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https://github.com/PixarAnimationStudios/OpenSubdiv
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e04c95988c
warning C4242: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
285 lines
12 KiB
C++
285 lines
12 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H
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#define FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H
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#include "../version.h"
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#include "../far/loopSubdivisionTables.h"
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#include "../far/meshFactory.h"
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#include "../far/subdivisionTablesFactory.h"
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#include <cassert>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T, class U> class FarMeshFactory;
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/// \brief A specialized factory for FarLoopSubdivisionTables
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///
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/// Separating the factory allows us to isolate Far data structures from Hbr dependencies.
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///
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template <class T, class U> class FarLoopSubdivisionTablesFactory {
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protected:
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template <class X, class Y> friend class FarMeshFactory;
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/// Creates a FarLoopSubdivisiontables instance.
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static FarLoopSubdivisionTables<U> * Create( FarMeshFactory<T,U> * meshFactory, FarMesh<U> * farMesh );
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};
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// This factory walks the Hbr vertices and accumulates the weights and adjacency
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// (valance) information specific to the loop subdivision scheme. The results
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// are stored in a FarLoopSubdivisionTable<U>.
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template <class T, class U> FarLoopSubdivisionTables<U> *
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FarLoopSubdivisionTablesFactory<T,U>::Create( FarMeshFactory<T,U> * meshFactory, FarMesh<U> * farMesh ) {
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assert( meshFactory and farMesh );
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int maxlevel = meshFactory->GetMaxLevel();
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std::vector<int> & remap = meshFactory->getRemappingTable();
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FarSubdivisionTablesFactory<T,U> tablesFactory( meshFactory->GetHbrMesh(), maxlevel, remap );
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FarLoopSubdivisionTables<U> * result = new FarLoopSubdivisionTables<U>(farMesh, maxlevel);
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// Allocate memory for the indexing tables
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result->_E_IT.Resize(tablesFactory.GetNumEdgeVerticesTotal(maxlevel)*4);
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result->_E_W.Resize(tablesFactory.GetNumEdgeVerticesTotal(maxlevel)*2);
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result->_V_ITa.Resize(tablesFactory.GetNumVertexVerticesTotal(maxlevel)*5);
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result->_V_IT.Resize(tablesFactory.GetVertVertsValenceSum());
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result->_V_W.Resize(tablesFactory.GetNumVertexVerticesTotal(maxlevel));
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for (int level=1; level<=maxlevel; ++level) {
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// pointer to the first vertex corresponding to this level
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result->_vertsOffsets[level] = tablesFactory._vertVertIdx[level-1] +
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(int)tablesFactory._vertVertsList[level-1].size();
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typename FarSubdivisionTables<U>::VertexKernelBatch * batch = & (result->_batches[level-1]);
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// Edge vertices
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int * E_IT = result->_E_IT[level-1];
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float * E_W = result->_E_W[level-1];
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batch->kernelE = (int)tablesFactory._edgeVertsList[level].size();
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for (int i=0; i < batch->kernelE; ++i) {
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HbrVertex<T> * v = tablesFactory._edgeVertsList[level][i];
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assert(v);
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HbrHalfedge<T> * e = v->GetParentEdge();
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assert(e);
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float esharp = e->GetSharpness(),
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endPtWeight = 0.5f,
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oppPtWeight = 0.5f;
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E_IT[4*i+0]= remap[e->GetOrgVertex()->GetID()];
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E_IT[4*i+1]= remap[e->GetDestVertex()->GetID()];
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if (!e->IsBoundary() && esharp <= 1.0f) {
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endPtWeight = 0.375f + esharp * (0.5f - 0.375f);
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oppPtWeight = 0.125f * (1 - esharp);
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HbrHalfedge<T>* ee = e->GetNext();
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E_IT[4*i+2]= remap[ee->GetDestVertex()->GetID()];
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ee = e->GetOpposite()->GetNext();
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E_IT[4*i+3]= remap[ee->GetDestVertex()->GetID()];
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} else {
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E_IT[4*i+2]= -1;
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E_IT[4*i+3]= -1;
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}
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E_W[2*i+0] = endPtWeight;
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E_W[2*i+1] = oppPtWeight;
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}
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result->_E_IT.SetMarker(level, &E_IT[4*batch->kernelE]);
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result->_E_W.SetMarker(level, &E_W[2*batch->kernelE]);
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// Vertex vertices
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batch->InitVertexKernels( (int)tablesFactory._vertVertsList[level].size(), 0 );
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int offset = 0;
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int * V_ITa = result->_V_ITa[level-1];
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unsigned int * V_IT = result->_V_IT[level-1];
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float * V_W = result->_V_W[level-1];
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int nverts = (int)tablesFactory._vertVertsList[level].size();
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for (int i=0; i < nverts; ++i) {
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HbrVertex<T> * v = tablesFactory._vertVertsList[level][i],
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* pv = v->GetParentVertex();
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assert(v and pv);
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// Look at HbrCatmarkSubdivision<T>::Subdivide for more details about
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// the multi-pass interpolation
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unsigned char masks[2];
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int npasses;
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float weights[2];
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masks[0] = pv->GetMask(false);
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masks[1] = pv->GetMask(true);
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// If the masks are identical, only a single pass is necessary. If the
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// vertex is transitioning to another rule, two passes are necessary,
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// except when transitioning from k_Dart to k_Smooth : the same
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// compute kernel is applied twice. Combining this special case allows
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// to batch the compute kernels into fewer calls.
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if (masks[0] != masks[1] and (
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not (masks[0]==HbrVertex<T>::k_Smooth and
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masks[1]==HbrVertex<T>::k_Dart))) {
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weights[1] = pv->GetFractionalMask();
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weights[0] = 1.0f - weights[1];
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npasses = 2;
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} else {
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weights[0] = 1.0f;
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weights[1] = 0.0f;
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npasses = 1;
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}
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int rank = FarSubdivisionTablesFactory<T,U>::GetMaskRanking(masks[0], masks[1]);
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V_ITa[5*i+0] = offset;
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V_ITa[5*i+1] = 0;
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V_ITa[5*i+2] = remap[ pv->GetID() ];
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V_ITa[5*i+3] = -1;
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V_ITa[5*i+4] = -1;
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for (int p=0; p<npasses; ++p)
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switch (masks[p]) {
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case HbrVertex<T>::k_Smooth :
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case HbrVertex<T>::k_Dart : {
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HbrHalfedge<T> *e = pv->GetIncidentEdge(),
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*start = e;
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while (e) {
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V_ITa[5*i+1]++;
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V_IT[offset++] = remap[ e->GetDestVertex()->GetID() ];
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e = e->GetPrev()->GetOpposite();
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if (e==start) break;
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}
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break;
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}
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case HbrVertex<T>::k_Crease : {
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class GatherCreaseEdgesOperator : public HbrHalfedgeOperator<T> {
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public:
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HbrVertex<T> * vertex; int eidx[2]; int count; bool next;
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GatherCreaseEdgesOperator(HbrVertex<T> * v, bool n) : vertex(v), count(0), next(n) { eidx[0]=-1; eidx[1]=-1; }
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virtual void operator() (HbrHalfedge<T> &e) {
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if (e.IsSharp(next) and count < 2) {
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HbrVertex<T> * a = e.GetDestVertex();
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if (a==vertex)
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a = e.GetOrgVertex();
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eidx[count++]=a->GetID();
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}
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}
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};
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GatherCreaseEdgesOperator op( pv, p==1 );
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pv->ApplyOperatorSurroundingEdges( op );
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assert(V_ITa[5*i+3]==-1 and V_ITa[5*i+4]==-1);
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assert(op.eidx[0]!=-1 and op.eidx[1]!=-1);
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V_ITa[5*i+3] = remap[op.eidx[0]];
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V_ITa[5*i+4] = remap[op.eidx[1]];
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break;
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}
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case HbrVertex<T>::k_Corner :
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// in the case of a k_Crease / k_Corner pass combination, we
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// need to set the valence to -1 to tell the "B" Kernel to
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// switch to k_Corner rule (as edge indices won't be -1)
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if (V_ITa[5*i+1]==0)
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V_ITa[5*i+1] = -1;
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default : break;
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}
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if (rank>7)
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// the k_Corner and k_Crease single-pass cases apply a weight of 1.0
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// but this value is inverted in the kernel
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V_W[i] = 0.0;
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else
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V_W[i] = weights[0];
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batch->AddVertex( i, rank );
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}
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result->_V_ITa.SetMarker(level, &V_ITa[5*nverts]);
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result->_V_IT.SetMarker(level, &V_IT[offset]);
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result->_V_W.SetMarker(level, &V_W[nverts]);
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if (nverts>0) {
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batch->kernelB.second++;
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batch->kernelA1.second++;
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batch->kernelA2.second++;
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}
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}
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return result;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_LOOP_SUBDIVISION_TABLES_FACTORY_H */
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