OpenSubdiv/opensubdiv/far/topologyRefinerFactory.h

688 lines
29 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
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// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
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#ifndef OPENSUBDIV3_FAR_TOPOLOGY_REFINER_FACTORY_H
#define OPENSUBDIV3_FAR_TOPOLOGY_REFINER_FACTORY_H
#include "../version.h"
#include "../far/topologyRefiner.h"
#include "../far/error.h"
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
///\brief Private base class of Factories for constructing TopologyRefiners
///
/// TopologyRefinerFactoryBase is the base class for subclasses that are intended to
/// construct TopologyRefiners directly from meshes in their native representations.
/// The subclasses are parameterized by the mesh type \<class MESH\> and are expected
/// to inherit the details related to assembly and validation provided here that are
/// independent of the subclass' mesh type.
//
class TopologyRefinerFactoryBase {
protected:
//
// Protected methods invoked by the subclass template to verify and process each
// stage of construction implemented by the subclass:
//
typedef Vtr::internal::Level::ValidationCallback TopologyCallback;
static bool prepareComponentTopologySizing(TopologyRefiner& refiner);
static bool prepareComponentTopologyAssignment(TopologyRefiner& refiner, bool fullValidation,
TopologyCallback callback, void const * callbackData);
static bool prepareComponentTagsAndSharpness(TopologyRefiner& refiner);
static bool prepareFaceVaryingChannels(TopologyRefiner& refiner);
};
///\brief Factory for constructing TopologyRefiners from specific mesh classes.
///
/// TopologyRefinerFactory<MESH> is the factory class template to convert an instance of
/// TopologyRefiner from an arbitrary mesh class. While a class template, the implementation
/// is not (cannot) be complete, so specialization of a few methods is required (it is a
/// stateless factory, so no instance and only static methods).
///
/// This template provides both the interface and high level assembly for the construction
/// of the TopologyRefiner instance. The high level construction executes a specific set
/// of operations to convert the client's MESH into TopologyRefiner. This set of operations
/// combines methods independent of MESH from the base class with those specialized here for
/// class MESH.
///
template <class MESH>
class TopologyRefinerFactory : public TopologyRefinerFactoryBase {
public:
/// \brief Options related to the construction of each TopologyRefiner.
///
struct Options {
Options(Sdc::SchemeType sdcType = Sdc::SCHEME_CATMARK, Sdc::Options sdcOptions = Sdc::Options()) :
schemeType(sdcType),
schemeOptions(sdcOptions),
validateFullTopology(false) { }
Sdc::SchemeType schemeType; ///< The subdivision scheme type identifier
Sdc::Options schemeOptions; ///< The full set of options for the scheme,
///< e.g. boundary interpolation rules...
unsigned int validateFullTopology : 1; ///< Apply more extensive validation of
///< the constructed topology -- intended
///< for debugging.
};
/// \brief Instantiates a TopologyRefiner from client-provided topological
/// representation.
///
/// If only the face-vertices topological relationships are specified
/// with this factory, edge relationships have to be inferred, which
/// requires additional processing. If the client topological rep can
/// provide this information, it is highly recommended to do so.
///
/// @param mesh Client's topological representation (or a converter)
//
/// @param options Options controlling the creation of the TopologyRefiner
///
/// @return A new instance of TopologyRefiner or 0 for failure
///
static TopologyRefiner* Create(MESH const& mesh, Options options = Options());
protected:
typedef Vtr::internal::Level::TopologyError TopologyError;
//@{
/// @name Methods to be provided to complete assembly of the TopologyRefiner
///
///
/// These methods are to be specialized to implement all details specific to
/// class MESH required to convert MESH data to TopologyRefiner. Note that
/// some of these *must* be specialized in order to complete construction while
/// some are optional.
///
/// There are two minimal construction requirements (to specify the size and
/// content of all topology relations) and three optional (to specify feature
/// tags, face-varying data, and runtime validation and error reporting).
///
/// See comments in the generic stubs, the factory for Far::TopologyDescriptor
/// or the tutorials for more details on writing these.
///
/// \brief Specify the number of vertices, faces, face-vertices, etc.
static bool resizeComponentTopology(TopologyRefiner& newRefiner, MESH const& mesh);
/// \brief Specify the relationships between vertices, faces, etc. ie the
/// face-vertices, vertex-faces, edge-vertices, etc.
static bool assignComponentTopology(TopologyRefiner& newRefiner, MESH const& mesh);
/// \brief (Optional) Specify edge or vertex sharpness or face holes
static bool assignComponentTags(TopologyRefiner& newRefiner, MESH const& mesh);
/// \brief (Optional) Specify face-varying data per face
static bool assignFaceVaryingTopology(TopologyRefiner& newRefiner, MESH const& mesh);
/// \brief (Optional) Control run-time topology validation and error reporting
static void reportInvalidTopology(TopologyError errCode, char const * msg, MESH const& mesh);
//@}
protected:
//@{
/// @name Base level assembly methods to be used within resizeComponentTopology()
///
/// \brief These methods specify sizes of various quantities, e.g. the number of
/// vertices, faces, face-vertices, etc. The number of the primary components
/// (vertices, faces and edges) should be specified prior to anything else that
/// references them (e.g. we need to know the number of faces before specifying
/// the vertices for that face.
///
/// If a full boundary representation with all neighborhood information is not
/// available, e.g. faces and vertices are avaible but not edges, only the
/// face-vertices should be specified. The remaining topological relationships
/// will be constructed later in the assembly (though at greater cost than if
/// specified directly).
///
/// The sizes for topological relationships between individual components should be
/// specified in order, i.e. the number of face-vertices for each successive face.
///
/// \brief Specify the number of vertices to be accomodated
static void setNumBaseVertices(TopologyRefiner & newRefiner, int count);
/// \brief Specify the number of faces to be accomodated
static void setNumBaseFaces(TopologyRefiner & newRefiner, int count);
/// \brief Specify the number of edges to be accomodated
static void setNumBaseEdges(TopologyRefiner & newRefiner, int count);
/// \brief Specify the number of vertices incident each face
static void setNumBaseFaceVertices(TopologyRefiner & newRefiner, Index f, int count);
/// \brief Specify the number of faces incident each edge
static void setNumBaseEdgeFaces(TopologyRefiner & newRefiner, Index e, int count);
/// \brief Specify the number of faces incident each vertex
static void setNumBaseVertexFaces(TopologyRefiner & newRefiner, Index v, int count);
/// \brief Specify the number of edges incident each vertex
static void setNumBaseVertexEdges(TopologyRefiner & newRefiner, Index v, int count);
static int getNumBaseVertices(TopologyRefiner const & newRefiner);
static int getNumBaseFaces(TopologyRefiner const & newRefiner);
static int getNumBaseEdges(TopologyRefiner const & newRefiner);
//@}
//@{
/// @name Base level assembly methods to be used within assignComponentTopology()
///
/// \brief These methods populate relationships between components -- in much the
/// same manner as they are inspected once the TopologyRefiner is completed.
///
/// An array of fixed size is returned from these methods and its entries are to be
/// populated with the appropriate indices for its neighbors. At minimum, the
/// vertices for each face must be specified. As noted previously, the remaining
/// relationships will be constructed as needed.
///
/// The ordering of entries in these arrays is important -- they are expected to
/// be ordered counter-clockwise for a right-hand orientation.
///
/// Non-manifold components must be explicitly tagged as such and they do not
/// require the ordering expected of manifold components. Special consideration
/// must also be given to certain non-manifold situations, e.g. the same edge
/// cannot appear twice in a face, and a degenerate edge (same vertex at both
/// ends) can only have one incident face. Such considerations are typically
/// achievable by creating multiple instances of an edge. So while there will
/// always be a one-to-one correspondence between vertices and faces, the same
/// is not guaranteed of edges in certain non-manifold circumstances.
///
/// \brief Assign the vertices incident each face
static IndexArray getBaseFaceVertices(TopologyRefiner & newRefiner, Index f);
/// \brief Assign the edges incident each face
static IndexArray getBaseFaceEdges(TopologyRefiner & newRefiner, Index f);
/// \brief Assign the vertices incident each edge
static IndexArray getBaseEdgeVertices(TopologyRefiner & newRefiner, Index e);
/// \brief Assign the faces incident each edge
static IndexArray getBaseEdgeFaces(TopologyRefiner & newRefiner, Index e);
/// \brief Assign the faces incident each vertex
static IndexArray getBaseVertexFaces(TopologyRefiner & newRefiner, Index v);
/// \brief Assign the edges incident each vertex
static IndexArray getBaseVertexEdges(TopologyRefiner & newRefiner, Index v);
/// \brief Assign the local indices of a vertex within each of its incident faces
static LocalIndexArray getBaseVertexFaceLocalIndices(TopologyRefiner & newRefiner, Index v);
/// \brief Assign the local indices of a vertex within each of its incident edges
static LocalIndexArray getBaseVertexEdgeLocalIndices(TopologyRefiner & newRefiner, Index v);
/// \brief Assign the local indices of an edge within each of its incident faces
static LocalIndexArray getBaseEdgeFaceLocalIndices(TopologyRefiner & newRefiner, Index e);
/// \brief Determine all local indices by inspection (only for pure manifold meshes)
static void populateBaseLocalIndices(TopologyRefiner & newRefiner);
/// \brief Tag an edge as non-manifold
static void setBaseEdgeNonManifold(TopologyRefiner & newRefiner, Index e, bool b);
/// \brief Tag a vertex as non-manifold
static void setBaseVertexNonManifold(TopologyRefiner & newRefiner, Index v, bool b);
//@}
//@{
/// @name Base level assembly methods to be used within assignComponentTags()
///
/// These methods are used to assign edge or vertex sharpness, for tagging faces
/// as holes, etc. Unlike topological assignment, only those components that
/// posses a feature of interest need be explicitly assigned.
///
/// Since topological construction is largely complete by this point, a method is
/// availble to identify an edge for sharpness assignment given a pair of vertices.
///
/// \brief Identify an edge to be assigned a sharpness value given a vertex pair
static Index findBaseEdge(TopologyRefiner const & newRefiner, Index v0, Index v1);
/// \brief Assign a sharpness value to a given edge
static void setBaseEdgeSharpness(TopologyRefiner & newRefiner, Index e, float sharpness);
/// \brief Assign a sharpness value to a given vertex
static void setBaseVertexSharpness(TopologyRefiner & newRefiner, Index v, float sharpness);
/// \brief Tag a face as a hole
static void setBaseFaceHole(TopologyRefiner & newRefiner, Index f, bool isHole);
//@}
//@{
/// @name Base level assembly methods to be used within assignFaceVaryingTopology()
///
/// Face-varying data is assigned to faces in much the same way as face-vertex
/// topology is assigned -- indices for face-varying values are assigned to the
/// corners of each face just as indices for vertices were assigned.
///
/// Independent sets of face-varying data is stored in channels. The identifier
/// of each channel (an integer) is expected whenever referring to face-varying
/// data in any form.
///
/// \brief Create a new face-varying channel with the given number of values
static int createBaseFVarChannel(TopologyRefiner & newRefiner, int numValues);
/// \brief Create a new face-varying channel with the given number of values and independent interpolation options
static int createBaseFVarChannel(TopologyRefiner & newRefiner, int numValues, Sdc::Options const& fvarOptions);
/// \brief Assign the face-varying values for the corners of each face
static IndexArray getBaseFaceFVarValues(TopologyRefiner & newRefiner, Index face, int channel = 0);
//@}
protected:
//
// Not to be specialized:
//
static bool populateBaseLevel(TopologyRefiner& refiner, MESH const& mesh, Options options);
};
//
// Generic implementations:
//
template <class MESH>
TopologyRefiner*
TopologyRefinerFactory<MESH>::Create(MESH const& mesh, Options options) {
TopologyRefiner * refiner = new TopologyRefiner(options.schemeType, options.schemeOptions);
if (! populateBaseLevel(*refiner, mesh, options)) {
delete refiner;
return 0;
}
// Eventually want to move the Refiner's inventory initialization here. Currently it
// is handled after topology assignment, but if the inventory is to include additional
// features (e.g. holes, etc.) it is better off deferred to here.
return refiner;
}
template <class MESH>
bool
TopologyRefinerFactory<MESH>::populateBaseLevel(TopologyRefiner& refiner, MESH const& mesh, Options options) {
//
// Construction of a specialized topology refiner involves four steps, each of which
// involves a method specialized for MESH followed by one that takes an action in
// response to it or in preparation for the next step.
//
// Both the specialized methods and those that follow them may find fault in the
// construction and trigger failure at any time:
//
//
// Sizing of the topology -- this is a required specialization for MESH. This defines
// an inventory of all components and their relations that is used to allocate buffers
// to be efficiently populated in the subsequent topology assignment step.
//
if (! resizeComponentTopology(refiner, mesh)) return false;
if (! prepareComponentTopologySizing(refiner)) return false;
//
// Assignment of the topology -- this is a required specialization for MESH. If edges
// are specified, all other topological relations are expected to be defined for them.
// Otherwise edges and remaining topology will be completed from the face-vertices:
//
bool validate = options.validateFullTopology;
TopologyCallback callback = reinterpret_cast<TopologyCallback>(reportInvalidTopology);
void const * userData = &mesh;
if (! assignComponentTopology(refiner, mesh)) return false;
if (! prepareComponentTopologyAssignment(refiner, validate, callback, userData)) return false;
//
// User assigned and internal tagging of components -- an optional specialization for
// MESH. Allows the specification of sharpness values, holes, etc.
//
if (! assignComponentTags(refiner, mesh)) return false;
if (! prepareComponentTagsAndSharpness(refiner)) return false;
//
// Defining channels of face-varying primvar data -- an optional specialization for MESH.
//
if (! assignFaceVaryingTopology(refiner, mesh)) return false;
if (! prepareFaceVaryingChannels(refiner)) return false;
return true;
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseFaces(TopologyRefiner & newRefiner, int count) {
newRefiner._levels[0]->resizeFaces(count);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseEdges(TopologyRefiner & newRefiner, int count) {
newRefiner._levels[0]->resizeEdges(count);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseVertices(TopologyRefiner & newRefiner, int count) {
newRefiner._levels[0]->resizeVertices(count);
}
template <class MESH>
inline int
TopologyRefinerFactory<MESH>::getNumBaseFaces(TopologyRefiner const & newRefiner) {
return newRefiner._levels[0]->getNumFaces();
}
template <class MESH>
inline int
TopologyRefinerFactory<MESH>::getNumBaseEdges(TopologyRefiner const & newRefiner) {
return newRefiner._levels[0]->getNumEdges();
}
template <class MESH>
inline int
TopologyRefinerFactory<MESH>::getNumBaseVertices(TopologyRefiner const & newRefiner) {
return newRefiner._levels[0]->getNumVertices();
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseFaceVertices(TopologyRefiner & newRefiner, Index f, int count) {
newRefiner._levels[0]->resizeFaceVertices(f, count);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseEdgeFaces(TopologyRefiner & newRefiner, Index e, int count) {
newRefiner._levels[0]->resizeEdgeFaces(e, count);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseVertexFaces(TopologyRefiner & newRefiner, Index v, int count) {
newRefiner._levels[0]->resizeVertexFaces(v, count);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setNumBaseVertexEdges(TopologyRefiner & newRefiner, Index v, int count) {
newRefiner._levels[0]->resizeVertexEdges(v, count);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseFaceVertices(TopologyRefiner & newRefiner, Index f) {
return newRefiner._levels[0]->getFaceVertices(f);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseFaceEdges(TopologyRefiner & newRefiner, Index f) {
return newRefiner._levels[0]->getFaceEdges(f);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseEdgeVertices(TopologyRefiner & newRefiner, Index e) {
return newRefiner._levels[0]->getEdgeVertices(e);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseEdgeFaces(TopologyRefiner & newRefiner, Index e) {
return newRefiner._levels[0]->getEdgeFaces(e);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseVertexFaces(TopologyRefiner & newRefiner, Index v) {
return newRefiner._levels[0]->getVertexFaces(v);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseVertexEdges(TopologyRefiner & newRefiner, Index v) {
return newRefiner._levels[0]->getVertexEdges(v);
}
template <class MESH>
inline LocalIndexArray
TopologyRefinerFactory<MESH>::getBaseEdgeFaceLocalIndices(TopologyRefiner & newRefiner, Index e) {
return newRefiner._levels[0]->getEdgeFaceLocalIndices(e);
}
template <class MESH>
inline LocalIndexArray
TopologyRefinerFactory<MESH>::getBaseVertexFaceLocalIndices(TopologyRefiner & newRefiner, Index v) {
return newRefiner._levels[0]->getVertexFaceLocalIndices(v);
}
template <class MESH>
inline LocalIndexArray
TopologyRefinerFactory<MESH>::getBaseVertexEdgeLocalIndices(TopologyRefiner & newRefiner, Index v) {
return newRefiner._levels[0]->getVertexEdgeLocalIndices(v);
}
template <class MESH>
inline Index
TopologyRefinerFactory<MESH>::findBaseEdge(TopologyRefiner const & newRefiner, Index v0, Index v1) {
return newRefiner._levels[0]->findEdge(v0, v1);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::populateBaseLocalIndices(TopologyRefiner & newRefiner) {
newRefiner._levels[0]->populateLocalIndices();
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setBaseEdgeNonManifold(TopologyRefiner & newRefiner, Index e, bool b) {
newRefiner._levels[0]->setEdgeNonManifold(e, b);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setBaseVertexNonManifold(TopologyRefiner & newRefiner, Index v, bool b) {
newRefiner._levels[0]->setVertexNonManifold(v, b);
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setBaseEdgeSharpness(TopologyRefiner & newRefiner, Index e, float s) {
newRefiner._levels[0]->getEdgeSharpness(e) = s;
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setBaseVertexSharpness(TopologyRefiner & newRefiner, Index v, float s) {
newRefiner._levels[0]->getVertexSharpness(v) = s;
}
template <class MESH>
inline void
TopologyRefinerFactory<MESH>::setBaseFaceHole(TopologyRefiner & newRefiner, Index f, bool b) {
newRefiner._levels[0]->setFaceHole(f, b);
newRefiner._hasHoles |= b;
}
template <class MESH>
inline int
TopologyRefinerFactory<MESH>::createBaseFVarChannel(TopologyRefiner & newRefiner, int numValues) {
return newRefiner._levels[0]->createFVarChannel(numValues, newRefiner._subdivOptions);
}
template <class MESH>
inline int
TopologyRefinerFactory<MESH>::createBaseFVarChannel(TopologyRefiner & newRefiner, int numValues, Sdc::Options const& fvarOptions) {
Sdc::Options newOptions = newRefiner._subdivOptions;
newOptions.SetFVarLinearInterpolation(fvarOptions.GetFVarLinearInterpolation());
return newRefiner._levels[0]->createFVarChannel(numValues, newOptions);
}
template <class MESH>
inline IndexArray
TopologyRefinerFactory<MESH>::getBaseFaceFVarValues(TopologyRefiner & newRefiner, Index face, int channel) {
return newRefiner._levels[0]->getFaceFVarValues(face, channel);
}
template <class MESH>
bool
TopologyRefinerFactory<MESH>::resizeComponentTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
Error(FAR_RUNTIME_ERROR,
"Failure in TopologyRefinerFactory<>::resizeComponentTopology() -- no specialization provided.");
//
// Sizing the topology tables:
// This method is for determining the sizes of the various topology tables (and other
// data) associated with the mesh. Once completed, appropriate memory will be allocated
// and an additional method invoked to populate it accordingly.
//
// The following methods should be called -- first those to specify the number of faces,
// edges and vertices in the mesh:
//
// void setBaseFaceCount( TopologyRefiner& newRefiner, int count)
// void setBaseEdgeCount( TopologyRefiner& newRefiner, int count)
// void setBaseVertexCount(TopologyRefiner& newRefiner, int count)
//
// and then for each face, edge and vertex, the number of its incident components:
//
// void setBaseFaceVertexCount(TopologyRefiner& newRefiner, Index face, int count)
// void setBaseEdgeFaceCount( TopologyRefiner& newRefiner, Index edge, int count)
// void setBaseVertexFaceCount(TopologyRefiner& newRefiner, Index vertex, int count)
// void setBaseVertexEdgeCount(TopologyRefiner& newRefiner, Index vertex, int count)
//
// The count/size for a component type must be set before indices associated with that
// component type can be used.
//
// Note that it is only necessary to size 4 of the 6 supported topological relations --
// the number of edge-vertices is fixed at two per edge, and the number of face-edges is
// the same as the number of face-vertices.
//
// So a single pass through your mesh to gather up all of this sizing information will
// allow the Tables to be allocated appropriately once and avoid any dynamic resizing as
// it grows.
//
return false;
}
template <class MESH>
bool
TopologyRefinerFactory<MESH>::assignComponentTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
Error(FAR_RUNTIME_ERROR,
"Failure in TopologyRefinerFactory<>::assignComponentTopology() -- no specialization provided.");
//
// Assigning the topology tables:
// Once the topology tables have been allocated, the six required topological
// relations can be directly populated using the following methods:
//
// IndexArray setBaseFaceVertices(TopologyRefiner& newRefiner, Index face)
// IndexArray setBaseFaceEdges(TopologyRefiner& newRefiner, Index face)
//
// IndexArray setBaseEdgeVertices(TopologyRefiner& newRefiner, Index edge)
// IndexArray setBaseEdgeFaces(TopologyRefiner& newRefiner, Index edge)
//
// IndexArray setBaseVertexEdges(TopologyRefiner& newRefiner, Index vertex)
// IndexArray setBaseVertexFaces(TopologyRefiner& newRefiner, Index vertex)
//
// For the last two relations -- the faces and edges incident a vertex -- there are
// also "local indices" that must be specified (considering doing this internally),
// where the "local index" of each incident face or edge is the index of the vertex
// within that face or edge, and so ranging from 0-3 for incident quads and 0-1 for
// incident edges. These are assigned through similarly retrieved arrays:
//
// LocalIndexArray setBaseVertexFaceLocalIndices(TopologyRefiner& newRefiner, Index vertex)
// LocalIndexArray setBaseVertexEdgeLocalIndices(TopologyRefiner& newRefiner, Index vertex)
// LocalIndexArray setBaseEdgeFaceLocalIndices( TopologyRefiner& newRefiner, Index edge)
//
// or, if the mesh is manifold, explicit assignment of these can be deferred and
// all can be determined by calling:
//
// void populateBaseLocalIndices(TopologyRefiner& newRefiner, )
//
// All components are assumed to be locally manifold and ordering of components in
// the above relations is expected to be counter-clockwise.
//
// For non-manifold components, no ordering/orientation of incident components is
// assumed or required, but be sure to explicitly tag such components (vertices and
// edges) as non-manifold:
//
// void setBaseEdgeNonManifold(TopologyRefiner& newRefiner, Index edge, bool b);
//
// void setBaseVertexNonManifold(TopologyRefiner& newRefiner, Index vertex, bool b);
//
// Also consider using TopologyLevel::ValidateTopology() when debugging to ensure
// that topolology has been completely and correctly specified.
//
return false;
}
template <class MESH>
bool
TopologyRefinerFactory<MESH>::assignFaceVaryingTopology(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
//
// Optional assigning face-varying topology tables:
//
// Create independent face-varying primitive variable channels:
// int createBaseFVarChannel(TopologyRefiner& newRefiner, int numValues)
//
// For each channel, populate the face-vertex values:
// IndexArray setBaseFaceFVarValues(TopologyRefiner& newRefiner, Index face, int channel = 0)
//
return true;
}
template <class MESH>
bool
TopologyRefinerFactory<MESH>::assignComponentTags(TopologyRefiner& /* refiner */, MESH const& /* mesh */) {
//
// Optional tagging:
// This is where any additional feature tags -- sharpness, holes, etc. -- can be
// specified using:
//
// void setBaseEdgeSharpness(TopologyRefiner& newRefiner, Index edge, float sharpness)
// void setBaseVertexSharpness(TopologyRefiner& newRefiner, Index vertex, float sharpness)
//
// void setBaseFaceHole(TopologyRefiner& newRefiner, Index face, bool hole)
//
return true;
}
template <class MESH>
void
TopologyRefinerFactory<MESH>::reportInvalidTopology(
TopologyError /* errCode */, char const * /* msg */, MESH const& /* mesh */) {
//
// Optional topology validation error reporting:
// This method is called whenever the factory encounters topology validation
// errors. By default, nothing is reported
//
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_FAR_TOPOLOGY_REFINER_FACTORY_H */