mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 14:21:07 +00:00
489 lines
17 KiB
CMake
489 lines
17 KiB
CMake
#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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project(OpenSubdiv)
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cmake_minimum_required(VERSION 2.8)
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#-------------------------------------------------------------------------------
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# Obtain OpenSubdiv API version from version.h file
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if(EXISTS "${CMAKE_SOURCE_DIR}/opensubdiv/version.h")
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file(STRINGS "${CMAKE_SOURCE_DIR}/opensubdiv/version.h"
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OpenSubdiv_VERSION REGEX "^#define OPENSUBDIV_VERSION .*$")
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string(REPLACE "#define OPENSUBDIV_VERSION " "" OpenSubdiv_VERSION ${OpenSubdiv_VERSION})
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endif()
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#-------------------------------------------------------------------------------
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message(STATUS "Compiling ${CMAKE_PROJECT_NAME} version ${OpenSubdiv_VERSION}")
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message(STATUS "Using cmake version ${CMAKE_VERSION}")
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#-------------------------------------------------------------------------------
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# Specify the default install path
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SET( CMAKE_INSTALL_PREFIX
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${PROJECT_BINARY_DIR}/ )
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# Allow install path to be overridden for cross-compile builds
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if(LIBRARY_OUTPUT_PATH_ROOT)
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SET( CMAKE_INSTALL_PREFIX
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${LIBRARY_OUTPUT_PATH_ROOT}/ )
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endif()
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# Set the directory where the executables will be stored.
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set(EXECUTABLE_OUTPUT_PATH
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${PROJECT_BINARY_DIR}/bin
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CACHE PATH
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"Directory where executables will be stored"
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)
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# Set the directory where the libraries will be stored.
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set(LIBRARY_OUTPUT_PATH
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${PROJECT_BINARY_DIR}/lib
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CACHE PATH
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"Directory where all libraries will be stored"
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)
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# Specify the list of directories to search for cmake modules.
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set(CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/cmake
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)
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#-------------------------------------------------------------------------------
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# Detect Clang (until a cmake version provides built-in variables)
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if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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set(CMAKE_COMPILER_IS_CLANGCC 1)
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endif()
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set(OSD_COMPILER_FLAGS)
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# Disable spurrious warnings in gcc builds and clang
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANGCC)
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# Turn on all warnings
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list(APPEND OSD_COMPILER_FLAGS -Wall)
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# HBR uses the offsetof macro on a templated struct, which appears
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# to spurriously set off this warning in both gccc and Clang
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list(APPEND OSD_COMPILER_FLAGS -Wno-invalid-offsetof)
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# FAR and OSD have templated virtual function implementations that trigger
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# a lot of hidden virtual function overloads (some of them spurrious).
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# Disable those for now in Clang.
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if(CMAKE_COMPILER_IS_CLANGCC)
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list(APPEND OSD_COMPILER_FLAGS -Wno-overloaded-virtual)
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endif()
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elseif(MSVC)
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# Turn on all warnings
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list(APPEND OSD_COMPILER_FLAGS /Wall)
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# MSVC is unfortunately not standard conforming with regards to
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# the alternative names for logical and bitwise operators:
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# http://stackoverflow.com/questions/555505/c-alternative-tokens
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# http://stackoverflow.com/questions/6006526/c-writing-or-instead-of
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#
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# This can be solved by including iso646.h, but that is a rather
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# unsatisfactory solution since we then always have to remember to
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# include this header file. Instead we define these operators
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# ourselves as command line arguments to cl.exe.
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#
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# An alternative would be to compile with the /Za option
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# (but unfortunately that breaks other code):
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# http://msdn.microsoft.com/en-us/library/0k0w269d.aspx
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list(APPEND OSD_COMPILER_FLAGS
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/Dand=&&
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/Dand_eq=&=
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/Dbitand=&
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/Dbitor=|
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/Dcompl=~
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/Dnot=!
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/Dnot_eq=!=
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/Dor=||
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/Dor_eq=|=
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# nvcc does not seem to like a caret being the last character
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# in a command line defined preprocessor symbol, so add an
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# empty trailing comment to avoid this.
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/Dxor=^/**/
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/Dxor_eq=^=
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)
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list(APPEND OSD_COMPILER_FLAGS
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/W3 # Use warning level recommended for production purposes.
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/WX # Treat all compiler warnings as errors.
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# Make sure WinDef.h does not define min and max macros which
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# will conflict with std::min() and std::max().
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/DNOMINMAX
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# Make sure the constants in <math.h> get defined.
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/D_USE_MATH_DEFINES
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# Do not enforce MSVC's safe CRT replacements.
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/D_CRT_SECURE_NO_WARNINGS
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# Disable checked iterators and iterator debugging. Visual Studio
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# 2008 does not implement std::vector::data(), so we need to take the
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# address of std::vector::operator[](0) to get the memory location of
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# a vector's underlying data storage. This does not work for an empty
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# vector if checked iterators or iterator debugging is enabled.
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/D_SECURE_SCL=0
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/D_HAS_ITERATOR_DEBUGGING=0
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)
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# Turn off a duplicate LIBCMT linker warning
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set(CMAKE_EXE_LINKER_FLAGS
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"${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib")
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set(CMAKE_SHARED_LINKER_FLAGS
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"${CMAKE_SHARED_LINKER_FLAGS} /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib")
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endif()
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add_definitions(${OSD_COMPILER_FLAGS})
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#-------------------------------------------------------------------------------
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# Ignore rules that will re-run cmake (this will avoid constant
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# reloading of the generated Visual Studio project).
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set(CMAKE_SUPPRESS_REGENERATION TRUE)
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# Check for dependencies
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if(NOT NO_OMP)
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find_package(OpenMP)
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endif()
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find_package(OpenGL)
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find_package(OpenGLES)
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find_package(OpenCL 1.1)
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find_package(CUDA 4.0)
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find_package(GLFW 2.7.0)
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find_package(PTex 2.0)
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find_package(PythonInterp 2.6)
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find_package(SWIG 1.3.40)
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find_package(Doxygen)
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if (NOT APPLE AND OPENGL_FOUND)
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find_package(GLEW REQUIRED)
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endif()
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if (WIN32)
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find_package(DXSDK)
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endif()
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if (NOT NO_GCD AND APPLE)
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set(GCD_FOUND 1)
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endif()
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find_package(Maya 201200)
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# Warn about missing dependencies that will cause parts of OpenSubdiv to be
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# disabled. Also, add preprocessor defines that can be used in the source
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# code to determine if a specific dependency is present or not.
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if(GCD_FOUND)
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add_definitions( -DOPENSUBDIV_HAS_GCD )
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endif()
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if(OPENMP_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_OPENMP
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${OpenMP_CXX_FLAGS}
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)
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else()
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message(WARNING
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"OpenMP was not found : support for OMP parallel compute kernels "
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"will be diabled in Osd. If your compiler supports OpenMP "
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"directives, please refer to the FindOpenMP.cmake shared module "
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"in your cmake installation.")
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endif()
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if(GLFW_FOUND AND (GLFW_VERSION VERSION_EQUAL 3.0 OR GLFW_VERSION VERSION_GREATER 3.0))
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add_definitions( -DGLFW_VERSION_3 )
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endif()
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# note : (GLSL transform feedback kernels require GL 4.2)
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if(GLEW_FOUND AND OPENGL_4_2_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
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)
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else()
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message(WARNING
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"OpenGL 4.2 was not found : support for GLSL transform feedback kernels "
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"will be disabled in Osd. If you have an OpenGL SDK installed "
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"(version 4.2 or above), please refer to the FindOpenGL.cmake "
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"shared module in your cmake installation.")
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endif()
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# note : (GLSL compute shader kernels require GL 4.3)
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if(GLEW_FOUND AND OPENGL_4_3_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_GLSL_COMPUTE
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)
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else()
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message(WARNING
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"OpenGL 4.3 was not found : support for GLSL compute shader kernels "
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"will be disabled in Osd. If you have an OpenGL SDK installed "
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"(version 4.3 or above), please refer to the FindOpenGL.cmake "
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"shared module in your cmake installation.")
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endif()
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if(OPENGLES_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_OPENGLES
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)
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endif()
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if(OPENCL_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_OPENCL
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)
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else()
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message(WARNING
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"OpenCL was not found : support for OpenCL parallel compute kernels "
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"will be disabled in Osd. If you have the OpenCL SDK installed, "
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"please refer to the FindOpenCL.cmake in ${PROJECT_SOURCE_DIR}/cmake.")
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endif()
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if(CUDA_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_CUDA
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)
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else()
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message(WARNING
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"CUDA was not found : support for CUDA parallel compute kernels "
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"will be disabled in Osd. If you have the CUDA SDK installed, please "
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"refer to the FindCUDA.cmake shared module in your cmake installation.")
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endif()
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if(PTEX_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_PTEX
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)
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else()
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message(WARNING
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"Ptex was not found : the OpenSubdiv Ptex example will not be "
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"available. If you do have Ptex installed and see this message, "
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"please add your Ptex path to FindPTex.cmake in "
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"${PROJECT_SOURCE_DIR}/cmake or set it through the PTEX_LOCATION "
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"cmake command line argument or environment variable."
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)
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endif()
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if(MAYA_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_MAYA
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)
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else()
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message(WARNING
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"Maya was not found : the OpenSubdiv mayaViwer plugin will not be "
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"available. If you do have Maya installed and see this message, "
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"please add your Maya path to FindMaya.cmake in "
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"${PROJECT_SOURCE_DIR}/cmake or set it through the MAYA_LOCATION "
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"cmake command line argument or environment variable."
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)
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endif()
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if(PYTHONINTERP_FOUND AND SWIG_FOUND)
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message(STATUS "Python and SWIG found. Looking for numpy...")
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execute_process(
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COMMAND
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${PYTHON_EXECUTABLE} -c "import numpy; print numpy.get_include()"
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OUTPUT_VARIABLE NUMPY_INCLUDE_PATH
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RESULT_VARIABLE NUMPY_ERR
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(NUMPY_ERR)
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message(WARNING "Unable to import numpy.")
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else()
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message(STATUS "Numpy package has been located.")
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set(PYCMD ${PYTHON_EXECUTABLE} setup.py build )
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list(APPEND PYCMD --osddir=${LIBRARY_OUTPUT_PATH} )
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list(APPEND PYCMD --build-platlib=${PROJECT_BINARY_DIR}/python )
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list(APPEND PYCMD --build-temp=${PROJECT_BINARY_DIR}/temp )
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# grab all compiler definitions and add '-D'
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get_directory_property( TMP DIRECTORY ${CMAKE_SOURCE_DIR} COMPILE_DEFINITIONS )
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foreach(FLAG ${TMP})
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list(APPEND SWIG_COMPILE_FLAGS "-D${FLAG}")
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endforeach()
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# append platform specific compiler flags
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list(APPEND SWIG_COMPILE_FLAGS ${OSD_COMPILER_FLAGS})
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list(APPEND PYCMD --cxxflags="${SWIG_COMPILE_FLAGS}" )
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# add Swig -builtin optimization build flag
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if(SWIG_VERSION VERSION_GREATER 2.0.4)
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list(APPEND SWIG_OPTS "-builtin")
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endif()
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list(APPEND PYCMD --swigopts="${SWIG_OPTS}" )
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add_custom_command(
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OUTPUT ${PROJECT_BINARY_DIR}/python/osd
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COMMAND ${PYCMD}
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WORKING_DIRECTORY ../python
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DEPENDS osd_static_cpu osd_dynamic_cpu
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COMMENT "Building Python bindings with distutils"
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)
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add_custom_target(python ALL
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DEPENDS ${PROJECT_BINARY_DIR}/python/osd
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)
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install(CODE "execute_process(
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WORKING_DIRECTORY ../python
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COMMAND ${PYCMD} install --user)"
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)
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endif()
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else()
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message(WARNING
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"Python / Swig not found : pythong bindings and examples will no be "
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"available. If you do have Python and Swig installed and see this "
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"message, please check the default FindPython.cmake module."
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)
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endif()
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# Link examples & regressions dynamically against Osd
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set( OSD_LINK_TARGET osd_dynamic_cpu osd_dynamic_gpu )
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if (WIN32)
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add_definitions(
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# Link against the static version of GLEW.
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-DGLEW_STATIC
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)
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# Link examples & regressions statically against Osd for
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# Windows until all the kinks can be worked out.
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set( OSD_LINK_TARGET osd_static_cpu osd_static_gpu )
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if (DXSDK_FOUND)
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add_definitions(
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-DOPENSUBDIV_HAS_DX11SDK
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)
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else()
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message(WARNING
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"DirectX11 SDK was not found. "
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"If you do have DXSDK installed and see this message, "
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"please add your sdk path to FindDirectX.cmake in "
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"${PROJECT_SOURCE_DIR}/cmake or set it through the "
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"DXSDK_LOCATION cmake command line argument or "
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"environment variable."
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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# General-use macros
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# Macro for adding a cuda executable if cuda is found and a regular
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# executable otherwise.
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macro(_add_possibly_cuda_executable target)
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if(CUDA_FOUND)
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cuda_add_executable(${target} ${ARGN})
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else()
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add_executable(${target} ${ARGN})
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endif()
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endmacro()
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# Macro for adding a cuda library if cuda is found and a regular
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# library otherwise.
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macro(_add_possibly_cuda_library target)
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if(CUDA_FOUND)
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cuda_add_library(${target} ${ARGN})
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else()
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add_library(${target} ${ARGN})
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endif()
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endmacro()
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# Macro for adding a (potentially cuda) executable.
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macro(_add_glfw_executable target)
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_add_possibly_cuda_executable(${target} ${ARGN})
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if(WIN32)
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# Windows needs some of its dependency dll's copied into the same
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# directory as the executable.
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set( LIBRARIES ${GLFW_LIBRARIES})
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foreach (LIB ${LIBRARIES} )
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string(REPLACE ".lib" ".dll" DLL ${LIB})
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string(REPLACE ".LIB" ".DLL" DLL ${DLL})
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add_custom_command(
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TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${DLL}
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$<TARGET_FILE_DIR:${target}>
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)
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endforeach()
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endif()
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endmacro()
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#-------------------------------------------------------------------------------
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# Build targets
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add_subdirectory(opensubdiv)
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if(NOT ANDROID AND NOT IOS) # XXXdyu
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add_subdirectory(regression)
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endif()
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add_subdirectory(examples)
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if (DOXYGEN_FOUND)
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add_subdirectory(documentation)
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endif()
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