OpenSubdiv/opensubdiv/vtr/maskInterfaces.h
manuelk c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00

194 lines
6.1 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef VTR_INTERFACES_H
#define VTR_INTERFACES_H
#include "../version.h"
#include "../sdc/type.h"
#include "../sdc/crease.h"
#include "../vtr/types.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Vtr {
//
// Simple classes supporting the interfaces required of generic types in the Scheme mask
// queries, e.g. <typename FACE, MASK, etc.>
//
// These were added solely to support the temporary Refinement::computeMasks(), which
// is not expected to persist in its current form. So these are for illustration purposes
// now and may eventually be moved elsewhere (likely into Far).
//
//
// For <typename MASK>, where the mask weights are stored:
//
class MaskInterface {
public:
typedef float Weight; // Also part of the expected interface
public:
MaskInterface(Weight* v, Weight* e, Weight* f) : _vertWeights(v), _edgeWeights(e), _faceWeights(f) { }
~MaskInterface() { }
public: // Generic interface expected of <typename MASK>:
int GetNumVertexWeights() const { return _vertCount; }
int GetNumEdgeWeights() const { return _edgeCount; }
int GetNumFaceWeights() const { return _faceCount; }
void SetNumVertexWeights(int count) { _vertCount = count; }
void SetNumEdgeWeights( int count) { _edgeCount = count; }
void SetNumFaceWeights( int count) { _faceCount = count; }
Weight const& VertexWeight(int index) const { return _vertWeights[index]; }
Weight const& EdgeWeight( int index) const { return _edgeWeights[index]; }
Weight const& FaceWeight( int index) const { return _faceWeights[index]; }
Weight& VertexWeight(int index) { return _vertWeights[index]; }
Weight& EdgeWeight( int index) { return _edgeWeights[index]; }
Weight& FaceWeight( int index) { return _faceWeights[index]; }
private:
Weight* _vertWeights;
Weight* _edgeWeights;
Weight* _faceWeights;
int _vertCount;
int _edgeCount;
int _faceCount;
};
//
// For <typename FACE>, which provides information int the neighborhood of a face:
//
class FaceInterface {
public:
FaceInterface() { }
FaceInterface(int vertCount) : _vertCount(vertCount) { }
~FaceInterface() { }
public: // Generic interface expected of <typename FACE>:
int GetNumVertices() const { return _vertCount; }
private:
int _vertCount;
};
//
// For <typename EDGE>, which provides information in the neighborhood of an edge:
//
class EdgeInterface {
public:
EdgeInterface() { }
EdgeInterface(Level const& level) : _level(&level) { }
~EdgeInterface() { }
void SetIndex(int edgeIndex) { _eIndex = edgeIndex; }
public: // Generic interface expected of <typename EDGE>:
int GetNumFaces() const { return _level->getEdgeFaces(_eIndex).size(); }
float GetSharpness() const { return _level->getEdgeSharpness(_eIndex); }
void GetChildSharpnesses(Sdc::Crease const&, float s[2]) const {
// Need to use the Refinement here to identify the two child edges:
s[0] = s[1] = GetSharpness() - 1.0f;
}
void GetNumVerticesPerFace(int vertsPerFace[]) const {
IndexArray const eFaces = _level->getEdgeFaces(_eIndex);
for (int i = 0; i < eFaces.size(); ++i) {
vertsPerFace[i] = _level->getFaceVertices(eFaces[i]).size();
}
}
private:
const Level* _level;
int _eIndex;
};
//
// For <typename VERTEX>, which provides information in the neighborhood of a vertex:
//
class VertexInterface {
public:
VertexInterface() { }
VertexInterface(Level const& parent, Level const& child) : _parent(&parent), _child(&child) { }
~VertexInterface() { }
void SetIndex(int parentIndex, int childIndex) {
_pIndex = parentIndex;
_cIndex = childIndex;
_eCount = _parent->getVertexEdges(_pIndex).size();
_fCount = _parent->getVertexFaces(_pIndex).size();
}
public: // Generic interface expected of <typename VERT>:
int GetNumEdges() const { return _eCount; }
int GetNumFaces() const { return _fCount; }
float GetSharpness() const { return _parent->getVertexSharpness(_pIndex); }
float* GetSharpnessPerEdge(float pSharpness[]) const {
IndexArray const pEdges = _parent->getVertexEdges(_pIndex);
for (int i = 0; i < _eCount; ++i) {
pSharpness[i] = _parent->getEdgeSharpness(pEdges[i]);
}
return pSharpness;
}
float GetChildSharpness(Sdc::Crease const&) const { return _child->getVertexSharpness(_cIndex); }
float* GetChildSharpnessPerEdge(Sdc::Crease const& crease, float cSharpness[]) const {
float * pSharpness = (float *)alloca(_eCount*sizeof(float));
GetSharpnessPerEdge(pSharpness);
crease.SubdivideEdgeSharpnessesAroundVertex(_eCount, pSharpness, cSharpness);
return cSharpness;
}
private:
const Level* _parent;
const Level* _child;
int _pIndex;
int _cIndex;
int _eCount;
int _fCount;
};
} // end namespace Vtr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* VTR_INTERFACES_H */