OpenSubdiv/cmake/FindDXSDK.cmake
David G Yu a641471fca Updated cmake/Find* modules for VS2019
For Visual Studio 2019 the target architecture is specified
separately from the generator, and this updates the cmake
modules to be able to locate libraries for the correct target.

Also, make use of CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION
to be able to use the correct Windows Kit when multiple
tool sets and development kits are available.
2019-12-20 16:14:56 -08:00

108 lines
3.3 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# Try to find DirectX SDK.
# Once done this will define
#
# DXSDK_FOUND
# DXSDK_INCLUDE_DIR
# DXSDK_LIBRARY_DIR
# DXSDK_LIBRARIES
# DXSDK_LOCATION
#
# Also will define
if (WIN32)
find_path(DXSDK_INCLUDE_DIR
NAMES
D3D11.h D3Dcompiler.h
PATHS
"${DXSDK_LOCATION}/Include"
"$ENV{DXSDK_LOCATION}/Include"
"${DXSDK_ROOT}/Include"
"$ENV{DXSDK_ROOT}/Include"
"C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um"`
"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
"C:/Program Files/Microsoft DirectX SDK*/Include"
)
if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64" OR
"${CMAKE_GENERATOR_PLATFORM}" MATCHES "x64")
set(ARCH x64)
else()
set(ARCH x86)
endif()
find_path(LIBRARY_DIR
d3d11.lib
PATHS
"${DXSDK_LOCATION}/Lib/${ARCH}"
"$ENV{DXSDK_LOCATION}/Lib/${ARCH}"
"${DXSDK_ROOT}/Lib/${ARCH}"
"$ENV{DXSDK_ROOT}/Lib/${ARCH}"
"C:/Program Files (x86)/Windows Kits/10/Lib/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um/${ARCH}"
"C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
)
set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
foreach(DX_LIB d3d11 d3dcompiler)
find_library(DXSDK_${DX_LIB}_LIBRARY
NAMES
${DX_LIB}.lib
PATHS
${DXSDK_LIBRARY_DIR}
NO_DEFAULT_PATH
)
if(NOT DXSDK_${DX_LIB}_LIBRARY)
message(FATAL_ERROR "Could not find required library ${DX_LIB}")
else()
list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
endif()
endforeach(DX_LIB)
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DXSDK DEFAULT_MSG
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)
mark_as_advanced(
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)