mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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173 lines
6.2 KiB
C++
173 lines
6.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSDUTIL_TOPOLOGY_H
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#define OSDUTIL_TOPOLOGY_H
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#include "../version.h"
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#include <vector>
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#include <string>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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// A value struct that holds annotations on a subdivision surface
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// such as creases, boundaries, holes, corners, hierarchical edits, etc.
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//
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// For OpenSubdiv documentation on tags, see:
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// See http://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html#hierarchical-edits
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//
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class OsdUtilTagData {
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public:
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enum TagType {
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// The strings in comments are the strings as specified by renderman
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CORNER, // "corner"
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CREASE, // "crease"
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CREASE_METHOD, // "creasemethod"
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FACE_VARYING_INTERPOLATE_BOUNDARY, // "facevaryinginterpolateboundary"
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FACE_VARYING_PROPOGATE_CORNERS, // "facevaryingpropagatecorners"
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HOLE, // "hole"
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INTERPOLATE_BOUNDARY, // "interpolateboundary"
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SMOOTH_TRIANGLES, // "smoothtriangles"
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VERTEX_EDIT, // "vertexedit"
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EDGE_EDIT, // "edgeedit"
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};
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// returns false on error, parses rman spec strings to enum values
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static bool TagTypeFromString(TagType *t,
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const std::string &str);
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// Indices is the vertices of the mesh that will be tagged as corners.
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// If numSharpness == 1, the single sharpness value applies for all vertices
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// If numSharpness == numIndices, there is a per-vertex sharpness
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bool AddCorner(int *indices, int numIndices,
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float *sharpness, int numSharpness);
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// Indices is a sequential series of mesh vertex indices that bound
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// the edges to be tagged with sharpness.
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//
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// If numSharpness == 1, the single sharpness value applies for all edges
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// If numSharpness == numIndices, there is a per-edge sharpness that
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// will be interpolated along the crease
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bool AddCrease(int *indices, int numIndices,
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float *sharpness, int numSharpness);
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// Either "normal" or "chaikin"
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bool AddCreaseMethod(const std::string &value);
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// 0 == OpenSubdiv::HbrMesh<T>::k_InterpolateBoundaryNone
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// 1 == OpenSubdiv::HbrMesh<T>::k_InterpolateBoundaryEdgeAndCorner
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// 2 == OpenSubdiv::HbrMesh<T>::k_InterpolateBoundaryEdgeOnly
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bool AddInterpolateBoundary(int value);
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// Specify which faces on the coarse mesh should be "holes",
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// as if the limit surface for those faces is cut away from
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// from the rest of the surface.
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bool AddHole(int *indices, int numIndices);
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std::vector<TagType> tags;
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// For each tag, numArgs will have three integer values.
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// They are, in order, (#IntArgs, #FloatArgs, #StringArgs)
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std::vector<int> numArgs;
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std::vector<int> intArgs;
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std::vector<float> floatArgs;
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std::vector<std::string> stringArgs;
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};
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// A value struct intended to hold within it topology for the base mesh
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// of a subdivision surface, and any annotation tags.
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// It is used to initialize classes that create and operate on subdivs.
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//
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class OsdUtilSubdivTopology {
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public:
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OsdUtilSubdivTopology();
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~OsdUtilSubdivTopology();
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// XXX Would be great for these members to be private with accessors
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std::string name;
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int numVertices;
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int refinementLevel;
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std::vector<int> indices;
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std::vector<int> nverts;
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std::vector<std::string> vvNames;
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std::vector<std::string> fvNames;
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std::vector<float> fvData;
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OsdUtilTagData tagData;
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void AddFace(int numVertsInFace, int *verts) {
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nverts.push_back(numVertsInFace);
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for (int i=0; i<numVertsInFace; ++i)
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indices.push_back(verts[i]);
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}
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// Initialize using raw types.
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//
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// This is useful for automated tests initializing with data like:
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// int nverts[] = { 4, 4, 4, 4, 4, 4};
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//
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bool Initialize(
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int numVertices,
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const int *nverts, int numFaces,
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const int *indices, int indicesLen,
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int levels,
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std::string *errorMessage);
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// checks indices etc to ensure that mesh isn't in a
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// broken state. Returns false on error, and will populate
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// errorMessage (if non-NULL) with a descriptive error message
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bool IsValid(std::string *errorMessage = NULL) const;
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// for debugging, print the contents of the topology to stdout
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void Print() const;
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bool ReadFromObjFile( char const * fname,
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std::vector<float> *pointPositions,
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std::string *errorMessage = NULL);
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bool ParseFromObjString( char const * shapestr, int axis,
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std::vector<float> *pointPositions,
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std::string *errorMessage = NULL);
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bool WriteObjFile(
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const char *filename, const float *positions,
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std::string *errorMessage = NULL);
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSDUTIL_TOPOLOGY_H */
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