mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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20ca6c9b52
fixes #195
666 lines
23 KiB
C++
666 lines
23 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License
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// and the following modification to it: Section 6 Trademarks.
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// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
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// trade names, trademarks, service marks, or product names of the
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// Licensor and its affiliates, except as required for reproducing
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// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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// either express or implied. See the License for the specific
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// language governing permissions and limitations under the
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// License.
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//
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#ifndef FAR_PATCH_TABLES_H
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#define FAR_PATCH_TABLES_H
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#include "../version.h"
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#include "../far/patchParam.h"
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#include <cstdlib>
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#include <cassert>
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#include <algorithm>
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#include <vector>
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#include <map>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Container for patch vertex indices tables
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///
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/// FarPatchTables contain the lists of vertices for each patch of an adaptive
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/// mesh representation.
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///
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class FarPatchTables {
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public:
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typedef std::vector<unsigned int> PTable;
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typedef std::vector<int> VertexValenceTable;
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typedef std::vector<unsigned int> QuadOffsetTable;
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typedef std::vector<FarPatchParam> PatchParamTable;
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typedef std::vector<float> FVarDataTable;
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enum Type {
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NON_PATCH = 0, ///< undefined
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POINTS, ///< points (useful for cage drawing)
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LINES, ///< lines (useful for cage drawing)
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QUADS, ///< bilinear quads-only patches
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TRIANGLES, ///< bilinear triangles-only mesh
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LOOP, ///< Loop patch (unsupported)
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REGULAR, ///< feature-adaptive bicubic patches
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BOUNDARY,
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CORNER,
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GREGORY,
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GREGORY_BOUNDARY
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};
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enum TransitionPattern {
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NON_TRANSITION = 0,
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PATTERN0,
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PATTERN1,
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PATTERN2,
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PATTERN3,
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PATTERN4,
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};
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/// \brief Describes the type of a patch
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///
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/// Uniquely identifies all the types of patches in a mesh :
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///
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/// * Raw polygon meshes are identified as POLYGONS and can contain faces
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/// with arbitrary number of vertices
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///
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/// * Uniformly subdivided meshes contain bilinear patches of either QUADS
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/// or TRIANGLES
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///
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/// * Adaptively subdivided meshes contain bicubic patches of types REGULAR,
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/// BOUNDARY, CORNER, GREGORY, GREGORY_BOUNDARY. These bicubic patches are
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/// also further distinguished by a transition pattern as well as a rotational
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/// orientation.
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///
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/// An iterator class is provided as a convenience to enumerate over the set
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/// of valid feature adaptive patch descriptors.
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///
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class Descriptor {
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public:
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/// \brief Default constructor.
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Descriptor() :
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_type(NON_PATCH), _pattern(NON_TRANSITION), _rotation(0) {}
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/// \brief Constructor
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Descriptor(int type, int pattern, unsigned char rotation) :
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_type(type), _pattern(pattern), _rotation(rotation) { }
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/// \brief Copy Constructor
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Descriptor( Descriptor const & d ) :
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_type(d.GetType()), _pattern(d.GetPattern()), _rotation(d.GetRotation()) { }
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/// \brief Returns the type of the patch
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Type GetType() const {
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return (Type)_type;
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}
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/// \brief Returns the transition pattern of the patch if any (5 types)
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TransitionPattern GetPattern() const {
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return (TransitionPattern)_pattern;
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}
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/// \brief Returns the rotation of the patch (4 rotations)
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unsigned char GetRotation() const {
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return _rotation;
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}
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/// \brief Returns the number of control vertices expected for a patch of the
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/// type described
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static short GetNumControlVertices( Type t );
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/// \brief Returns the number of control vertices expected for a patch of the
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/// type described
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short GetNumControlVertices() const {
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return GetNumControlVertices( this->GetType() );
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}
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/// \brief Iterates through the patches in the following preset order
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///
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/// Order:
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///
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/// NON_TRANSITION ( REGULAR
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/// BOUNDARY
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/// CORNER
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/// GREGORY
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/// GREGORY_BOUNDARY )
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///
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/// PATTERN0 ( REGULAR
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/// BOUNDARY ROT0 ROT1 ROT2 ROT3
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/// CORNER ROT0 ROT1 ROT2 ROT3 )
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///
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/// PATTERN1 ( REGULAR
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/// BOUNDARY ROT0 ROT1 ROT2 ROT3
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/// CORNER ROT0 ROT1 ROT2 ROT3 )
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/// ...
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///
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/// NON_TRANSITION NON_PATCH ROT0 (end)
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///
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Descriptor & operator ++ ();
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/// \brief Allows ordering of patches by type
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bool operator < ( Descriptor const other ) const;
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/// \brief True if the descriptors are identical
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bool operator == ( Descriptor const other ) const;
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/// \brief Descriptor Iterator
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class iterator;
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/// \brief Returns an iterator to the first type of patch (REGULAR NON_TRANSITION ROT0)
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static iterator begin();
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/// \brief Returns an iterator to the end of the list of patch types (NON_PATCH)
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static iterator end();
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private:
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template <class T> friend class FarPatchTablesFactory;
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friend class iterator;
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unsigned int _type:4;
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unsigned int _pattern:3;
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unsigned int _rotation:2;
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};
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/// \brief Describes an array of patches of the same type
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class PatchArray {
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public:
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/// \brief Constructor.
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///
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/// @param desc descriptor information for the patches in
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/// the array
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///
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/// @param vertIndex absolute index to the first control vertex
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/// of the first patch in the PTable
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///
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/// @param patchIndex absolute index of the first patch in the
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/// array
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///
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/// @param npatches number of patches in the array
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///
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/// @param quadOffsetIndex absolute index of the first quad offset
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/// entry
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///
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PatchArray( Descriptor desc, unsigned int vertIndex, unsigned int patchIndex, unsigned int npatches, unsigned int quadOffsetIndex ) :
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_desc(desc), _range(vertIndex, patchIndex, npatches, quadOffsetIndex) { }
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/// Returns a patch descriptor defining the type of patches in the array
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Descriptor GetDescriptor() const {
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return _desc;
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}
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/// \brief Describes the range of patches in a PatchArray
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struct ArrayRange {
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/// \brief Constructor
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///
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/// @param vertIndex absolute index to the first control vertex
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/// of the first patch in the PTable
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///
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/// @param patchIndex absolute index of the first patch in the
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/// array
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///
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/// @param npatches number of patches in the array
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///
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/// @param quadOffsetIndex absolute index of the first quad offset
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/// entry
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///
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ArrayRange( unsigned int vertIndex, unsigned int patchIndex, unsigned int npatches, unsigned int quadOffsetIndex ) :
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vertIndex(vertIndex), patchIndex(patchIndex), npatches(npatches), quadOffsetIndex(quadOffsetIndex) { }
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unsigned int vertIndex, // absolute index to the first control vertex of the first patch in the PTable
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patchIndex, // absolute index of the first patch in the array
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npatches, // number of patches in the array
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quadOffsetIndex; // absolute index of the first quad offset entry
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};
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/// \brief Returns a array range struct
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ArrayRange const & GetArrayRange() const {
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return _range;
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}
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/// \brief Returns the index of the first control vertex of the first patch
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/// of this array in the global PTable
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unsigned int GetVertIndex() const {
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return _range.vertIndex;
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}
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/// \brief Returns the global index of the first patch in this array (Used to
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/// access param / fvar table data)
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unsigned int GetPatchIndex() const {
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return _range.patchIndex;
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}
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/// \brief Returns the number of patches in the array
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unsigned int GetNumPatches() const {
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return _range.npatches;
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}
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/// \brief Returns the index to the first entry in the QuadOffsetTable
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unsigned int GetQuadOffsetIndex() const {
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return _range.quadOffsetIndex;
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}
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private:
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template <class T> friend class FarPatchTablesFactory;
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Descriptor _desc; // type of patches in the array
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ArrayRange _range; // index locators in the array
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};
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typedef std::vector<PatchArray> PatchArrayVector;
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/// \brief Constructor
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///
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/// @param patchArrays Vector of descriptors and ranges for arrays of patches
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///
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/// @param patches Indices of the control vertices of the patches
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///
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/// @param vertexValences Vertex valance table
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///
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/// @param quadOffsets Quad offset table
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///
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/// @param patchParams Local patch parameterization
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///
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/// @param fvarData Face varying data table
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///
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/// @param maxValence Highest vertex valence allowed in the mesh
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///
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FarPatchTables(PatchArrayVector const & patchArrays,
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PTable const & patches,
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VertexValenceTable const * vertexValences,
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QuadOffsetTable const * quadOffsets,
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PatchParamTable const * patchParams,
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FVarDataTable const * fvarData,
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int maxValence);
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/// \brief Get the table of patch control vertices
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PTable const & GetPatchTable() const { return _patches; }
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/// \brief Returns a pointer to the array of patches matching the descriptor
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PatchArray const * GetPatchArray( Descriptor desc ) const {
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return const_cast<FarPatchTables *>(this)->findPatchArray( desc );
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}
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/// \brief Returns all arrays of patches
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PatchArrayVector const & GetPatchArrayVector() const {
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return _patchArrays;
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}
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/// \brief Returns a pointer to the vertex indices of uniformly subdivided faces
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///
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/// In uniform mode the FarPatchTablesFactory can be set to generate either a
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/// patch array containing the faces at the highest level of subdivision, or
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/// a range of arrays, corresponding to multiple successive levels of subdivision.
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///
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/// Note : level '0' is not the coarse mesh. Currently there is no path in the
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/// factories to convert the coarse mesh to FarPatchTables.
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///
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/// @param level the level of subdivision of the faces (returns the highest
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/// level by default)
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///
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/// @return a pointer to the first vertex index or NULL if the mesh
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/// is not uniformly subdivided or the level cannot be found.
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///
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unsigned int const * GetFaceVertices(int level=0) const;
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/// \brief Returns the number of faces in a uniformly subdivided mesh at a given level
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///
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/// In uniform mode the FarPatchTablesFactory can be set to generate either a
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/// patch array containing the faces at the highest level of subdivision, or
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/// a range of arrays, corresponding to multiple successive levels of subdivision.
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///
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/// Note : level '0' is not the coarse mesh. Currently there is no path in the
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/// factories to convert the coarse mesh to FarPatchTables.
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///
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/// @param level the level of subdivision of the faces (returns the highest
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/// level by default)
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///
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/// @return the number of faces in the mesh given the subdivision level
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/// or -1 if the mesh is not uniform or the level is incorrect.
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///
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int GetNumFaces(int level=0) const;
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/// \brief Returns a vertex valence table used by Gregory patches
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VertexValenceTable const & GetVertexValenceTable() const { return _vertexValenceTable; }
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/// \brief Returns a quad offsets table used by Gregory patches
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QuadOffsetTable const & GetQuadOffsetTable() const { return _quadOffsetTable; }
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/// \brief Returns a PatchParamTable for each type of patch
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PatchParamTable const & GetPatchParamTable() const { return _paramTable; }
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/// \brief Returns an FVarDataTable for each type of patch
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/// The data is stored as a run of totalFVarWidth floats per-vertex per-face
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/// e.g.: for UV data it has the structure of float[p][4][2] where
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/// p=primitiveID and totalFVarWidth=2:
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/// [ [ uv uv uv uv ] [ uv uv uv uv ] [ ... ] ]
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/// prim 0 prim 1
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FVarDataTable const & GetFVarDataTable() const { return _fvarTable; }
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/// \brief Ringsize of Regular Patches in table.
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static int GetRegularPatchRingsize() { return 16; }
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/// \brief Ringsize of Boundary Patches in table.
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static int GetBoundaryPatchRingsize() { return 12; }
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/// \brief Ringsize of Boundary Patches in table.
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static int GetCornerPatchRingsize() { return 9; }
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/// \brief Ringsize of Gregory (and Gregory Boundary) Patches in table.
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static int GetGregoryPatchRingsize() { return 4; }
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/// \brief Returns the total number of patches stored in the tables
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int GetNumPatches() const;
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/// \brief Returns the total number of control vertex indices in the tables
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int GetNumControlVertices() const;
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/// \brief Returns max vertex valence
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int GetMaxValence() const { return _maxValence; }
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/// \brief True if the patches are of feature adaptive types
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bool IsFeatureAdaptive() const;
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private:
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template <class T> friend class FarPatchTablesFactory;
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template <class T, class U> friend class FarMultiMeshFactory;
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// Returns the array of patches of type "desc", or NULL if there aren't any in the primitive
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PatchArray * findPatchArray( Descriptor desc );
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// Private constructor
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FarPatchTables( int maxvalence ) : _maxValence(maxvalence) { }
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PatchArrayVector _patchArrays; // Vector of descriptors for arrays of patches
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PTable _patches; // Indices of the control vertices of the patches
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VertexValenceTable _vertexValenceTable; // vertex valence table (for Gregory patches)
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QuadOffsetTable _quadOffsetTable; // quad offsets table (for Gregory patches)
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PatchParamTable _paramTable;
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FVarDataTable _fvarTable;
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// highest vertex valence allowed in the mesh (used for Gregory
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// vertexValance & quadOffset tables)
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int _maxValence;
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};
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/// \brief Descriptor iterator class
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class FarPatchTables::Descriptor::iterator {
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public:
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/// Constructor
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iterator() {}
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/// Copy Constructor
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iterator(Descriptor desc) : pos(desc) { }
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/// Iteration increment operator
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iterator & operator ++ () { ++pos; return *this; }
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/// True of the two descriptors are identical
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bool operator == ( iterator const & other ) const { return (pos==other.pos); }
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/// True if the two descriptors are different
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bool operator != ( iterator const & other ) const { return not (*this==other); }
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/// Dereferencing operator
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Descriptor * operator -> () { return &pos; }
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/// Dereferencing operator
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Descriptor & operator * () { return pos; }
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private:
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Descriptor pos;
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};
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// Returns an iterator to the first type of patch (REGULAR NON_TRANSITION ROT0)
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inline FarPatchTables::Descriptor::iterator
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FarPatchTables::Descriptor::begin() {
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return iterator( Descriptor(REGULAR, NON_TRANSITION, 0) );
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}
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// Returns an iterator to the end of the list of patch types (NON_PATCH)
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inline FarPatchTables::Descriptor::iterator
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FarPatchTables::Descriptor::end() {
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return iterator( Descriptor() );
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}
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// Constructor
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inline
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FarPatchTables::FarPatchTables(PatchArrayVector const & patchArrays,
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PTable const & patches,
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VertexValenceTable const * vertexValences,
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QuadOffsetTable const * quadOffsets,
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PatchParamTable const * patchParams,
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FVarDataTable const * fvarData,
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int maxValence) :
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_patchArrays(patchArrays),
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_patches(patches),
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_maxValence(maxValence) {
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// copy other tables if exist
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if (vertexValences)
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_vertexValenceTable = *vertexValences;
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if (quadOffsets)
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_quadOffsetTable = *quadOffsets;
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if (patchParams)
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_paramTable = *patchParams;
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if (fvarData)
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_fvarTable = *fvarData;
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}
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inline bool
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FarPatchTables::IsFeatureAdaptive() const {
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// the vertex valence table is only used by Gregory patches, so the PatchTables
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// contain feature adaptive patches if this is not empty.
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if (not _vertexValenceTable.empty())
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return true;
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PatchArrayVector const & parrays = GetPatchArrayVector();
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// otherwise, we have to check each patch array
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for (int i=0; i<(int)parrays.size(); ++i) {
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if (parrays[i].GetDescriptor().GetType() >= REGULAR and
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parrays[i].GetDescriptor().GetType() <= GREGORY_BOUNDARY)
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return true;
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}
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return false;
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}
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// Returns the number of control vertices expected for a patch of this type
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inline short
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FarPatchTables::Descriptor::GetNumControlVertices( FarPatchTables::Type type ) {
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switch (type) {
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case REGULAR : return FarPatchTables::GetRegularPatchRingsize();
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case QUADS : return 4;
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case GREGORY :
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case GREGORY_BOUNDARY : return FarPatchTables::GetGregoryPatchRingsize();
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case BOUNDARY : return FarPatchTables::GetBoundaryPatchRingsize();
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case CORNER : return FarPatchTables::GetCornerPatchRingsize();
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case TRIANGLES : return 3;
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case LINES : return 2;
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case POINTS : return 1;
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default : return -1;
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}
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}
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// Iterates in order through the patch types, patterns and rotation in a preset order
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inline FarPatchTables::Descriptor &
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FarPatchTables::Descriptor::operator ++ () {
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if (GetPattern()==NON_TRANSITION) {
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if (GetType()==GREGORY_BOUNDARY) {
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_type=REGULAR;
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++_pattern;
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} else
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++_type;
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} else {
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switch (GetType()) {
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case REGULAR : ++_type;
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_rotation=0;
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break;
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case BOUNDARY : if (GetRotation()==3) {
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++_type;
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_rotation=0;
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} else {
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++_rotation;
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}; break;
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case CORNER : if (GetRotation()==3) {
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if (GetPattern()!=PATTERN4) {
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_type=REGULAR;
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_rotation=0;
|
|
++_pattern;
|
|
} else {
|
|
*this = Descriptor();
|
|
}
|
|
} else {
|
|
++_rotation;
|
|
}; break;
|
|
|
|
case NON_PATCH : break;
|
|
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// Returns a pointer to the vertex indices of uniformly subdivided faces
|
|
inline unsigned int const *
|
|
FarPatchTables::GetFaceVertices(int level) const {
|
|
|
|
if (IsFeatureAdaptive())
|
|
return NULL;
|
|
|
|
PatchArrayVector const & parrays = GetPatchArrayVector();
|
|
|
|
if (parrays.empty())
|
|
return NULL;
|
|
|
|
if (level < 1) {
|
|
return &GetPatchTable()[ parrays.rbegin()->GetVertIndex() ];
|
|
} else if ((level-1) < (int)parrays.size() ) {
|
|
return &GetPatchTable()[ parrays[level-1].GetVertIndex() ];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Returns the number of faces in a uniformly subdivided mesh at a given level
|
|
inline int
|
|
FarPatchTables::GetNumFaces(int level) const {
|
|
|
|
if (IsFeatureAdaptive())
|
|
return -1;
|
|
|
|
PatchArrayVector const & parrays = GetPatchArrayVector();
|
|
|
|
if (parrays.empty())
|
|
return -1;
|
|
|
|
if (level < 1) {
|
|
return parrays.rbegin()->GetNumPatches();
|
|
} else if ( (level-1) < (int)parrays.size() ) {
|
|
return parrays[level-1].GetNumPatches();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// Allows ordering of patches by type
|
|
inline bool
|
|
FarPatchTables::Descriptor::operator < ( Descriptor const other ) const {
|
|
return _pattern < other._pattern or ((_pattern == other._pattern) and
|
|
(_type < other._type or ((_type == other._type) and
|
|
(_rotation < other._rotation))));
|
|
}
|
|
|
|
// True if the descriptors are identical
|
|
inline bool
|
|
FarPatchTables::Descriptor::operator == ( Descriptor const other ) const {
|
|
return _pattern == other._pattern and
|
|
_type == other._type and
|
|
_rotation == other._rotation;
|
|
}
|
|
|
|
// Returns a pointer to the array of patches matching the descriptor
|
|
inline FarPatchTables::PatchArray *
|
|
FarPatchTables::findPatchArray( FarPatchTables::Descriptor desc ) {
|
|
|
|
for (int i=0; i<(int)_patchArrays.size(); ++i) {
|
|
if (_patchArrays[i].GetDescriptor()==desc)
|
|
return &_patchArrays[i];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Returns the total number of patches stored in the tables
|
|
inline int
|
|
FarPatchTables::GetNumPatches() const {
|
|
// there is one PatchParam record for each patch in the mesh
|
|
return (int)GetPatchParamTable().size();
|
|
}
|
|
|
|
// Returns the total number of control vertex indices in the tables
|
|
inline int
|
|
FarPatchTables::GetNumControlVertices() const {
|
|
|
|
int result=0;
|
|
for (int i=0; i<(int)_patchArrays.size(); ++i) {
|
|
result += _patchArrays[i].GetDescriptor().GetNumControlVertices() *
|
|
_patchArrays[i].GetNumPatches();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* FAR_PATCH_TABLES */
|