OpenSubdiv/opensubdiv/far/vertexEditTables.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

210 lines
6.9 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef FAR_VERTEX_EDIT_TABLES_H
#define FAR_VERTEX_EDIT_TABLES_H
#include "../version.h"
#include <assert.h>
#include <utility>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class U> class FarMesh;
/// \brief A serialized container for hierarchical edits.
///
/// Some of the hierarchical edits are resolved into the vertex weights computed
/// into the FarSubdivision tables. Certain edits however have to be "post-processed"
/// after the tables are applied to the vertices and require their HBR representation
/// to be serialized into a specific container.
///
class FarVertexEdit {
public:
/// Type of edit operation - equivalent to HbrHiearachicalEdit<T>::Operation
enum Operation {
Set,
Add
/// Note : subtract edits are converted to Add edits for better serialization
};
/// \brief Get the type of operation
Operation GetOperation() const { return _op; }
/// \brief Return index of variable this edit applies to
int GetIndex() const { return _index; }
/// \brief Return width of the variable
int GetWidth() const { return _width; }
/// \brief Get the numerical value of the edit
const float* GetEdit() const { return _edit; }
private:
template <class U> friend class FarVertexEditTables;
FarVertexEdit(Operation op, int index, int width) :
_op(op), _edit(0), _index(index), _width(width)
{ }
void SetEdit(float const * edit) { _edit=edit; }
Operation _op;
float const * _edit;
int _index,
_width;
};
template <class U> class FarVertexEditTables {
public:
/// \brief Constructor
FarVertexEditTables( FarMesh<U> * mesh );
// Note : Subtract type edits are converted into Adds in order to save kernel calls.
/// \brief This class holds an array of edits. each batch has unique index/width/operation
class VertexEditBatch {
public:
/// \brief Constructor
VertexEditBatch(int index, int width, FarVertexEdit::Operation operation);
/// \brief Copy vertex id and edit values into table
void Append(int level, int vertexID, const float *values, bool negate);
/// \brief Compute-kernel applied to vertices
void ApplyVertexEdits(U * vsrc, int offset, int tableOffset, int start, int end) const;
// Edit tables accessors
/// \brief Returns the edit offset table
const std::vector<unsigned int> &GetVertexIndices() const { return _vertIndices; }
/// \brief Returns the edit values table
const std::vector<float> &GetValues() const { return _edits; }
/// \brief Returns the edit operand (Set / Add)
FarVertexEdit::Operation GetOperation() const { return _op; }
/// \brief Returns the index of the primvar affected by the edit
int GetPrimvarIndex() const { return _primvarIndex; }
/// \brief Returns the width of the primvar (number of elements)
int GetPrimvarWidth() const { return _primvarWidth; }
private:
template <class X, class Y> friend class FarVertexEditTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
std::vector<unsigned int> _vertIndices; // absolute vertex index array for edits
std::vector<float> _edits; // edit values array
int _primvarIndex, // primvar offset in vertex
_primvarWidth; // numElements per vertex in values
FarVertexEdit::Operation _op; // edit operation (Set, Add)
};
/// \brief Returns the number of edit batches
int GetNumBatches() const {
return (int)_batches.size();
}
/// \brief Returns a batch of vertex edits
///
/// @param index batch index
///
VertexEditBatch const & GetBatch(int index) const {
return _batches[index];
}
private:
template <class X, class Y> friend class FarVertexEditTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
template <class CONTROLLER> friend class FarComputeController;
// Compute-kernel that applies the edits
void computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const;
// mesh that owns this vertexEditTable
FarMesh<U> * _mesh;
#if defined(__GNUC__)
// XXX(dyu): seems like there is a compiler bug in g++ that requires
// this struct to be public
public:
#endif
std::vector<VertexEditBatch> _batches;
};
template <class U>
FarVertexEditTables<U>::VertexEditBatch::VertexEditBatch(int index, int width, FarVertexEdit::Operation op) :
_primvarIndex(index),
_primvarWidth(width),
_op(op) {
}
template <class U>
void
FarVertexEditTables<U>::VertexEditBatch::ApplyVertexEdits(U * vsrc, int vertexOffset, int tableOffset, int start, int end) const
{
int primvarWidth = GetPrimvarWidth();
assert(tableOffset+end <= (int)_vertIndices.size());
const unsigned int * vindices = &_vertIndices[tableOffset];
const float * values = &_edits[tableOffset * primvarWidth];
FarVertexEdit edit( GetOperation(), GetPrimvarIndex(), GetPrimvarWidth() );
for (int i=start; i<end; ++i) {
U * vdst = vsrc + vindices[i] + vertexOffset;
edit.SetEdit(const_cast<float*>(&values[i*primvarWidth]));
vdst->ApplyVertexEdit(edit);
}
}
template <class U>
FarVertexEditTables<U>::FarVertexEditTables( FarMesh<U> * mesh ) :
_mesh(mesh) {
}
template <class U> void
FarVertexEditTables<U>::computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const {
assert(this->_mesh);
U * vsrc = &this->_mesh->GetVertices().at(0);
_batches[tableIndex].ApplyVertexEdits(vsrc, offset, tableOffset, start, end);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_VERTEX_EDIT_TABLES_H */