mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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691 lines
24 KiB
C++
691 lines
24 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_SUBDIVISION_TABLES_H
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#define FAR_SUBDIVISION_TABLES_H
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#include "../version.h"
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#include <cassert>
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#include <cmath>
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#include <utility>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief FarSubdivisionTables are a serialized topological data representation.
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///
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/// Subdivision tables store the indexing tables required in order to compute
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/// the refined positions of a mesh without the help of a hierarchical data
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/// structure. The advantage of this representation is its ability to be executed
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/// in a massively parallel environment without data dependencies.
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///
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/// The vertex indexing tables require the vertex buffer to be sorted based on the
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/// nature of the parent of a given vertex : either a face, an edge, or a vertex.
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/// (note : the Loop subdivision scheme does not create vertices as a child of a
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/// face).
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///
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/// Each type of vertex in the buffer is associated the following tables :
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/// - _<T>_IT : indices of all the adjacent vertices required by the compute kernels
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/// - _<T>_W : fractional weight of the vertex (based on sharpness & topology)
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/// - _<T>_ITa : codex for the two previous tables
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/// (where T denotes a face-vertex / edge-vertex / vertex-vertex)
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///
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///
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/// Because each subdivision scheme (Catmark / Loop / Bilinear) introduces variations
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/// in the subdivision rules, a derived class specialization is associated with
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/// each scheme.
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///
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/// For more details see : "Feature Adaptive GPU Rendering of Catmull-Clark
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/// Subdivision Surfaces" (p.3 - par. 3.2)
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///
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class FarSubdivisionTables {
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public:
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enum Scheme {
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UNDEFINED=0,
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BILINEAR,
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CATMARK,
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LOOP
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};
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enum TableType {
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E_IT, ///< edge-vertices adjacency indexing table
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E_W, ///< edge-vertices weights
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V_ITa, ///< vertex-vertices adjacency indexing table
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V_IT, ///< vertex-vertices indexing table
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V_W, ///< vertex-vertices weights
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F_ITa, ///< face-vertices adjacency indexing table
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F_IT, ///< face-vertices indexing table
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TABLE_TYPES_COUNT // number of different types of tables
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};
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/// \brief Destructor
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~FarSubdivisionTables() {}
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/// \brief Return the highest level of subdivision possible with these tables
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int GetMaxLevel() const { return (int)(_vertsOffsets.size()-1); }
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/// \brief Memory required to store the indexing tables
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int GetMemoryUsed() const;
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/// \brief The index of the first vertex that belongs to the level of subdivision
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/// represented by this set of FarSubdivisionTables
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int GetFirstVertexOffset( int level ) const;
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/// \brief Returns the total number of vertex adressed by the tables (this is the
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/// length that a vertex buffer object should be allocating
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int GetNumVertices( ) const;
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/// \brief Returns the number of vertices at a given level
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int GetNumVertices( int level ) const;
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/// \brief Returns the summation of the number of vertices up to a given level
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int GetNumVerticesTotal( int level ) const;
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// Indexing tables accessors
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/// \brief Returns the face vertices codex table
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std::vector<int> const & Get_F_ITa( ) const { return _F_ITa; }
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/// \brief Returns the face vertices indexing table
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std::vector<unsigned int> const & Get_F_IT( ) const { return _F_IT; }
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/// \brief Returns the edge vertices indexing table
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std::vector<int> const & Get_E_IT() const { return _E_IT; }
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/// \brief Returns the edge vertices weights table
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std::vector<float> const & Get_E_W() const { return _E_W; }
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/// \brief Returns the vertex vertices codex table
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std::vector<int> const & Get_V_ITa() const { return _V_ITa; }
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/// \brief Returns the vertex vertices indexing table
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std::vector<unsigned int> const & Get_V_IT() const { return _V_IT; }
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/// \brief Returns the vertex vertices weights table
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std::vector<float> const & Get_V_W() const { return _V_W; }
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/// \brief Returns the subdivision scheme of the tables
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/// (sidesteps typeinfo dependency)
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Scheme GetScheme() const { return _scheme; }
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/// \brief Returns the number of indexing tables needed to represent this particular
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/// subdivision scheme.
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int GetNumTables() const;
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// -------------------------------------------------------------------------
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// Bilinear scheme
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// Compute-kernel applied to vertices resulting from the refinement of a face.
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template <class U>
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void computeBilinearFacePoints(int vertexOffset, int tableOffset, int start, int end, U *vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
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template <class U>
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void computeBilinearEdgePoints(int vertexOffset, int tableOffset, int start, int end, U *vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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template <class U>
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void computeBilinearVertexPoints(int vertexOffset, int tableOffset, int start, int end, U *vsrc) const;
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// -------------------------------------------------------------------------
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// Catmark scheme
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// Compute-kernel applied to vertices resulting from the refinement of a face.
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template <class U>
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void computeCatmarkFacePoints(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a quad face.
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template <class U>
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void computeCatmarkQuadFacePoints(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a tri or quad face.
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template <class U>
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void computeCatmarkTriQuadFacePoints(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
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template <class U>
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void computeCatmarkEdgePoints(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a smooth or sharp edge.
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template <class U>
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void computeCatmarkRestrictedEdgePoints(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "A" Handles the k_Crease and k_Corner rules
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template <class U>
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void computeCatmarkVertexPointsA(int vertexOffset, bool pass, int tableOffset, int start, int end, U * vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "B" Handles the k_Smooth and k_Dart rules
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template <class U>
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void computeCatmarkVertexPointsB(int vertexOffset, int tableOffset, int start, int end, U * vsrc) const;
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// -------------------------------------------------------------------------
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// Loop scheme
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
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template <class U>
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void computeLoopEdgePoints(int offset, int level, int start, int end, U *vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "A" Handles the k_Smooth and k_Dart rules
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template <class U>
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void computeLoopVertexPointsA(int offset, bool pass, int level, int start, int end, U *vsrc) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "B" Handles the k_Crease and k_Corner rules
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template <class U>
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void computeLoopVertexPointsB(int offset,int level, int start, int end, U *vsrc) const;
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protected:
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template <class X, class Y> friend class FarBilinearSubdivisionTablesFactory;
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template <class X, class Y> friend class FarCatmarkSubdivisionTablesFactory;
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template <class X, class Y> friend class FarLoopSubdivisionTablesFactory;
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template <class X, class Y> friend class FarSubdivisionTablesFactory;
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FarSubdivisionTables( int maxlevel, Scheme scheme );
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std::vector<int> _F_ITa; // vertices from face refinement
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std::vector<unsigned int> _F_IT; // indices of face vertices
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std::vector<int> _E_IT; // vertices from edge refinement
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std::vector<float> _E_W; // weigths
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std::vector<int> _V_ITa; // vertices from vertex refinement
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std::vector<unsigned int> _V_IT; // indices of adjacent vertices
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std::vector<float> _V_W; // weights
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std::vector<int> _vertsOffsets; // offset to the first vertex of each level
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Scheme _scheme; // subdivision scheme
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};
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inline
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FarSubdivisionTables::FarSubdivisionTables( int maxlevel, Scheme scheme ) :
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_vertsOffsets(maxlevel+2, 0), _scheme(scheme)
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{
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assert( maxlevel > 0 );
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}
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inline int
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FarSubdivisionTables::GetFirstVertexOffset( int level ) const {
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assert(level>=0 and level<(int)_vertsOffsets.size());
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return _vertsOffsets[level];
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}
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inline int
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FarSubdivisionTables::GetNumVertices( ) const {
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if (_vertsOffsets.empty()) {
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return 0;
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} else {
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// _vertsOffsets contains an extra offset at the end that is the position
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// of the first vertex 1 level above that of the tables
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return *_vertsOffsets.rbegin();
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}
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}
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inline int
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FarSubdivisionTables::GetNumVertices( int level ) const {
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assert(level>=0 and level<((int)_vertsOffsets.size()-1));
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return _vertsOffsets[level+1] - _vertsOffsets[level];
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}
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inline int
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FarSubdivisionTables::GetNumVerticesTotal( int level ) const {
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assert(level>=0 and level<((int)_vertsOffsets.size()-1));
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return _vertsOffsets[level+1];
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}
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inline int
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FarSubdivisionTables::GetNumTables() const {
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switch (_scheme) {
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case BILINEAR: return 7;
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case CATMARK: return 7;
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case LOOP: return 5;
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default: return 0;
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}
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}
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inline int
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FarSubdivisionTables::GetMemoryUsed() const {
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return (int)(_F_ITa.size() * sizeof(int) +
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_F_IT.size() * sizeof(unsigned int) +
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_E_IT.size() * sizeof(int) +
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_E_W.size() * sizeof(float) +
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_V_ITa.size() * sizeof(int) +
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_V_IT.size() * sizeof(unsigned int) +
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_V_W.size() * sizeof(float));
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}
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//
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// Face-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeBilinearFacePoints( int offset, int tableOffset, int start, int end, U *vsrc ) const {
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U * vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int h = this->_F_ITa[2*i ],
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n = this->_F_ITa[2*i+1];
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float weight = 1.0f/n;
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for (int j=0; j<n; ++j) {
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vdst->AddWithWeight( vsrc[ this->_F_IT[h+j] ], weight );
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vdst->AddVaryingWithWeight( vsrc[ this->_F_IT[h+j] ], weight );
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}
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}
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}
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//
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// Edge-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeBilinearEdgePoints( int offset, int tableOffset, int start, int end, U *vsrc ) const {
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U * vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int eidx0 = this->_E_IT[2*i+0],
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eidx1 = this->_E_IT[2*i+1];
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vdst->AddWithWeight( vsrc[eidx0], 0.5f );
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vdst->AddWithWeight( vsrc[eidx1], 0.5f );
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f );
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vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f );
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}
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}
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//
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// Vertex-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeBilinearVertexPoints( int offset, int tableOffset, int start, int end, U *vsrc ) const {
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U * vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int p = this->_V_ITa[i]; // index of the parent vertex
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vdst->AddWithWeight( vsrc[p], 1.0f );
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vdst->AddVaryingWithWeight( vsrc[p], 1.0f );
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}
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}
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//
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// Face-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeCatmarkFacePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int h = this->_F_ITa[2*i ],
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n = this->_F_ITa[2*i+1];
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float weight = 1.0f/n;
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for (int j=0; j<n; ++j) {
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vdst->AddWithWeight( vsrc[ this->_F_IT[h+j] ], weight );
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vdst->AddVaryingWithWeight( vsrc[ this->_F_IT[h+j] ], weight );
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}
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}
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}
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//
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// Quad face-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeCatmarkQuadFacePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start; i<end; ++i, ++vdst ) {
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int fidx0 = _F_IT[tableOffset + 4 * i + 0];
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int fidx1 = _F_IT[tableOffset + 4 * i + 1];
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int fidx2 = _F_IT[tableOffset + 4 * i + 2];
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int fidx3 = _F_IT[tableOffset + 4 * i + 3];
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vdst->Clear();
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vdst->AddWithWeight(vsrc[fidx0], 0.25f);
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vdst->AddVaryingWithWeight(vsrc[fidx0], 0.25f);
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vdst->AddWithWeight(vsrc[fidx1], 0.25f);
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vdst->AddVaryingWithWeight(vsrc[fidx1], 0.25f);
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vdst->AddWithWeight(vsrc[fidx2], 0.25f);
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vdst->AddVaryingWithWeight(vsrc[fidx2], 0.25f);
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vdst->AddWithWeight(vsrc[fidx3], 0.25f);
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vdst->AddVaryingWithWeight(vsrc[fidx3], 0.25f);
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}
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}
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//
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// Tri/quad face-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeCatmarkTriQuadFacePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start; i<end; ++i, ++vdst ) {
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int fidx0 = _F_IT[tableOffset + 4 * i + 0];
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int fidx1 = _F_IT[tableOffset + 4 * i + 1];
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int fidx2 = _F_IT[tableOffset + 4 * i + 2];
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int fidx3 = _F_IT[tableOffset + 4 * i + 3];
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bool triangle = (fidx3 == fidx2);
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float weight = triangle ? 1.0f / 3.0f : 1.0f / 4.0f;
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vdst->Clear();
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vdst->AddWithWeight(vsrc[fidx0], weight);
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vdst->AddVaryingWithWeight(vsrc[fidx0], weight);
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vdst->AddWithWeight(vsrc[fidx1], weight);
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vdst->AddVaryingWithWeight(vsrc[fidx1], weight);
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vdst->AddWithWeight(vsrc[fidx2], weight);
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vdst->AddVaryingWithWeight(vsrc[fidx2], weight);
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if (!triangle) {
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vdst->AddWithWeight(vsrc[fidx3], weight);
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vdst->AddVaryingWithWeight(vsrc[fidx3], weight);
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}
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}
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}
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//
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// Edge-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeCatmarkEdgePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int eidx0 = this->_E_IT[4*i+0],
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eidx1 = this->_E_IT[4*i+1],
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eidx2 = this->_E_IT[4*i+2],
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eidx3 = this->_E_IT[4*i+3];
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float vertWeight = this->_E_W[i*2+0];
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// Fully sharp edge : vertWeight = 0.5f
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vdst->AddWithWeight( vsrc[eidx0], vertWeight );
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vdst->AddWithWeight( vsrc[eidx1], vertWeight );
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if (eidx2!=-1) {
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// Apply fractional sharpness
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float faceWeight = this->_E_W[i*2+1];
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vdst->AddWithWeight( vsrc[eidx2], faceWeight );
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vdst->AddWithWeight( vsrc[eidx3], faceWeight );
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}
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f );
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vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f );
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}
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}
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//
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// Restricted edge-vertices compute Kernel - completely re-entrant
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//
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template <class U> void
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FarSubdivisionTables::computeCatmarkRestrictedEdgePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear();
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int eidx0 = this->_E_IT[4*i+0],
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eidx1 = this->_E_IT[4*i+1],
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eidx2 = this->_E_IT[4*i+2],
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eidx3 = this->_E_IT[4*i+3];
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vdst->AddWithWeight( vsrc[eidx0], 0.25f );
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vdst->AddWithWeight( vsrc[eidx1], 0.25f );
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vdst->AddWithWeight( vsrc[eidx2], 0.25f );
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vdst->AddWithWeight( vsrc[eidx3], 0.25f );
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f );
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vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f );
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}
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}
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//
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// Vertex-vertices compute Kernels "A" and "B" - completely re-entrant
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//
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// multi-pass kernel handling k_Crease and k_Corner rules
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template <class U> void
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FarSubdivisionTables::computeCatmarkVertexPointsA( int vertexOffset, bool pass, int tableOffset, int start, int end, U * vsrc ) const {
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U * vdst = vsrc + vertexOffset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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if (not pass)
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vdst->Clear();
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int n=this->_V_ITa[5*i+1], // number of vertices in the _V_IT array (valence)
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p=this->_V_ITa[5*i+2], // index of the parent vertex
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eidx0=this->_V_ITa[5*i+3], // index of the first crease rule edge
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eidx1=this->_V_ITa[5*i+4]; // index of the second crease rule edge
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|
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float weight = pass ? this->_V_W[i] : 1.0f - this->_V_W[i];
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|
|
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// In the case of fractional weight, the weight must be inverted since
|
|
// the value is shared with the k_Smooth kernel (statistically the
|
|
// k_Smooth kernel runs much more often than this one)
|
|
if (weight>0.0f and weight<1.0f and n>0)
|
|
weight=1.0f-weight;
|
|
|
|
// In the case of a k_Corner / k_Crease combination, the edge indices
|
|
// won't be null, so we use a -1 valence to detect that particular case
|
|
if (eidx0==-1 or (pass==false and (n==-1)) ) {
|
|
// k_Corner case
|
|
vdst->AddWithWeight( vsrc[p], weight );
|
|
} else {
|
|
// k_Crease case
|
|
vdst->AddWithWeight( vsrc[p], weight * 0.75f );
|
|
vdst->AddWithWeight( vsrc[eidx0], weight * 0.125f );
|
|
vdst->AddWithWeight( vsrc[eidx1], weight * 0.125f );
|
|
}
|
|
vdst->AddVaryingWithWeight( vsrc[p], 1.0f );
|
|
}
|
|
}
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|
|
|
// multi-pass kernel handling k_Dart and k_Smooth rules
|
|
template <class U> void
|
|
FarSubdivisionTables::computeCatmarkVertexPointsB( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
|
|
|
|
U * vdst = vsrc + vertexOffset + start;
|
|
|
|
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
|
|
|
|
vdst->Clear();
|
|
|
|
int h = this->_V_ITa[5*i ], // offset of the vertices in the _V_IT array
|
|
n = this->_V_ITa[5*i+1], // number of vertices in the _V_IT array (valence)
|
|
p = this->_V_ITa[5*i+2]; // index of the parent vertex
|
|
|
|
float weight = this->_V_W[i],
|
|
wp = 1.0f/(n*n),
|
|
wv = (n-2.0f)*n*wp;
|
|
|
|
vdst->AddWithWeight( vsrc[p], weight * wv );
|
|
|
|
for (int j=0; j<n; ++j) {
|
|
vdst->AddWithWeight( vsrc[this->_V_IT[h+j*2 ]], weight * wp );
|
|
vdst->AddWithWeight( vsrc[this->_V_IT[h+j*2+1]], weight * wp );
|
|
}
|
|
vdst->AddVaryingWithWeight( vsrc[p], 1.0f );
|
|
}
|
|
}
|
|
|
|
//
|
|
// Edge-vertices compute Kernel - completely re-entrant
|
|
//
|
|
|
|
template <class U> void
|
|
FarSubdivisionTables::computeLoopEdgePoints( int vertexOffset, int tableOffset, int start, int end, U * vsrc ) const {
|
|
|
|
U * vdst = vsrc + vertexOffset + start;
|
|
|
|
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
|
|
|
|
vdst->Clear();
|
|
|
|
int eidx0 = this->_E_IT[4*i+0],
|
|
eidx1 = this->_E_IT[4*i+1],
|
|
eidx2 = this->_E_IT[4*i+2],
|
|
eidx3 = this->_E_IT[4*i+3];
|
|
|
|
float endPtWeight = this->_E_W[i*2+0];
|
|
|
|
// Fully sharp edge : endPtWeight = 0.5f
|
|
vdst->AddWithWeight( vsrc[eidx0], endPtWeight );
|
|
vdst->AddWithWeight( vsrc[eidx1], endPtWeight );
|
|
|
|
if (eidx2!=-1) {
|
|
// Apply fractional sharpness
|
|
float oppPtWeight = this->_E_W[i*2+1];
|
|
|
|
vdst->AddWithWeight( vsrc[eidx2], oppPtWeight );
|
|
vdst->AddWithWeight( vsrc[eidx3], oppPtWeight );
|
|
}
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f );
|
|
vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f );
|
|
}
|
|
}
|
|
|
|
//
|
|
// Vertex-vertices compute Kernels "A" and "B" - completely re-entrant
|
|
//
|
|
|
|
// multi-pass kernel handling k_Crease and k_Corner rules
|
|
template <class U> void
|
|
FarSubdivisionTables::computeLoopVertexPointsA( int vertexOffset, bool pass, int tableOffset, int start, int end, U * vsrc ) const {
|
|
|
|
U * vdst = vsrc + vertexOffset + start;
|
|
|
|
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
|
|
|
|
if (not pass)
|
|
vdst->Clear();
|
|
|
|
int n=this->_V_ITa[5*i+1], // number of vertices in the _V_IT array (valence)
|
|
p=this->_V_ITa[5*i+2], // index of the parent vertex
|
|
eidx0=this->_V_ITa[5*i+3], // index of the first crease rule edge
|
|
eidx1=this->_V_ITa[5*i+4]; // index of the second crease rule edge
|
|
|
|
float weight = pass ? this->_V_W[i] : 1.0f - this->_V_W[i];
|
|
|
|
// In the case of fractional weight, the weight must be inverted since
|
|
// the value is shared with the k_Smooth kernel (statistically the
|
|
// k_Smooth kernel runs much more often than this one)
|
|
if (weight>0.0f and weight<1.0f and n>0)
|
|
weight=1.0f-weight;
|
|
|
|
// In the case of a k_Corner / k_Crease combination, the edge indices
|
|
// won't be null, so we use a -1 valence to detect that particular case
|
|
if (eidx0==-1 or (pass==false and (n==-1)) ) {
|
|
// k_Corner case
|
|
vdst->AddWithWeight( vsrc[p], weight );
|
|
} else {
|
|
// k_Crease case
|
|
vdst->AddWithWeight( vsrc[p], weight * 0.75f );
|
|
vdst->AddWithWeight( vsrc[eidx0], weight * 0.125f );
|
|
vdst->AddWithWeight( vsrc[eidx1], weight * 0.125f );
|
|
}
|
|
vdst->AddVaryingWithWeight( vsrc[p], 1.0f );
|
|
}
|
|
}
|
|
|
|
// multi-pass kernel handling k_Dart and k_Smooth rules
|
|
template <class U> void
|
|
FarSubdivisionTables::computeLoopVertexPointsB( int vertexOffset, int tableOffset, int start, int end, U *vsrc ) const {
|
|
|
|
U * vdst = vsrc + vertexOffset + start;
|
|
|
|
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
|
|
|
|
vdst->Clear();
|
|
|
|
int h = this->_V_ITa[5*i ], // offset of the vertices in the _V_IT array
|
|
n = this->_V_ITa[5*i+1], // number of vertices in the _V_IT array (valence)
|
|
p = this->_V_ITa[5*i+2]; // index of the parent vertex
|
|
|
|
float weight = this->_V_W[i],
|
|
wp = 1.0f/n,
|
|
beta = 0.25f * cosf((float)M_PI * 2.0f * wp) + 0.375f;
|
|
beta = beta*beta;
|
|
beta = (0.625f-beta)*wp;
|
|
|
|
vdst->AddWithWeight( vsrc[p], weight * (1.0f-(beta*n)));
|
|
|
|
for (int j=0; j<n; ++j)
|
|
vdst->AddWithWeight( vsrc[this->_V_IT[h+j]], weight * beta );
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[p], 1.0f );
|
|
}
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* FAR_SUBDIVISION_TABLES_H */
|