OpenSubdiv/opensubdiv/osd/glDrawRegistry.h
2013-05-17 10:21:38 -07:00

189 lines
6.5 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
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// 3. Conditions and Limitations
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_GL_DRAW_REGISTRY_H
#define OSD_GL_DRAW_REGISTRY_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include <map>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdGLDrawConfig : public OsdDrawConfig {
OsdGLDrawConfig() :
program(0),
levelBaseUniform(-1),
gregoryQuadOffsetBaseUniform(-1) {}
virtual ~OsdGLDrawConfig();
GLuint program;
GLint levelBaseUniform;
GLint gregoryQuadOffsetBaseUniform;
};
struct OsdGLDrawSourceConfig : public OsdDrawSourceConfig {
OsdDrawShaderSource commonShader;
OsdDrawShaderSource vertexShader;
OsdDrawShaderSource tessControlShader;
OsdDrawShaderSource tessEvalShader;
OsdDrawShaderSource geometryShader;
OsdDrawShaderSource fragmentShader;
};
////////////////////////////////////////////////////////////
class OsdGLDrawRegistryBase {
public:
typedef OsdDrawContext::PatchDescriptor DescType;
typedef OsdGLDrawConfig ConfigType;
typedef OsdGLDrawSourceConfig SourceConfigType;
virtual ~OsdGLDrawRegistryBase();
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig);
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc);
};
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
class CONFIG_TYPE = OsdGLDrawConfig,
class SOURCE_CONFIG_TYPE = OsdGLDrawSourceConfig >
class OsdGLDrawRegistry : public OsdGLDrawRegistryBase {
public:
typedef OsdGLDrawRegistryBase BaseRegistry;
typedef DESC_TYPE DescType;
typedef CONFIG_TYPE ConfigType;
typedef SOURCE_CONFIG_TYPE SourceConfigType;
typedef std::map<DescType, ConfigType *> ConfigMap;
public:
virtual ~OsdGLDrawRegistry() {
Reset();
}
void Reset() {
for (typename ConfigMap::iterator
i = _configMap.begin(); i != _configMap.end(); ++i) {
delete i->second;
}
_configMap.clear();
}
// fetch shader config
ConfigType *
GetDrawConfig(DescType const & desc) {
typename ConfigMap::iterator it = _configMap.find(desc);
if (it != _configMap.end()) {
return it->second;
} else {
ConfigType * config =
_CreateDrawConfig(desc, _CreateDrawSourceConfig(desc));
_configMap[desc] = config;
return config;
}
}
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig) { return NULL; }
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc) { return NULL; }
private:
ConfigMap _configMap;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_GL_DRAW_REGISTRY_H */