OpenSubdiv/opensubdiv/osd/glslKernelBundle.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

147 lines
4.5 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
#define OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertex.h"
#include "../osd/vertexDescriptor.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLComputeKernelBundle : OsdNonCopyable<OsdGLSLComputeKernelBundle> {
public:
OsdGLSLComputeKernelBundle();
~OsdGLSLComputeKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
void UseProgram() const;
GLuint GetTableUniformLocation(int tableIndex) const {
return _tableUniforms[tableIndex];
}
struct Match {
/// Constructor
Match(int numVertexElements, int numVaryingElements)
: vdesc(numVertexElements, numVaryingElements) {
}
bool operator() (OsdGLSLComputeKernelBundle const *kernel) {
return vdesc == kernel->_vdesc;
}
OsdVertexDescriptor vdesc;
};
friend struct Match;
protected:
void dispatchCompute(int vertexOffset, int tableOffset, int start, int end) const;
GLuint _program;
// uniform locations for compute
GLuint _tableUniforms[FarSubdivisionTables<OsdVertex>::TABLE_TYPES_COUNT];
GLuint _uniformVertexPass;
GLuint _uniformVertexOffset;
GLuint _uniformTableOffset;
GLuint _uniformIndexStart;
GLuint _uniformIndexEnd;
// uniform locations for vertex edit
GLuint _uniformEditPrimVarOffset;
GLuint _uniformEditPrimVarWidth;
GLuint _subComputeFace; // general face-vertex kernel (all schemes)
GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme)
GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
GLuint _subEditAdd; // hedit kernel (add)
int _workGroupSize;
OsdVertexDescriptor _vdesc;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H