OpenSubdiv/examples/uvViewer/CMakeLists.txt
manuelk 9913e349df Adding a programmable image shader to gl_hud
- add a framebuffer to gl_hud with programmable image shader
- add optional SSAO image shader to the new framebuffer
- add screenshot to png functionality
- implement in glViewer

note: ptexViewer and some others still need refactoring to use the new hud capabilities
2014-05-15 13:53:43 -07:00

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2.0 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** uvViewer ***
set(SHADER_FILES
shader.glsl
)
list(APPEND PLATFORM_LIBRARIES
"${OSD_LINK_TARGET}"
"${OPENGL_LIBRARY}"
"${GLFW_LIBRARIES}"
)
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
"${PROJECT_SOURCE_DIR}/regression"
"${GLFW_INCLUDE_DIR}"
)
if ( GLEW_FOUND )
include_directories("${GLEW_INCLUDE_DIR}")
list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
endif()
if( OPENCL_FOUND )
include_directories("${OPENCL_INCLUDE_DIRS}")
endif()
#-------------------------------------------------------------------------------
_stringify("${SHADER_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
_add_glfw_executable(uvViewer
viewer.cpp
"${SHADER_FILES}"
"${INC_FILES}"
$<TARGET_OBJECTS:examples_common_obj>
)
target_link_libraries(uvViewer
${PLATFORM_LIBRARIES}
)
install(TARGETS uvViewer DESTINATION "${CMAKE_BINDIR_BASE}")