OpenSubdiv/examples/vtrViewer/hbr_refine.h
manuelk d0a624f373 Add "smooth UVs" to Far
- extend Far::PatchTables data structures & interfaces to store requisite
  information for channels of face-varying bi-cubic patches
- implement gather function in Far::PatchTablesFactory to populate face-varying
  channels with adaptive patches
- extend accessor interface in Vtr::Level
- propagate code fall-out throughout OpenSubdiv code base, examples & tutorials
- extend vtrViewer code to visualize tessellated bi-cubic face-varying patches
2015-02-26 13:57:47 -08:00

117 lines
3.9 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef HBR_REFINE_H
#define HBR_REFINE_H
#ifndef HBR_ADAPTIVE
#define HBR_ADAPTIVE
#endif
#include <far/patchTables.h>
#include <common/hbr_utils.h>
//------------------------------------------------------------------------------
// Vertex class implementation
struct Vertex {
Vertex() { /* _pos[0]=_pos[1]=_pos[2]=0.0f; */ }
Vertex( int /*i*/ ) { }
Vertex( float x, float y, float z ) { _pos[0]=x; _pos[1]=y; _pos[2]=z; }
Vertex( const Vertex & src ) { _pos[0]=src._pos[0]; _pos[1]=src._pos[1]; _pos[2]=src._pos[2]; }
~Vertex( ) { }
void AddWithWeight(Vertex const & src, float weight) {
_pos[0]+=weight*src._pos[0];
_pos[1]+=weight*src._pos[1];
_pos[2]+=weight*src._pos[2];
}
void AddWithWeight(Vertex const & src, float weight, float /* ds */, float /* dt */) {
_pos[0]+=weight*src._pos[0];
_pos[1]+=weight*src._pos[1];
_pos[2]+=weight*src._pos[2];
}
void AddVaryingWithWeight(Vertex const & , float) { }
void Clear( void * =0 ) { _pos[0]=_pos[1]=_pos[2]=0.0f; }
void SetPosition(float x, float y, float z) { _pos[0]=x; _pos[1]=y; _pos[2]=z; }
void ApplyVertexEdit(const OpenSubdiv::HbrVertexEdit<Vertex> & edit) {
const float *src = edit.GetEdit();
switch(edit.GetOperation()) {
case OpenSubdiv::HbrHierarchicalEdit<Vertex>::Set:
_pos[0] = src[0];
_pos[1] = src[1];
_pos[2] = src[2];
break;
case OpenSubdiv::HbrHierarchicalEdit<Vertex>::Add:
_pos[0] += src[0];
_pos[1] += src[1];
_pos[2] += src[2];
break;
case OpenSubdiv::HbrHierarchicalEdit<Vertex>::Subtract:
_pos[0] -= src[0];
_pos[1] -= src[1];
_pos[2] -= src[2];
break;
}
}
void ApplyMovingVertexEdit(const OpenSubdiv::HbrMovingVertexEdit<Vertex> &) { }
float const * GetPos() const { return _pos; }
private:
float _pos[3];
};
//------------------------------------------------------------------------------
typedef OpenSubdiv::HbrMesh<Vertex> Hmesh;
typedef OpenSubdiv::HbrFace<Vertex> Hface;
typedef OpenSubdiv::HbrVertex<Vertex> Hvertex;
typedef OpenSubdiv::HbrHalfedge<Vertex> Hhalfedge;
//------------------------------------------------------------------------------
// refine the Hbr mesh uniformly
void RefineUniform(Hmesh & mesh, int maxlevel, std::vector<Hface const *> & refinedFaces);
// refine the Hbr mesh adaptively
int RefineAdaptive(Hmesh & mesh, int maxlevel, std::vector<Hface const *> & refinedFaces);
OpenSubdiv::Far::PatchTables const * CreatePatchTables(Hmesh & mesh, int maxvalence);
//------------------------------------------------------------------------------
#endif // HBR_REFINE_H