OpenSubdiv/opensubdiv/sdc/bilinearScheme.h
jcowles 392e5e8bed Remove #pragma once
While this may be worth revisiting, we should first quantify the benefits and
identify the compilers that support it. Ultimately, we may never use pragma
once in favor of strictly using standard C++.
2015-05-20 09:59:18 -07:00

165 lines
4.9 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
#define OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
#include "../version.h"
#include "../sdc/scheme.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Sdc {
//
// Specializations for Scheme<SCHEME_BILINEAR>:
//
//
// Bilinear traits:
//
template <>
inline Split Scheme<SCHEME_BILINEAR>::GetTopologicalSplitType() { return SPLIT_TO_QUADS; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetRegularFaceSize() { return 4; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetRegularVertexValence() { return 4; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetLocalNeighborhoodSize() { return 0; }
//
// Refinement masks:
//
template <>
template <typename EDGE, typename MASK>
void
Scheme<SCHEME_BILINEAR>::ComputeEdgeVertexMask(EDGE const& edge, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCreaseMaskForEdge(edge, mask);
}
template <>
template <typename VERTEX, typename MASK>
void
Scheme<SCHEME_BILINEAR>::ComputeVertexVertexMask(VERTEX const& vertex, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCornerMaskForVertex(vertex, mask);
}
//
// Limit masks for position -- the limit position of all vertices is the refined vertex.
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCornerLimitMask(VERTEX const& /* vertex */, MASK& posMask) const {
posMask.SetNumVertexWeights(1);
posMask.SetNumEdgeWeights(0);
posMask.SetNumFaceWeights(0);
posMask.SetFaceWeightsForFaceCenters(false);
posMask.VertexWeight(0) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCreaseLimitMask(VERTEX const& vertex, MASK& posMask,
int const /* creaseEnds */[2]) const {
assignCornerLimitMask(vertex, posMask);
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignSmoothLimitMask(VERTEX const& vertex, MASK& posMask) const {
assignCornerLimitMask(vertex, posMask);
}
//
// Limit masks for tangents -- these are ambibuous around all vertices. Provide
// the tangents based on the incident edges of the first face.
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCornerLimitTangentMasks(VERTEX const& /* vertex */,
MASK& tan1Mask, MASK& tan2Mask) const {
tan1Mask.SetNumVertexWeights(1);
tan1Mask.SetNumEdgeWeights(2);
tan1Mask.SetNumFaceWeights(0);
tan1Mask.SetFaceWeightsForFaceCenters(false);
tan2Mask.SetNumVertexWeights(1);
tan2Mask.SetNumEdgeWeights(2);
tan2Mask.SetNumFaceWeights(0);
tan2Mask.SetFaceWeightsForFaceCenters(false);
tan1Mask.VertexWeight(0) = -1.0f;
tan1Mask.EdgeWeight(0) = 1.0f;
tan1Mask.EdgeWeight(1) = 0.0f;
tan2Mask.VertexWeight(0) = -1.0f;
tan2Mask.EdgeWeight(0) = 0.0f;
tan2Mask.EdgeWeight(1) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCreaseLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask, int const /* creaseEnds */[2]) const {
assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignSmoothLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask) const {
assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
}
} // end namespace sdc
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_SDC_BILINEAR_SCHEME_H */