mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-27 14:00:10 +00:00
bd3113e7e3
Read all comments and made corrections to files that aren't part of OpenSubdiv itself but are packaged with it. Commandline output of glPtexViewer is affected. Otherwise no functional changes.
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef ST_PARTICLES_H
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#define ST_PARTICLES_H
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#include <far/topologyRefiner.h>
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#include <far/patchMap.h>
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#include <osd/types.h>
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#include <iostream>
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//
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// In order to emphasize the dynamic nature of the EvalLimit API, where the
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// locations can be arbitrarily updated before each evaluation, the glEvalLimit
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// example treats each sample as a 'ST particle'.
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//
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// ST Particles are a simplified parametric-space particle dynamics simulation: each
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// particle is assigned a location on the subdivision surface limit that is
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// composed of a unique ptex face index, with a local (s,t) parametric pair.
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//
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// The system also generates an array of parametric velocities (ds, dt) for each
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// particle. An Update() function then applies the velocities to the locations and
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// moves the points along the parametric space.
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//
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// Face boundaries are managed using a ptex adjacency table obtained from the
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// Far::TopologyRefiner. Every time a particle moves outside of the [0.0f, 1.0f]
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// parametric range, a 'warp' function moves it to the neighboring face, or
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// bounces it, if the edge happens to be a boundary.
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//
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// Note: currently the adjacency code does not handle 'diagonal' crossings, nor
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// crossings between quad and non-quad faces.
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//
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class STParticles {
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public:
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/// \brief Coordinates set on a limit surface
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///
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struct Position {
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Position() { }
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/// \brief Constructor
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///
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/// @param f Ptex face id
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///
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/// @param x parametric location on face
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///
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/// @param y parametric location on face
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///
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Position(int f, float x, float y) : ptexIndex(f), s(x), t(y) { }
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int ptexIndex; ///< ptex face index
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float s, t; ///< parametric location on face
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};
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//
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// Topology adjacency (borrowed from Ptexture.h)
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//
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struct FaceInfo {
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enum { flag_subface = 8 };
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FaceInfo() : adjedges(0), flags(0) {
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adjfaces[0] = adjfaces[1] = adjfaces[2] = adjfaces[3] = -1;
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}
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FaceInfo(int adjfaces_[4], int adjedges_[4], bool isSubface=false) :
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flags(isSubface ? flag_subface : 0) {
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setadjfaces(adjfaces_[0], adjfaces_[1], adjfaces_[2], adjfaces_[3]);
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setadjedges(adjedges_[0], adjedges_[1], adjedges_[2], adjedges_[3]);
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}
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void setadjfaces(int f0, int f1, int f2, int f3) {
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adjfaces[0] = f0;
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adjfaces[1] = f1;
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adjfaces[2] = f2;
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adjfaces[3] = f3;
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}
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void setadjedges(int e0, int e1, int e2, int e3) {
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adjedges = (e0&3) | ((e1&3)<<2) | ((e2&3)<<4) | ((e3&3)<<6);
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}
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int adjface(int eid) const { return adjfaces[eid]; }
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int adjedge(int eid) const { return int((adjedges >> (2*eid)) & 3); }
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bool isSubface() const { return (flags & flag_subface) != 0; }
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unsigned int adjedges :8,
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flags :8;
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int adjfaces[4];
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};
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typedef OpenSubdiv::Far::TopologyRefiner Refiner;
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typedef OpenSubdiv::Far::PatchTable PatchTable;
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STParticles(Refiner const & refiner, PatchTable const *patchTable,
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int nparticles, bool centered=false);
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~STParticles();
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void Update(float deltaTime);
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int GetNumParticles() const {
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return (int)_positions.size();
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}
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void SetSpeed(float speed) {
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_speed = std::max(-1.0f, std::min(1.0f, speed));
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}
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float GetSpeed() const {
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return _speed;
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}
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std::vector<Position> & GetPositions() {
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return _positions;
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}
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std::vector<float> & GetVelocities() {
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return _velocities;
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}
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std::vector<OpenSubdiv::Osd::PatchCoord> GetPatchCoords() const {
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return _patchCoords;
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}
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friend std::ostream & operator << (std::ostream & os, STParticles const & f);
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static void WarpParticle(std::vector<FaceInfo> const &adjacency,
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int edge, Position * p, float * dp);
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private:
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//
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// Particle "Dynamics"
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//
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std::vector<Position> _positions;
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std::vector<float> _velocities;
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std::vector<OpenSubdiv::Osd::PatchCoord> _patchCoords;
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float _speed; // velocity multiplier
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friend std::ostream & operator << (std::ostream & os, FaceInfo const & f);
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std::vector<FaceInfo> _adjacency;
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OpenSubdiv::Far::PatchMap const *_patchMap;
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};
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#endif // ST_PARTICLES_H
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