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Modified Release Notes to be a brief overview of the 3.0 release features, while moving the descriptive text to a new section that outlines the major changes in 3.0 grouped along with the Porting Guide and Subdivision Compatibility document.
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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3.0 Release Notes
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-----------------
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.. contents::
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:local:
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:backlinks: none
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----
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Release 3.0.0
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=============
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**New Features**
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- Faster subdivision using less memory
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- Introduction of Stencil Tables
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- Faster, simple GPU kernels
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- Unified adaptive shaders
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- Single Crease Patch
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- New Irregular Patch approximations
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- Support for non-manifold topology
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- Simpler conversion of topology
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- Face-Varying topology
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- Elmination of fixed valence tables
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- New coding style
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- More documentation and tutorials
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- For more, information please see `Introduction to 3.0 <intro_30.html>`__
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Release 3.0.0 RC2
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=================
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**New Features**
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- Documentation updates
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- far_tutorial_3 updates for the multiple face-varying channels
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- maya example plugin interpolates a UV channel and a vertex color channel
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**Bug Fixes**
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- Fixed a LimitStencilTableFactory bug, which returns an invalid table
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- PatchParam encoding changed to support refinement levels up to 10
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- Added Xinerama link dependency
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- Fixed MSVC 32bit build problem
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- Fixed minor cmake issues
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- Fixed glViewer/farViewer stability bugs
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Release 3.0.0 RC1
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=================
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**Changes**
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- Far::TopologyRefiner was split into several classes to clarify and focus
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the API. Specifically, all level-related methods were moved to a new
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class Far::TopologyLevel for inspection of a level in the hierarchy.
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Similarly, all methods related to client "primvar" data, i.e. the suite
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of Interpolate<T>() and Limit<T>() methods, were moved to a new class
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Far::PrimvarRefiner.
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- Interpolation of Vertex and Varying primvars in a single pass is no longer
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supported. As a result, AddVaryingWithWeight() is no longer required and
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InterpolateVarying() must be called explicitly, which calls
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AddWithWeight(), instead of AddVaryingWithWeight().
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- The Osd layer was largely refactored to remove old designs that were
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originally required to support large numbers of kernel and shader
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configurations (thanks to stencils and unified shading).
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Release 3.0.0 Beta
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==================
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Our intentions as open-source developers is to give as much access to our code,
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as early as possible, because we value and welcome the feedback from the
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community.
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With the 'Beta' release cycle, we hope to give stake-holders a time-window to
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provide feedback on decisions made and changes in the code that may impact
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them. Our Beta code is likely not feature-complete yet, but the general
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structure and architectures will be sufficiently locked in place for early
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adopters to start building upon these releases.
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Within 'Master' releases, we expect APIs to be backward compatible so that
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existing client code can seamlessly build against newer releases. Changes
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may include bug fixes as well as new features.
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Previous 2.x Release Notes
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==========================
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`Previous releases <release_notes_2x.html>`_
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