mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-09 16:20:10 +00:00
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License
|
|
// and the following modification to it: Section 6 Trademarks.
|
|
// deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the
|
|
// trade names, trademarks, service marks, or product names of the
|
|
// Licensor and its affiliates, except as required for reproducing
|
|
// the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing,
|
|
// software distributed under the License is distributed on an
|
|
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
|
|
// either express or implied. See the License for the specific
|
|
// language governing permissions and limitations under the
|
|
// License.
|
|
//
|
|
#ifndef OSD_D3D11_DRAW_REGISTRY_H
|
|
#define OSD_D3D11_DRAW_REGISTRY_H
|
|
|
|
#include "../version.h"
|
|
|
|
#include "../far/mesh.h"
|
|
#include "../osd/drawRegistry.h"
|
|
#include "../osd/vertex.h"
|
|
|
|
#include <map>
|
|
|
|
struct ID3D11VertexShader;
|
|
struct ID3D11HullShader;
|
|
struct ID3D11DomainShader;
|
|
struct ID3D11GeometryShader;
|
|
struct ID3D11PixelShader;
|
|
|
|
struct ID3D11Buffer;
|
|
struct ID3D11ShaderResourceView;
|
|
struct ID3D11Device;
|
|
|
|
struct ID3D11InputLayout;
|
|
struct D3D11_INPUT_ELEMENT_DESC;
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
struct OsdD3D11DrawConfig : public OsdDrawConfig {
|
|
OsdD3D11DrawConfig() :
|
|
vertexShader(0), hullShader(0), domainShader(0),
|
|
geometryShader(0), pixelShader(0) {}
|
|
virtual ~OsdD3D11DrawConfig();
|
|
|
|
ID3D11VertexShader *vertexShader;
|
|
ID3D11HullShader *hullShader;
|
|
ID3D11DomainShader *domainShader;
|
|
ID3D11GeometryShader *geometryShader;
|
|
ID3D11PixelShader *pixelShader;
|
|
};
|
|
|
|
struct OsdD3D11DrawSourceConfig {
|
|
OsdDrawShaderSource commonShader;
|
|
OsdDrawShaderSource vertexShader;
|
|
OsdDrawShaderSource hullShader;
|
|
OsdDrawShaderSource domainShader;
|
|
OsdDrawShaderSource geometryShader;
|
|
OsdDrawShaderSource pixelShader;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class OsdD3D11DrawRegistryBase {
|
|
public:
|
|
typedef OsdDrawContext::PatchDescriptor DescType;
|
|
typedef OsdD3D11DrawConfig ConfigType;
|
|
typedef OsdD3D11DrawSourceConfig SourceConfigType;
|
|
|
|
virtual ~OsdD3D11DrawRegistryBase();
|
|
|
|
protected:
|
|
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(DescType const & desc,
|
|
SourceConfigType const * sconfig,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
int numInputElements);
|
|
|
|
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
|
|
};
|
|
|
|
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
|
|
class CONFIG_TYPE = OsdD3D11DrawConfig,
|
|
class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig >
|
|
class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
|
|
public:
|
|
typedef OsdD3D11DrawRegistryBase BaseRegistry;
|
|
|
|
typedef DESC_TYPE DescType;
|
|
typedef CONFIG_TYPE ConfigType;
|
|
typedef SOURCE_CONFIG_TYPE SourceConfigType;
|
|
|
|
typedef std::map<DescType, ConfigType *> ConfigMap;
|
|
|
|
public:
|
|
virtual ~OsdD3D11DrawRegistry() {
|
|
Reset();
|
|
}
|
|
|
|
void Reset() {
|
|
for (typename ConfigMap::iterator
|
|
i = _configMap.begin(); i != _configMap.end(); ++i) {
|
|
delete i->second;
|
|
}
|
|
_configMap.clear();
|
|
}
|
|
|
|
// fetch shader config
|
|
ConfigType *
|
|
GetDrawConfig(DescType const & desc,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout = NULL,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
|
|
int numInputElements = 0) {
|
|
typename ConfigMap::iterator it = _configMap.find(desc);
|
|
if (it != _configMap.end()) {
|
|
return it->second;
|
|
} else {
|
|
ConfigType * config =
|
|
_CreateDrawConfig(desc,
|
|
_CreateDrawSourceConfig(desc, pd3dDevice),
|
|
pd3dDevice,
|
|
ppInputLayout,
|
|
pInputElementDescs, numInputElements);
|
|
_configMap[desc] = config;
|
|
return config;
|
|
}
|
|
}
|
|
|
|
protected:
|
|
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(DescType const & desc,
|
|
SourceConfigType const * sconfig,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
int numInputElements) { return NULL; }
|
|
|
|
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) { return NULL; }
|
|
|
|
private:
|
|
ConfigMap _configMap;
|
|
};
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* OSD_D3D11_DRAW_REGISTRY_H */
|