mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-25 13:00:07 +00:00
ec89f76038
- fix some variable names (private vs. public) - implement constructors to guarantee initialized pointers (d'oh) - add a 'Reset' method to unbind buffers Note: while the new contexts have been cleaned up, we now have a fair amount of duplicated code in the controllers...
206 lines
7.5 KiB
C++
206 lines
7.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_CPU_EVALSTENCILS_CONTROLLER_H
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#define FAR_CPU_EVALSTENCILS_CONTROLLER_H
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#include "../version.h"
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#include "../osd/cpuEvalStencilsContext.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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///
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/// \brief CPU stencils evaluation controller
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///
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/// OsdCpuStencilsController is a compute controller class to launch
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/// single threaded CPU stencil evalution kernels.
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///
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/// Controller entities execute requests from Context instances that they share
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/// common interfaces with. Controllers are attached to discrete compute devices
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/// and share the devices resources with Context entities.
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///
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class OsdCpuEvalStencilsController {
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public:
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/// Constructor.
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OsdCpuEvalStencilsController();
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/// Destructor.
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~OsdCpuEvalStencilsController();
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/// \brief Applies stencil weights to the control vertex data
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///
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/// Applies the stencil weights to the control vertex data to evaluate the
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/// interpolated limit positions at the parametric locations of the stencils
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///
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/// @param context the OsdCpuEvalStencilsContext with the stencil weights
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///
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/// @param controlDataDesc vertex buffer descriptor for the control vertex data
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///
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/// @param controlVertices vertex buffer with the control vertices data
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///
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/// @param outputDataDesc vertex buffer descriptor for the output vertex data
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///
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/// @param outputData vertex buffer where the vertex data will be output
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///
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template<class CONTROL_BUFFER, class OUTPUT_BUFFER>
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int UpdateValues( OsdCpuEvalStencilsContext * context,
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OsdVertexBufferDescriptor const & controlDataDesc, CONTROL_BUFFER *controlVertices,
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OsdVertexBufferDescriptor const & outputDataDesc, OUTPUT_BUFFER *outputData ) {
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if (not context->GetStencilTables()->GetNumStencils())
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return 0;
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bindControlData( controlDataDesc, controlVertices );
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bindOutputData( outputDataDesc, outputData );
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int n = _UpdateValues( context );
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unbind();
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return n;
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}
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/// \brief Applies derivative stencil weights to the control vertex data
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///
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/// Computes the U and V derivative stencils to the control vertex data at
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/// the parametric locations contained in each stencil
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///
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/// @param context the OsdCpuEvalStencilsContext with the stencil weights
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///
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/// @param controlDataDesc vertex buffer descriptor for the control vertex data
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///
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/// @param controlVertices vertex buffer with the control vertices data
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///
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/// @param outputDuDesc vertex buffer descriptor for the U derivative output data
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///
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/// @param outputDuData output vertex buffer for the U derivative data
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///
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/// @param outputDvDesc vertex buffer descriptor for the V deriv output data
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///
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/// @param outputDvData output vertex buffer for the V derivative data
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///
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template<class CONTROL_BUFFER, class OUTPUT_BUFFER>
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int UpdateDerivs( OsdCpuEvalStencilsContext * context,
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OsdVertexBufferDescriptor const & controlDataDesc, CONTROL_BUFFER *controlVertices,
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OsdVertexBufferDescriptor const & outputDuDesc, OUTPUT_BUFFER *outputDuData,
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OsdVertexBufferDescriptor const & outputDvDesc, OUTPUT_BUFFER *outputDvData ) {
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if (not context->GetStencilTables()->GetNumStencils())
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return 0;
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bindControlData( controlDataDesc, controlVertices );
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bindOutputDerivData( outputDuDesc, outputDuData, outputDvDesc, outputDvData );
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int n = _UpdateDerivs( context );
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unbind();
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return n;
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}
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/// Waits until all running subdivision kernels finish.
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void Synchronize();
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protected:
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/// \brief Binds control vertex data buffer
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template<class VERTEX_BUFFER>
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void bindControlData(OsdVertexBufferDescriptor const & controlDataDesc, VERTEX_BUFFER *controlData ) {
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_currentBindState.controlData = controlData ? controlData->BindCpuBuffer() : 0;
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_currentBindState.controlDataDesc = controlDataDesc;
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}
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/// \brief Binds output vertex data buffer
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template<class VERTEX_BUFFER>
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void bindOutputData( OsdVertexBufferDescriptor const & outputDataDesc, VERTEX_BUFFER *outputData ) {
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_currentBindState.outputData = outputData ? outputData->BindCpuBuffer() : 0;
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_currentBindState.outputDataDesc = outputDataDesc;
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}
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/// \brief Binds output derivative vertex data buffer
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template<class VERTEX_BUFFER>
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void bindOutputDerivData( OsdVertexBufferDescriptor const & outputDuDesc, VERTEX_BUFFER *outputDu,
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OsdVertexBufferDescriptor const & outputDvDesc, VERTEX_BUFFER *outputDv ) {
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_currentBindState.outputUDeriv = outputDu ? outputDu ->BindCpuBuffer() : 0;
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_currentBindState.outputVDeriv = outputDv ? outputDv->BindCpuBuffer() : 0;
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_currentBindState.outputDuDesc = outputDuDesc;
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_currentBindState.outputDvDesc = outputDvDesc;
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}
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/// \brief Unbinds any previously bound vertex and varying data buffers.
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void unbind() {
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_currentBindState.Reset();
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}
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private:
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int _UpdateValues( OsdCpuEvalStencilsContext * context );
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int _UpdateDerivs( OsdCpuEvalStencilsContext * context );
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// Bind state is a transitional state during refinement.
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// It doesn't take an ownership of vertex buffers.
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struct BindState {
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BindState() : controlData(0), outputData(0), outputUDeriv(0), outputVDeriv(0) { }
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void Reset() {
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controlData = outputData = outputUDeriv = outputVDeriv = NULL;
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controlDataDesc.Reset();
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outputDataDesc.Reset();
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outputDuDesc.Reset();
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outputDvDesc.Reset();
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}
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// transient mesh data
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OsdVertexBufferDescriptor controlDataDesc,
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outputDataDesc,
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outputDuDesc,
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outputDvDesc;
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float * controlData,
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* outputData,
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* outputUDeriv,
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* outputVDeriv;
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};
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BindState _currentBindState;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // FAR_CPU_EVALSTENCILS_CONTROLLER_H
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