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b0d612f837
This change includes support for both fractional_even_spacing and fractional_odd_spacing. The implementation follows the existing pattern of re-parameterizing the tessellation domain only along transition boundary edges. This allows for crack-free tessellation, but it might be better to consistently re-parameterize all of the outer edges of all patches, which also would be required for numerically watertight tessellation. This is implemented in a way that requires no changes to the client shader API. It should be more efficient to move some computations to the control/hull shaders and reduce divergence in the execution of eval/domain shaders. |
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far | ||
hbr | ||
osd | ||
sdc | ||
tools/stringify | ||
vtr | ||
CMakeLists.txt | ||
version.cpp | ||
version.h |