mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 00:41:05 +00:00
177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include <sstream>
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#include <string>
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#include "glUtils.h"
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namespace GLUtils {
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void
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CheckGLErrors(std::string const & where) {
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GLuint err;
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while ((err = glGetError()) != GL_NO_ERROR) {
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std::cerr << "GL error: "
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<< (where.empty() ? "" : where + " ")
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<< err << "\n";
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}
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}
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GLuint
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CompileShader(GLenum shaderType, const char *source) {
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GLuint shader = glCreateShader(shaderType);
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glShaderSource(shader, 1, &source, NULL);
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glCompileShader(shader);
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GLint status;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE) {
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GLchar emsg[40960];
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glGetShaderInfoLog(shader, sizeof(emsg), 0, emsg);
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fprintf(stderr, "Error compiling GLSL shader: %s\n", emsg);
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return 0;
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}
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return shader;
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}
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bool
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SupportsAdaptiveTessellation() {
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#ifdef OSD_USES_GLEW
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// XXXtakahito:
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// glewGetExtension doesn't work if the context is initialized
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// with core profile, since glGetStrings(GL_EXTENSIONS) return
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// NULL.
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//
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//return glewGetExtension("GL_ARB_tessellation_shader") != NULL;
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return glewIsSupported("GL_ARB_tessellation_shader") == GL_TRUE;
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#else
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#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
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return true;
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#else
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return false;
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#endif
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#endif
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}
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///Helper function that parses the open gl version string, retrieving the major
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///and minor version from it.
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void GetMajorMinorVersion(int *major, int *minor){
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static bool initialized = false;
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int _major = -1, _minor = -1;
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if (!initialized || _major == -1 || _minor == -1){
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const GLubyte *ver = glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (!ver){
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_major = -1;
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_minor = -1;
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}
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else{
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std::string major_str(ver, ver + 1);
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std::string minor_str(ver + 2, ver + 3);
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std::stringstream ss;
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ss << major_str << " " << minor_str;
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ss >> _major;
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ss >> _minor;
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}
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initialized = true;
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}
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*major = _major;
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*minor = _minor;
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}
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/** Gets the shader version based on the current opengl version and returns
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* it in a string form */
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const std::string &GetShaderVersion(){
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static bool initialized = false;
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static std::string shader_version;
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if (!initialized){
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int major, minor;
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GetMajorMinorVersion(&major, &minor);
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int version_number = major * 10 + minor;
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switch (version_number){
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case 20:
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shader_version = "110";
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break;
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case 21:
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shader_version = "120";
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break;
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case 30:
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shader_version = "130";
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break;
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case 31:
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shader_version = "140";
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break;
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case 32:
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shader_version = "150";
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break;
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default:
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std::stringstream ss;
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ss << version_number;
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shader_version = ss.str() + "0";
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break;
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}
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initialized = true;
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}
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return shader_version;
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}
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/* Generates the version defintion needed by the glsl shaders based on the
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* opengl string
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*/
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const std::string &GetShaderVersionInclude(){
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static bool initialized = false;
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static std::string include;
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if (!initialized){
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include = "#version " + GetShaderVersion() + "\n";
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initialized = true;
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}
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return include;
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}
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bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1(){
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#if defined(OSD_USES_GLEW)
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bool initialized = false, uses = false;
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if (!initialized){
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uses = glewGetExtension("GL_ARB_separate_shader_objects") ||
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(GLEW_VERSION_4_1
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&& glewGetExtension("GL_ARB_tessellation_shader"));
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initialized = true;
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}
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return uses;
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#else
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#if defined(GL_ARB_separate_shader_objects) || defined(GL_VERSION_4_1)
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return true;
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#else
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return false;
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#endif
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#endif
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}
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} // namesapce GLUtils
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