mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-18 14:41:02 +00:00
fab0527f91
- replace use of std::multimap with an std::sort - refactor some methods into PatchParam
1128 lines
43 KiB
C++
1128 lines
43 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_PATCH_TABLES_FACTORY_H
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#define FAR_PATCH_TABLES_FACTORY_H
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#include "../version.h"
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#include "../far/patchTables.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief A specialized factory for feature adaptive FarPatchTables
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///
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/// FarPatchTables contain the lists of vertices for each patch of an adaptive
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/// mesh representation. This specialized factory is a private helper for FarMeshFactory.
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///
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/// Separating the factory allows us to isolate Far data structures from Hbr dependencies.
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///
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template <class T> class FarPatchTablesFactory {
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protected:
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template <class X, class Y> friend class FarMeshFactory;
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/// Factory constructor for feature-adaptive meshes
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///
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/// @param mesh Hbr mesh to generate tables for
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///
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/// @param nfaces Number of faces in the mesh (cached for speed)
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///
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/// @param remapTable Vertex remapping table generated by FarMeshFactory
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///
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FarPatchTablesFactory( HbrMesh<T> const * mesh, int nfaces, std::vector<int> const & remapTable );
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/// Returns a feature-adaptive FarPatchTables instance
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///
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/// @param maxlevel Highest level of refinement processed
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///
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/// @param maxvalence Maximum vertex valence in the mesh
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///
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/// @param requireFVarData Flag for generating face-varying data
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///
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/// @return A new instance of FarPatchTables
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///
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FarPatchTables * Create( int maxlevel, int maxvalence, bool requireFVarData=false );
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typedef std::vector<std::vector< HbrFace<T> *> > FacesList;
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/// Factory constructor for uniform meshes
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///
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/// @param mesh Hbr mesh to generate tables for
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///
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/// @param flist Vectors of pointers to HbrFace<T> for each level
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/// of subdivision
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///
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/// @param requireFVarData Flag for generating face-varying data
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///
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/// @param firstLevel First level of subdivision to use when building the
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/// PatchArrayVector (default -1 means only generate
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/// a single patch array for the highest level of
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/// subdivision)
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///
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/// @param remapTable Vertex remapping table generated by FarMeshFactory
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///
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/// @return A new instance of FarPatchTables
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///
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static FarPatchTables * Create( HbrMesh<T> const * mesh,
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FacesList const & flist,
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std::vector<int> const & remapTable,
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int firstLevel=-1,
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bool requireFVarData=false );
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private:
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typedef FarPatchTables::Descriptor Descriptor;
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// Returns true if one of v's neighboring faces has vertices carrying the tag "wasTagged"
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static bool vertexHasTaggedNeighbors(HbrVertex<T> * v);
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// Returns the rotation for a boundary patch
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static unsigned char computeBoundaryPatchRotation( HbrFace<T> * f );
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// Returns the rotation for a corner patch
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static unsigned char computeCornerPatchRotation( HbrFace<T> * f );
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// Populates an array of indices with the "one-ring" vertices for the given face
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void getOneRing( HbrFace<T> * f, int ringsize, unsigned int const * remap, unsigned int * result );
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// Populates the Gregory patch quad offsets table
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static void getQuadOffsets( HbrFace<T> * f, unsigned int * result );
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// Iterates through the faces of an HbrMesh and tags the _adaptiveFlags on faces and vertices
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void tagAdaptivePatches( HbrMesh<T> const * mesh, int nfaces );
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// Hbr mesh accessor
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HbrMesh<T> const * getMesh() const { return _mesh; }
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// Number of faces in the Hbr mesh (cached for speed)
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int getNumFaces() const { return _nfaces; }
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// The number of patch arrays in the mesh
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int getNumPatchArrays() const;
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// The number of patches in the mesh
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static int getNumPatches( FarPatchTables::PatchArrayVector const & parrays );
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// Reserves tables based on the contents of the PatchArrayVector
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static void allocateTables( FarPatchTables * tables, int fvarwidth );
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// A convenience container for the different types of feature adaptive patches
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template<class TYPE> struct PatchTypes {
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TYPE R, // regular patch
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B[4], // boundary patch (4 rotations)
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C[4], // corner patch (4 rotations)
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G[2]; // gregory patch (boundary & corner)
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PatchTypes() { memset(this, 0, sizeof(PatchTypes<TYPE>)); }
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// Returns the number of patches based on the patch type in the descriptor
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TYPE & getValue( FarPatchTables::Descriptor desc );
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// Counts the number of arrays required to store each type of patch used
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// in the primitive
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int getNumPatchArrays() const;
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};
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typedef PatchTypes<unsigned int*> CVPointers;
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typedef PatchTypes<FarPatchParam *> ParamPointers;
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typedef PatchTypes<float *> FVarPointers;
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typedef PatchTypes<int> Counter;
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// Creates a PatchArray and appends it to a vector and keeps track of both
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// vertex and patch offsets
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void pushPatchArray( FarPatchTables::Descriptor desc,
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FarPatchTables::PatchArrayVector & parray,
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Counter & counter,
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int * voffset, int * poffset, int * qoffset );
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Counter _patchCtr[6]; // counters for full and transition patches
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HbrMesh<T> const * _mesh;
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// Reference to the vertex remapping table generated by FarMeshFactory
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std::vector<int> const &_remapTable;
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int _nfaces;
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};
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// True if the surrounding faces are "tagged" (unsupported feature : watertight
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// critical patches)
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template <class T> bool
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FarPatchTablesFactory<T>::vertexHasTaggedNeighbors(HbrVertex<T> * v) {
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assert(v);
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HbrHalfedge<T> * start = v->GetIncidentEdge(),
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* next=start;
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do {
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HbrFace<T> * right = next->GetRightFace(),
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* left = next->GetLeftFace();
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if (right and (not right->hasTaggedVertices()))
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return true;
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if (left and (not left->hasTaggedVertices()))
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return true;
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next = v->GetNextEdge(next);
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} while (next and next!=start);
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return false;
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}
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// Returns a rotation index for boundary patches (range [0-3])
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template <class T> unsigned char
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FarPatchTablesFactory<T>::computeBoundaryPatchRotation( HbrFace<T> * f ) {
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unsigned char rot=0;
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for (unsigned char i=0; i<4;++i) {
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if (f->GetVertex(i)->OnBoundary() and
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f->GetVertex((i+1)%4)->OnBoundary())
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break;
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++rot;
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}
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return rot;
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}
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// Returns a rotation index for corner patches (range [0-3])
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template <class T> unsigned char
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FarPatchTablesFactory<T>::computeCornerPatchRotation( HbrFace<T> * f ) {
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unsigned char rot=0;
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for (unsigned char i=0; i<4; ++i) {
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if (not f->GetVertex((i+3)%4)->OnBoundary())
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break;
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++rot;
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}
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return rot;
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}
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// Reserves tables based on the contents of the PatchArrayVector
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template <class T> void
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FarPatchTablesFactory<T>::allocateTables( FarPatchTables * tables, int fvarwidth ) {
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int nverts = tables->GetNumControlVertices(),
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npatches = getNumPatches(tables->GetPatchArrayVector());
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if (nverts==0 or npatches==0)
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return;
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tables->_patches.resize( nverts );
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tables->_paramTable.resize( npatches );
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if (fvarwidth>0) {
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tables->_fvarTable.resize( npatches * 4 * fvarwidth );
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}
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}
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// Uniform mesh factory (static function because it requires no cached state)
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template <class T> FarPatchTables *
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FarPatchTablesFactory<T>::Create( HbrMesh<T> const * mesh, FacesList const & flist, std::vector<int> const & remapTable, int firstLevel, bool requireFVarData ) {
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if (flist.size()<2)
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return 0;
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FarPatchTables * result = new FarPatchTables(0);
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bool isLoop = FarMeshFactory<T,T>::isLoop(mesh);
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int nv = isLoop ? 3 : 4;
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int firstArray = firstLevel > -1 ? firstLevel : (int)flist.size()-1;
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// Populate the patch array descriptors
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FarPatchTables::PatchArrayVector & parray = result->_patchArrays;
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parray.reserve( (int)flist.size() - firstArray );
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Descriptor desc( isLoop ? FarPatchTables::TRIANGLES : FarPatchTables::QUADS, FarPatchTables::NON_TRANSITION, 0 );
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for (int i=1, poffset=0, voffset=0; i<(int)flist.size(); ++i) {
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int nfaces = (int)flist[i].size();
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if (i>=firstArray) {
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parray.push_back( FarPatchTables::PatchArray(desc, voffset, poffset, nfaces, 0 ) );
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voffset += nfaces * nv;
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poffset += nfaces;
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}
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}
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int fvarwidth = requireFVarData ? mesh->GetTotalFVarWidth() : 0;
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// Populate the patch / param / fvar tables
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allocateTables( result, fvarwidth );
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unsigned int * iptr = &result->_patches[0];
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FarPatchParam * pptr = &result->_paramTable[0];
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float * fptr = requireFVarData ? &result->_fvarTable[0] : 0;
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for (int level=firstArray; level<(int)flist.size(); ++level) {
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for (int i=0; i<(int)flist[level].size(); ++i) {
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HbrFace<T> * f = flist[level][i];
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assert( f and f->GetNumVertices()==nv);
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for (int j=0; j<f->GetNumVertices(); ++j) {
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*iptr++ = remapTable[f->GetVertex(j)->GetID()];
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}
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pptr = computePatchParam(f, pptr);
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if (requireFVarData)
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fptr = computeFVarData(f, fvarwidth, fptr, /*isAdaptive=*/false);
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}
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}
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return result;
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}
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// Feature adaptive mesh factory
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template <class T>
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FarPatchTablesFactory<T>::FarPatchTablesFactory( HbrMesh<T> const * mesh, int nfaces, std::vector<int> const & remapTable ) :
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_mesh(mesh),
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_remapTable(remapTable),
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_nfaces(nfaces)
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{
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assert(mesh and nfaces>0);
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// First pass : identify transition / watertight-critical
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for (int i=0; i<nfaces; ++i) {
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HbrFace<T> * f = mesh->GetFace(i);
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if (f->_adaptiveFlags.isTagged and (not f->IsHole())) {
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HbrVertex<T> * v = f->Subdivide();
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assert(v);
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v->_adaptiveFlags.wasTagged=true;
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}
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int nv = f->GetNumVertices();
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for (int j=0; j<nv; ++j) {
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if (f->IsCoarse())
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f->GetVertex(j)->_adaptiveFlags.wasTagged=true;
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HbrHalfedge<T> * e = f->GetEdge(j);
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// Flag transition edge that require a triangulated transition
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if (f->_adaptiveFlags.isTagged) {
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e->_adaptiveFlags.isTriangleHead=true;
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// Both half-edges need to be tagged if an opposite exists
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if (e->GetOpposite())
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e->GetOpposite()->_adaptiveFlags.isTriangleHead=true;
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}
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HbrFace<T> * left = e->GetLeftFace(),
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* right = e->GetRightFace();
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if (not (left and right))
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continue;
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// a tagged edge w/ no children is inside a hole
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if (e->HasChild() and (left->_adaptiveFlags.isTagged ^ right->_adaptiveFlags.isTagged)) {
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e->_adaptiveFlags.isTransition = true;
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HbrVertex<T> * child = e->Subdivide();
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assert(child);
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// These edges will require extra rows of CVs to maintain water-tightness
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// Note : vertices inside holes have no children
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if (e->GetOrgVertex()->HasChild()) {
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HbrHalfedge<T> * org = child->GetEdge(e->GetOrgVertex()->Subdivide());
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if (org)
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org->_adaptiveFlags.isWatertightCritical=true;
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}
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if (e->GetDestVertex()->HasChild()) {
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HbrHalfedge<T> * dst = child->GetEdge(e->GetDestVertex()->Subdivide());
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if (dst)
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dst->_adaptiveFlags.isWatertightCritical=true;
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}
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}
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}
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}
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// Second pass : count boundaries / identify transition constellation
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for (int i=0; i<nfaces; ++i) {
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HbrFace<T> * f = mesh->GetFace(i);
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if (mesh->GetSubdivision()->FaceIsExtraordinary(mesh,f))
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continue;
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if (f->IsHole())
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continue;
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bool isTagged=0, wasTagged=0, isConnected=0, isWatertightCritical=0, isExtraordinary=0;
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int triangleHeads=0, boundaryVerts=0;
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int nv = f->GetNumVertices();
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for (int j=0; j<nv; ++j) {
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HbrVertex<T> * v = f->GetVertex(j);
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if (v->OnBoundary()) {
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boundaryVerts++;
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// Boundary vertices with valence higher than 3 aren't Full Boundary
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// patches, they are Gregory Boundary patches.
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if (v->IsSingular() or v->GetValence()>3)
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isExtraordinary=true;
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} else if (v->IsExtraordinary())
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isExtraordinary=true;
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if (f->GetParent() and (not isWatertightCritical))
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isWatertightCritical = vertexHasTaggedNeighbors(v);
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if (v->_adaptiveFlags.isTagged)
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isTagged=1;
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if (v->_adaptiveFlags.wasTagged)
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wasTagged=1;
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// Count the number of triangle heads to find which transition
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// pattern to use.
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HbrHalfedge<T> * e = f->GetEdge(j);
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if (e->_adaptiveFlags.isTriangleHead) {
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++triangleHeads;
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if (f->GetEdge((j+1)%4)->_adaptiveFlags.isTriangleHead)
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isConnected=true;
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}
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}
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f->_adaptiveFlags.bverts=boundaryVerts;
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f->_adaptiveFlags.isCritical=isWatertightCritical;
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// Regular Boundary Patch
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if (wasTagged)
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// XXXX manuelk - need to implement end patches
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f->_adaptiveFlags.patchType = HbrFace<T>::kEnd;
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if (f->_adaptiveFlags.isTagged)
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continue;
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assert(f->_adaptiveFlags.rots==0 and nv==4);
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if (not isTagged and wasTagged) {
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if (triangleHeads==0) {
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if (not isExtraordinary and boundaryVerts!=1) {
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// Full Patches
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f->_adaptiveFlags.patchType = HbrFace<T>::kFull;
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switch (boundaryVerts) {
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case 0 : { // Regular patch
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_patchCtr[0].R++;
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} break;
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case 2 : { // Boundary patch
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f->_adaptiveFlags.rots=computeBoundaryPatchRotation(f);
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_patchCtr[0].B[0]++;
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} break;
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case 3 : { // Corner patch
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f->_adaptiveFlags.rots=computeCornerPatchRotation(f);
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_patchCtr[0].C[0]++;
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} break;
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default : break;
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}
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} else {
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// Default to Gregory Patch
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f->_adaptiveFlags.patchType = HbrFace<T>::kGregory;
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switch (boundaryVerts) {
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case 0 : { // Regular Gregory patch
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_patchCtr[0].G[0]++;
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} break;
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default : { // Boundary Gregory patch
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_patchCtr[0].G[1]++;
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} break;
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}
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}
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} else {
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// Transition Patch
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// Resolve transition constellation : 5 types (see p.5 fig. 7)
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switch (triangleHeads) {
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|
|
case 1 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition0;
|
|
} break;
|
|
|
|
case 2 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (isConnected) {
|
|
if (f->GetEdge(j)->IsTriangleHead() and
|
|
f->GetEdge((j+3)%4)->IsTriangleHead())
|
|
break;
|
|
} else {
|
|
if (f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
}
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
|
|
if (isConnected)
|
|
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition1;
|
|
else
|
|
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition4;
|
|
} break;
|
|
|
|
case 3 : { for (unsigned char j=0; j<4; ++j) {
|
|
if (not f->GetEdge(j)->IsTriangleHead())
|
|
break;
|
|
f->_adaptiveFlags.rots++;
|
|
}
|
|
f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition2;
|
|
} break;
|
|
|
|
case 4 : f->_adaptiveFlags.transitionType = HbrFace<T>::kTransition3;
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
int tidx = f->_adaptiveFlags.transitionType;
|
|
assert(tidx>=0);
|
|
|
|
// Correct rotations for corners & boundaries
|
|
if (not isExtraordinary and boundaryVerts!=1) {
|
|
|
|
switch (boundaryVerts) {
|
|
|
|
case 0 : { // regular patch
|
|
_patchCtr[tidx+1].R++;
|
|
} break;
|
|
|
|
case 2 : { // boundary patch
|
|
unsigned char rot=computeBoundaryPatchRotation(f);
|
|
|
|
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
|
|
|
|
f->_adaptiveFlags.rots=rot; // override the transition rotation
|
|
|
|
_patchCtr[tidx+1].B[f->_adaptiveFlags.brots]++;
|
|
} break;
|
|
|
|
case 3 : { // corner patch
|
|
unsigned char rot=computeCornerPatchRotation(f);
|
|
|
|
f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4;
|
|
|
|
f->_adaptiveFlags.rots=rot; // override the transition rotation
|
|
|
|
_patchCtr[tidx+1].C[f->_adaptiveFlags.brots]++;
|
|
} break;
|
|
|
|
default : assert(0); break;
|
|
}
|
|
} else {
|
|
// Use Gregory Patch transition ?
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
template <class TYPE> TYPE &
|
|
FarPatchTablesFactory<T>::PatchTypes<TYPE>::getValue( FarPatchTables::Descriptor desc ) {
|
|
switch (desc.GetType()) {
|
|
case FarPatchTables::REGULAR : return R;
|
|
case FarPatchTables::BOUNDARY : return B[desc.GetRotation()];
|
|
case FarPatchTables::CORNER : return C[desc.GetRotation()];
|
|
case FarPatchTables::GREGORY : return G[0];
|
|
case FarPatchTables::GREGORY_BOUNDARY : return G[1];
|
|
default : assert(0);
|
|
}
|
|
// can't be reached (suppress compiler warning)
|
|
return R;
|
|
}
|
|
|
|
template <class T>
|
|
template <class TYPE> int
|
|
FarPatchTablesFactory<T>::PatchTypes<TYPE>::getNumPatchArrays() const {
|
|
|
|
int result=0;
|
|
|
|
if (R) ++result;
|
|
for (int i=0; i<4; ++i) {
|
|
if (B[i]) ++result;
|
|
if (C[i]) ++result;
|
|
if ((i<2) and G[i]) ++result;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
template <class T> int
|
|
FarPatchTablesFactory<T>::getNumPatchArrays() const {
|
|
|
|
int result = 0;
|
|
|
|
for (int i=0; i<6; ++i)
|
|
result += _patchCtr[i].getNumPatchArrays();
|
|
|
|
return result;
|
|
}
|
|
|
|
template <class T> int
|
|
FarPatchTablesFactory<T>::getNumPatches( FarPatchTables::PatchArrayVector const & parrays ) {
|
|
|
|
int result=0;
|
|
for (int i=0; i<(int)parrays.size(); ++i) {
|
|
result += parrays[i].GetNumPatches();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <class T> void
|
|
FarPatchTablesFactory<T>::pushPatchArray( FarPatchTables::Descriptor desc,
|
|
FarPatchTables::PatchArrayVector & parray,
|
|
typename FarPatchTablesFactory<T>::Counter & counter,
|
|
int * voffset, int * poffset, int * qoffset ) {
|
|
|
|
int npatches = counter.getValue( desc );
|
|
|
|
if (npatches>0) {
|
|
parray.push_back( FarPatchTables::PatchArray(desc, *voffset, *poffset, npatches, *qoffset) );
|
|
|
|
*voffset += npatches * desc.GetNumControlVertices();
|
|
*poffset += npatches;
|
|
*qoffset += (desc.GetType() == FarPatchTables::GREGORY) ? npatches * desc.GetNumControlVertices() : 0;
|
|
}
|
|
}
|
|
|
|
template <class T> FarPatchTables *
|
|
FarPatchTablesFactory<T>::Create( int maxlevel, int maxvalence, bool requireFVarData ) {
|
|
|
|
static const unsigned int remapRegular [16] = {5,6,10,9,4,0,1,2,3,7,11,15,14,13,12,8};
|
|
static const unsigned int remapRegularBoundary[12] = {1,2,6,5,0,3,7,11,10,9,8,4};
|
|
static const unsigned int remapRegularCorner [ 9] = {1,2,5,4,0,8,7,6,3};
|
|
|
|
assert(getMesh() and getNumFaces()>0);
|
|
|
|
FarPatchTables * result = new FarPatchTables(maxvalence);
|
|
|
|
// Populate the patch array descriptors
|
|
FarPatchTables::PatchArrayVector & parray = result->_patchArrays;
|
|
parray.reserve( getNumPatchArrays() );
|
|
|
|
int voffset=0, poffset=0, qoffset=0;
|
|
|
|
|
|
for (Descriptor::iterator it=Descriptor::begin(); it!=Descriptor::end(); ++it) {
|
|
pushPatchArray( *it, parray, _patchCtr[it->GetPattern()], &voffset, &poffset, &qoffset );
|
|
}
|
|
|
|
int fvarwidth = requireFVarData ? getMesh()->GetTotalFVarWidth() : 0;
|
|
|
|
allocateTables( result, fvarwidth );
|
|
|
|
FarPatchTables::QuadOffsetTable quad_G_C0; // Quad-offsets tables (for Gregory patches)
|
|
quad_G_C0.resize(_patchCtr[0].G[0]*4);
|
|
|
|
FarPatchTables::QuadOffsetTable quad_G_C1;
|
|
quad_G_C1.resize(_patchCtr[0].G[1]*4);
|
|
|
|
FarPatchTables::QuadOffsetTable::value_type *quad_G_C0_P = quad_G_C0.empty() ? 0 : &quad_G_C0[0];
|
|
FarPatchTables::QuadOffsetTable::value_type *quad_G_C1_P = quad_G_C1.empty() ? 0 : &quad_G_C1[0];
|
|
|
|
|
|
// Setup convenience pointers at the beginning of each patch array for each
|
|
// table (patches, ptex, fvar)
|
|
CVPointers iptrs[6];
|
|
ParamPointers pptrs[6];
|
|
FVarPointers fptrs[6];
|
|
|
|
for (Descriptor::iterator it=Descriptor::begin(); it!=Descriptor::end(); ++it) {
|
|
|
|
FarPatchTables::PatchArray * pa = result->findPatchArray(*it);
|
|
|
|
if (not pa)
|
|
continue;
|
|
|
|
iptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_patches[pa->GetVertIndex()];
|
|
pptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_paramTable[pa->GetPatchIndex()];
|
|
|
|
if (fvarwidth>0)
|
|
fptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_fvarTable[pa->GetPatchIndex() * 4 * fvarwidth];
|
|
}
|
|
|
|
// Populate patch index tables with vertex indices
|
|
for (int i=0; i<getNumFaces(); ++i) {
|
|
|
|
HbrFace<T> * f = getMesh()->GetFace(i);
|
|
|
|
if (not f->isTransitionPatch() ) {
|
|
|
|
// Full / End patches
|
|
|
|
if (f->_adaptiveFlags.patchType==HbrFace<T>::kFull) {
|
|
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
|
|
|
|
switch (f->_adaptiveFlags.bverts) {
|
|
case 0 : { // Regular Patch (16 CVs)
|
|
getOneRing(f, 16, remapRegular, iptrs[0].R);
|
|
iptrs[0].R+=16;
|
|
pptrs[0].R = computePatchParam(f, pptrs[0].R);
|
|
fptrs[0].R = computeFVarData(f, fvarwidth, fptrs[0].R, /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 2 : { // Boundary Patch (12 CVs)
|
|
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
|
|
getOneRing(f, 12, remapRegularBoundary, iptrs[0].B[0]);
|
|
iptrs[0].B[0]+=12;
|
|
pptrs[0].B[0] = computePatchParam(f, pptrs[0].B[0]);
|
|
fptrs[0].B[0] = computeFVarData(f, fvarwidth, fptrs[0].B[0], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 3 : { // Corner Patch (9 CVs)
|
|
f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4;
|
|
getOneRing(f, 9, remapRegularCorner, iptrs[0].C[0]);
|
|
iptrs[0].C[0]+=9;
|
|
pptrs[0].C[0] = computePatchParam(f, pptrs[0].C[0]);
|
|
fptrs[0].C[0] = computeFVarData(f, fvarwidth, fptrs[0].C[0], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
default : assert(0);
|
|
}
|
|
}
|
|
} else if (f->_adaptiveFlags.patchType==HbrFace<T>::kGregory) {
|
|
|
|
if (f->_adaptiveFlags.bverts==0) {
|
|
|
|
// Gregory Regular Patch (4 CVs + quad-offsets / valence tables)
|
|
for (int j=0; j<4; ++j)
|
|
iptrs[0].G[0][j] = _remapTable[f->GetVertex(j)->GetID()];
|
|
iptrs[0].G[0]+=4;
|
|
getQuadOffsets(f, quad_G_C0_P);
|
|
quad_G_C0_P += 4;
|
|
pptrs[0].G[0] = computePatchParam(f, pptrs[0].G[0]);
|
|
fptrs[0].G[0] = computeFVarData(f, fvarwidth, fptrs[0].G[0], /*isAdaptive=*/true);
|
|
} else {
|
|
|
|
// Gregory Boundary Patch (4 CVs + quad-offsets / valence tables)
|
|
for (int j=0; j<4; ++j)
|
|
iptrs[0].G[1][j] = _remapTable[f->GetVertex(j)->GetID()];
|
|
iptrs[0].G[1]+=4;
|
|
getQuadOffsets(f, quad_G_C1_P);
|
|
quad_G_C1_P += 4;
|
|
pptrs[0].G[1] = computePatchParam(f, pptrs[0].G[1]);
|
|
fptrs[0].G[1] = computeFVarData(f, fvarwidth, fptrs[0].G[1], /*isAdaptive=*/true);
|
|
}
|
|
} else {
|
|
// XXXX manuelk - end patches here
|
|
}
|
|
} else {
|
|
|
|
// Transition patches
|
|
|
|
int tcase = f->_adaptiveFlags.transitionType;
|
|
assert( tcase>=HbrFace<T>::kTransition0 and tcase<=HbrFace<T>::kTransition4 );
|
|
++tcase; // TransitionPattern begin with NON_TRANSITION
|
|
|
|
if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) {
|
|
|
|
switch (f->_adaptiveFlags.bverts) {
|
|
case 0 : { // Regular Transition Patch (16 CVs)
|
|
getOneRing(f, 16, remapRegular, iptrs[tcase].R);
|
|
|
|
iptrs[tcase].R+=16;
|
|
pptrs[tcase].R = computePatchParam(f, pptrs[tcase].R);
|
|
fptrs[tcase].R = computeFVarData(f, fvarwidth, fptrs[tcase].R, /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 2 : { // Boundary Transition Patch (12 CVs)
|
|
unsigned rot = f->_adaptiveFlags.brots;
|
|
getOneRing(f, 12, remapRegularBoundary, iptrs[tcase].B[rot]);
|
|
iptrs[tcase].B[rot]+=12;
|
|
pptrs[tcase].B[rot] = computePatchParam(f, pptrs[tcase].B[rot]);
|
|
fptrs[tcase].B[rot] = computeFVarData(f, fvarwidth, fptrs[tcase].B[rot], /*isAdaptive=*/true);
|
|
} break;
|
|
|
|
case 3 : { // Corner Transition Patch (9 CVs)
|
|
unsigned rot = f->_adaptiveFlags.brots;
|
|
getOneRing(f, 9, remapRegularCorner, iptrs[tcase].C[rot]);
|
|
iptrs[tcase].C[rot]+=9;
|
|
pptrs[tcase].C[rot] = computePatchParam(f, pptrs[tcase].C[rot]);
|
|
fptrs[tcase].C[rot] = computeFVarData(f, fvarwidth, fptrs[tcase].C[rot], /*isAdaptive=*/true);
|
|
} break;
|
|
}
|
|
} else
|
|
// No transition Gregory patches
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
// Build Gregory patches vertex valence indices table
|
|
if ((_patchCtr[0].G[0] > 0) or (_patchCtr[0].G[1] > 0)) {
|
|
|
|
// MAX_VALENCE is a property of hardware shaders and needs to be matched in OSD
|
|
const int perVertexValenceSize = 2*maxvalence + 1;
|
|
|
|
const int nverts = getMesh()->GetNumVertices();
|
|
|
|
FarPatchTables::VertexValenceTable & table = result->_vertexValenceTable;
|
|
table.resize(nverts * perVertexValenceSize);
|
|
|
|
class GatherNeighborsOperator : public HbrVertexOperator<T> {
|
|
public:
|
|
HbrVertex<T> * center;
|
|
FarPatchTables::VertexValenceTable & table;
|
|
int offset, valence;
|
|
std::vector<int> const & remap;
|
|
|
|
GatherNeighborsOperator(FarPatchTables::VertexValenceTable & itable, int ioffset, HbrVertex<T> * v, std::vector<int> const & iremap) :
|
|
center(v), table(itable), offset(ioffset), valence(0), remap(iremap) { }
|
|
|
|
// Operator iterates over neighbor vertices of v and accumulates
|
|
// pairs of indices the neighbor and diagonal vertices
|
|
//
|
|
// Regular case
|
|
// Boundary case
|
|
// o ------- o D3 o
|
|
// D0 N0 | |
|
|
// | | o ------- o D2 o
|
|
// | | D0 N0 | |
|
|
// | | | |
|
|
// o ------- o ------- o | |
|
|
// N1 | V | N3 | |
|
|
// | | o ------- o ------- o
|
|
// | | N1 V N2
|
|
// | |
|
|
// o o ------- o
|
|
// D1 N2 D2
|
|
//
|
|
virtual void operator() (HbrVertex<T> &v) {
|
|
|
|
table[offset++] = remap[v.GetID()];
|
|
|
|
HbrVertex<T> * diagonal=&v;
|
|
|
|
HbrHalfedge<T> * e = center->GetEdge(&v);
|
|
if ( e ) {
|
|
// If v is on a boundary, there may not be a diagonal vertex
|
|
diagonal = e->GetNext()->GetDestVertex();
|
|
}
|
|
//else {
|
|
// diagonal = v.GetQEONext( center );
|
|
//}
|
|
|
|
table[offset++] = remap[diagonal->GetID()];
|
|
|
|
++valence;
|
|
}
|
|
};
|
|
|
|
for (int i=0; i<nverts; ++i) {
|
|
HbrVertex<T> * v = getMesh()->GetVertex(i);
|
|
|
|
int outputVertexID = _remapTable[v->GetID()];
|
|
int offset = outputVertexID * perVertexValenceSize;
|
|
|
|
// feature adaptive refinement can generate un-connected face-vertices
|
|
// that have a valence of 0
|
|
if (not v->IsConnected()) {
|
|
assert( v->GetParentFace() );
|
|
table[offset] = 0;
|
|
continue;
|
|
}
|
|
|
|
// "offset+1" : the first table entry is the vertex valence, which
|
|
// is gathered by the operator (see note below)
|
|
GatherNeighborsOperator op( table, offset+1, v, _remapTable );
|
|
v->ApplyOperatorSurroundingVertices( op );
|
|
|
|
// Valence sign bit used to mark boundary vertices
|
|
table[offset] = v->OnBoundary() ? -op.valence : op.valence;
|
|
|
|
// Note : some topologies can cause v to be singular at certain
|
|
// levels of adaptive refinement, which prevents us from using
|
|
// the GetValence() function. Fortunately, the GatherNeighbors
|
|
// operator above just performed a similar traversal, so it is
|
|
// very convenient to use it to accumulate the actionable valence.
|
|
}
|
|
} else {
|
|
result->_vertexValenceTable.clear();
|
|
}
|
|
|
|
// Combine quad offset buffers
|
|
result->_quadOffsetTable.resize((_patchCtr[0].G[0]+_patchCtr[0].G[1])*4);
|
|
std::copy(quad_G_C0.begin(), quad_G_C0.end(), result->_quadOffsetTable.begin());
|
|
std::copy(quad_G_C1.begin(), quad_G_C1.end(), result->_quadOffsetTable.begin()+_patchCtr[0].G[0]*4);
|
|
|
|
return result;
|
|
}
|
|
|
|
// The One Ring vertices to rule them all !
|
|
template <class T> void
|
|
FarPatchTablesFactory<T>::getOneRing( HbrFace<T> * f, int ringsize, unsigned int const * remap, unsigned int * result) {
|
|
|
|
assert( f and f->GetNumVertices()==4 and ringsize >=4 );
|
|
|
|
int idx=0;
|
|
|
|
for (unsigned char i=0; i<4; ++i)
|
|
result[remap[idx++ % ringsize]] = _remapTable[f->GetVertex( (i+f->_adaptiveFlags.rots)%4 )->GetID()];
|
|
|
|
if (ringsize==16) {
|
|
|
|
// Regular case
|
|
//
|
|
// | | | |
|
|
// | 4 | 15 | 14 | 13
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 5 | 0 | 3 | 12
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 6 | 1 | 2 | 11
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 7 | 8 | 9 | 10
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | | | |
|
|
|
|
for (int i=0; i<4; ++i) {
|
|
int rot = i+f->_adaptiveFlags.rots;
|
|
HbrVertex<T> * v0 = f->GetVertex( rot % 4 ),
|
|
* v1 = f->GetVertex( (rot+1) % 4 );
|
|
|
|
HbrHalfedge<T> * e = v0->GetNextEdge( v0->GetNextEdge( v0->GetEdge(v1) ) );
|
|
|
|
for (int j=0; j<3; ++j) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
}
|
|
}
|
|
} else if (ringsize==12) {
|
|
|
|
// Boundary case
|
|
//
|
|
// 4 0 3 5
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 11 | 1 | 2 | 6
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | 10 | 9 | 8 | 7
|
|
// ---- o ---- o ---- o ---- o ----
|
|
// | | | |
|
|
// | | | |
|
|
|
|
HbrVertex<T> * v[4];
|
|
for (int i=0; i<4; ++i)
|
|
v[i] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 );
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|
|
|
HbrHalfedge<T> * e;
|
|
|
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e = v[0]->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
|
|
e = v[1]->GetIncidentEdge();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()];
|
|
|
|
e = v[2]->GetNextEdge( v[2]->GetEdge(v[1]) );
|
|
for (int i=0; i<3; ++i) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
}
|
|
|
|
e = v[3]->GetNextEdge( v[3]->GetEdge(v[2]) );
|
|
for (int i=0; i<3; ++i) {
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|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
}
|
|
} else if (ringsize==9) {
|
|
|
|
// Corner case
|
|
//
|
|
// 0 1 4
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | 3 | 2 | 5
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | 8 | 7 | 6
|
|
// o ---- o ---- o ----
|
|
// | | |
|
|
// | | |
|
|
|
|
HbrVertex<T> * v0 = f->GetVertex( (0+f->_adaptiveFlags.rots)%4 ),
|
|
* v2 = f->GetVertex( (2+f->_adaptiveFlags.rots)%4 ),
|
|
* v3 = f->GetVertex( (3+f->_adaptiveFlags.rots)%4 );
|
|
|
|
HbrHalfedge<T> * e;
|
|
|
|
e = v0->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
|
|
e = v2->GetIncidentEdge();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()];
|
|
|
|
e = v3->GetNextEdge( v3->GetEdge(v2) );
|
|
for (int i=0; i<3; ++i) {
|
|
e = e->GetNext();
|
|
result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()];
|
|
}
|
|
}
|
|
assert(idx==ringsize);
|
|
}
|
|
|
|
// Populate the quad-offsets table used by Gregory patches
|
|
template <class T> void
|
|
FarPatchTablesFactory<T>::getQuadOffsets( HbrFace<T> * f, unsigned int * result ) {
|
|
|
|
assert( f and f->GetNumVertices()==4 );
|
|
|
|
// Builds a table of value pairs for each vertex of the patch.
|
|
//
|
|
// o
|
|
// N0 |
|
|
// |
|
|
// |
|
|
// o ------ o ------ o
|
|
// N1 V | .... M3
|
|
// | .......
|
|
// | .......
|
|
// o .......
|
|
// N2
|
|
//
|
|
// [...] [N2 - N3] [...]
|
|
//
|
|
// Each value pair is composed of 2 index values in range [0-4[ pointing
|
|
// to the 2 neighbor vertices to the vertex that belong to the Gregory patch.
|
|
// Neighbor ordering is valence counter-clockwise and must match the winding
|
|
// used to build the vertexValenceTable.
|
|
//
|
|
|
|
class GatherOffsetsOperator : public HbrVertexOperator<T> {
|
|
public:
|
|
HbrVertex<T> ** verts; int offsets[2]; int index; int count;
|
|
|
|
GatherOffsetsOperator(HbrVertex<T> ** iverts) : verts(iverts) { }
|
|
|
|
void reset() {
|
|
index=count=offsets[0]=offsets[1]=0;
|
|
}
|
|
|
|
virtual void operator() (HbrVertex<T> &v) {
|
|
// Resolve which 2 neighbor vertices of v belong to the Gregory patch
|
|
for (unsigned char i=0; i<4; ++i)
|
|
if (&v==verts[i]) {
|
|
assert(count<3);
|
|
offsets[count++]=index;
|
|
break;
|
|
}
|
|
++index;
|
|
}
|
|
};
|
|
|
|
// 4 central CVs of the Gregory patch
|
|
HbrVertex<T> * fvs[4] = { f->GetVertex(0),
|
|
f->GetVertex(1),
|
|
f->GetVertex(2),
|
|
f->GetVertex(3) };
|
|
|
|
|
|
// Hbr vertex operator that iterates over neighbor vertices
|
|
GatherOffsetsOperator op( fvs );
|
|
|
|
for (unsigned char i=0; i<4; ++i) {
|
|
|
|
op.reset();
|
|
|
|
fvs[i]->ApplyOperatorSurroundingVertices( op );
|
|
|
|
if (op.offsets[1] - op.offsets[0] != 1)
|
|
std::swap(op.offsets[0], op.offsets[1]);
|
|
|
|
// Pack the 2 indices in 16 bits
|
|
result[i] = (op.offsets[0] | (op.offsets[1] << 8));
|
|
}
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* FAR_PATCH_TABLES_FACTORY_H */
|