OpenSubdiv/opensubdiv/osd/mesh.h

124 lines
4.7 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// any additions or changes to the software.
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#ifndef OSD_MESH_H
#define OSD_MESH_H
#include <string>
#include <vector>
#include <GL/glew.h>
#include "../osd/vertex.h"
#include "../far/mesh.h"
#include "../hbr/mesh.h"
#include "../hbr/vertex.h"
#include "../hbr/face.h"
#include "../hbr/halfedge.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdKernelDispatcher;
typedef HbrMesh<OsdVertex> OsdHbrMesh;
typedef HbrVertex<OsdVertex> OsdHbrVertex;
typedef HbrHalfedge<OsdVertex> OsdHbrHalfedge;
typedef HbrFace<OsdVertex> OsdHbrFace;
class OsdMesh
{
public:
OsdMesh(int numVertexElements, int numVaryingElements);
virtual ~OsdMesh();
bool Create(OsdHbrMesh *hbrMesh, int level, const std::string &kernel);
void UpdatePoints(const std::vector<float> &points);
void GetRefinedPoints(std::vector<float> &refinedPoints);
void UpdateVaryings(const std::vector<float> &varyings);
void GetRefinedVaryings(std::vector<float> &refinedVaryings);
FarMesh<OsdVertex> *GetFarMesh() { return _mMesh; }
void Subdivide();
void Synchronize();
int GetNumVertexElements() const { return _numVertexElements; }
int GetNumVaryingElements() const { return _numVaryingElements; }
GLuint GetVertexBuffer() const { return _vertexBuffer; }
GLuint GetVaryingBuffer() const { return _varyingBuffer; }
protected:
int GetTotalVertices() const { return _mMesh->GetNumVertices(); }
int GetNumCoarseVertices() const { return _mMesh->GetNumCoarseVertices(); }
FarMesh<OsdVertex> *_mMesh;
int _numVertexElements, _numVaryingElements;
int _level;
GLuint _vertexBuffer, _varyingBuffer;
OsdKernelDispatcher * _dispatcher;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_MESH_H */