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https://github.com/PixarAnimationStudios/OpenSubdiv
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b7a763853c
* CATMARK_RESTRICTED_VERT_VERTEX_A handles k_Crease and k_Corner rules * CATMARK_RESTRICTED_VERT_VERTEX_B1 handles regular k_Smooth and k_Dart rules * CATMARK_RESTRICTED_VERT_VERTEX_B2 handles irregular k_Smooth and k_Dart rules
164 lines
7.9 KiB
C++
164 lines
7.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GCD_KERNEL_H
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#define OSD_GCD_KERNEL_H
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#include "../version.h"
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#include <dispatch/dispatch.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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struct OsdVertexBufferDescriptor;
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void OsdGcdComputeFace(float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT, const int *F_ITa,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeQuadFace(float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeTriQuadFace(float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeEdge(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT, const float *E_ITa,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeRestrictedEdge(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeVertexA(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const float *V_IT,
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int vertexOffset, int tableOffset,
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int start, int end, int pass,
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dispatch_queue_t gcdq);
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void OsdGcdComputeVertexB(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT, const float *V_W,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeRestrictedVertexA(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeRestrictedVertexB1(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeRestrictedVertexB2(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeLoopVertexB(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT,
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const float *V_W,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeBilinearEdge(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdComputeBilinearVertex(float *vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa,
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int vertexOffset, int tableOffset,
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int start, int end,
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dispatch_queue_t gcdq);
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void OsdGcdEditVertexAdd(float *vertex,
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OsdVertexBufferDescriptor const &vertexDesc,
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int primVarOffset, int primVarWidth,
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int vertexOffset, int tableOffset,
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int start, int end,
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const unsigned int *editIndices, const float *editValues,
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dispatch_queue_t gcdq);
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void OsdGcdEditVertexSet(float *vertex,
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OsdVertexBufferDescriptor const &vertexDesc,
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int primVarOffset, int primVarWidth,
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int vertexOffset, int tableOffset,
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int start, int end,
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const unsigned int *editIndices, const float *editValues,
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dispatch_queue_t gcdq);
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GCD_KERNEL_H
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