OpenSubdiv/opensubdiv
David G. Yu b0d612f837 Restored support for fractional tessellation
This change includes support for both fractional_even_spacing
and fractional_odd_spacing.

The implementation follows the existing pattern of re-parameterizing
the tessellation domain only along transition boundary edges. This
allows for crack-free tessellation, but it might be better to
consistently re-parameterize all of the outer edges of all patches,
which also would be required for numerically watertight tessellation.

This is implemented in a way that requires no changes to the client
shader API. It should be more efficient to move some computations to
the control/hull shaders and reduce divergence in the execution of
eval/domain shaders.
2015-10-23 15:24:35 -07:00
..
far Fix windows build 2015-09-30 11:20:03 -07:00
hbr Remove #pragma once 2015-05-20 09:59:18 -07:00
osd Restored support for fractional tessellation 2015-10-23 15:24:35 -07:00
sdc Fixed double to float conversion warnings 2015-09-30 13:15:42 -07:00
tools/stringify Updated usage line for stringify. 2015-03-23 23:53:12 -07:00
vtr Fixed single crease patch classification 2015-08-04 17:50:51 -07:00
CMakeLists.txt Revert "Add ISPC limit surface evaluation" 2015-07-20 17:13:51 -07:00
version.cpp Add opensubdiv/version.cpp 2014-11-25 12:37:03 -08:00
version.h Release 3.0.3 2015-10-05 16:27:09 -07:00