const & outputDvDesc, OUTPUT_BUFFER *outputDvData ) {
if (not context->GetStencilTables()->GetNumStencils())
return 0;
bindControlData( controlDataDesc, controlVertices );
bindOutputDerivData( outputDuDesc, outputDuData, outputDvDesc, outputDvData );
int n = _UpdateDerivs( context );
unbind();
return n;
}
/// Waits until all running subdivision kernels finish.
void Synchronize();
protected:
/// \brief Binds control vertex data buffer
template<class VERTEX_BUFFER>
void bindControlData(OsdVertexBufferDescriptor const & controlDataDesc, VERTEX_BUFFER *controlData ) {
_currentBindState.controlData = controlData ? controlData->BindCpuBuffer() : 0;
_currentBindState.controlDataDesc = controlDataDesc;
}
/// \brief Binds output vertex data buffer
template<class VERTEX_BUFFER>
void bindOutputData( OsdVertexBufferDescriptor const & outputDataDesc, VERTEX_BUFFER *outputData ) {
_currentBindState.outputData = outputData ? outputData->BindCpuBuffer() : 0;
_currentBindState.outputDataDesc = outputDataDesc;
}
/// \brief Binds output derivative vertex data buffer
template<class VERTEX_BUFFER>
void bindOutputDerivData( OsdVertexBufferDescriptor const & outputDuDesc, VERTEX_BUFFER *outputDu,
OsdVertexBufferDescriptor const & outputDvDesc, VERTEX_BUFFER *outputDv ) {
_currentBindState.outputUDeriv = outputDu ? outputDu ->BindCpuBuffer() : 0;
_currentBindState.outputVDeriv = outputDv ? outputDv->BindCpuBuffer() : 0;
_currentBindState.outputDuDesc = outputDuDesc;
_currentBindState.outputDvDesc = outputDvDesc;
}
/// \brief Unbinds any previously bound vertex and varying data buffers.
void unbind() {
_currentBindState.Reset();
}
private:
int _UpdateValues( OsdCpuEvalStencilsContext * context );
int _UpdateDerivs( OsdCpuEvalStencilsContext * context );
// Bind state is a transitional state during refinement.
// It doesn't take an ownership of vertex buffers.
struct BindState {
BindState() : controlData(0), outputData(0), outputUDeriv(0), outputVDeriv(0) { }
void Reset() {
controlData = outputData = outputUDeriv = outputVDeriv = NULL;
controlDataDesc.Reset();
outputDataDesc.Reset();
outputDuDesc.Reset();
outputDvDesc.Reset();
}
// transient mesh data
OsdVertexBufferDescriptor controlDataDesc,
outputDataDesc,
outputDuDesc,
outputDvDesc;
float * controlData,
* outputData,
* outputUDeriv,
* outputVDeriv;
};
BindState _currentBindState;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // FAR_CPU_EVALSTENCILS_CONTROLLER_H