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https://github.com/PixarAnimationStudios/OpenSubdiv
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452b30f72f
Now a ComputeController is passed as an argument to OsdMesh::Create(). This is a better match to the underlying object model and can be much more efficient for compute controllers that have expensive resources, e.g. compiled shader kernels. Fixes #103 |
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CMakeLists.txt | ||
dxviewer.cpp | ||
shader.hlsl |