mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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126 lines
5.0 KiB
C++
126 lines
5.0 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_SDC_OPTIONS_H
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#define OPENSUBDIV3_SDC_OPTIONS_H
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#include "../version.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Sdc {
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///
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/// \brief All supported options applying to subdivision scheme.
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///
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/// The Options class contains all supported options that can be applied to a
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/// subdivision scheme to affect the shape of the limit surface. These differ from
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/// approximations that may be applied at a higher level, i.e. options to limit the
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/// level of feature adaptive subdivision, options to ignore fractional creasing,
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/// or creasing entirely, etc. These options define the shape of a particular
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/// limit surface, including the "shape" of primitive variable data associated with
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/// it.
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///
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/// The intent is that these sets of options be defined at a high-level and
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/// propagated into the lowest-level computation in support of each subdivision
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/// scheme. Ideally it remains a set of bit-fields (essentially an int) and so
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/// remains light weight and easily passed around by value.
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///
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class Options {
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public:
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enum VtxBoundaryInterpolation {
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VTX_BOUNDARY_NONE = 0, ///< do not interpolate boundaries
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VTX_BOUNDARY_EDGE_ONLY, ///< sharpen edges
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VTX_BOUNDARY_EDGE_AND_CORNER ///< sharpen edges and corners
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};
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enum FVarLinearInterpolation {
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FVAR_LINEAR_NONE = 0, ///< smooth everywhere ("edge only")
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FVAR_LINEAR_CORNERS_ONLY, ///< sharpen corners only
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FVAR_LINEAR_CORNERS_PLUS1, ///< ("edge corner")
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FVAR_LINEAR_CORNERS_PLUS2, ///< ("edge and corner + propagate corner")
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FVAR_LINEAR_BOUNDARIES, ///< sharpen all boundaries ("always sharp")
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FVAR_LINEAR_ALL ///< bilinear interpolation ("bilinear")
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};
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enum CreasingMethod {
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CREASE_UNIFORM = 0, ///< Catmark rule
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CREASE_CHAIKIN ///< Chaikin rule
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};
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enum TriangleSubdivision {
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TRI_SUB_CATMARK = 0, ///< Catmark weights (Catmark scheme only)
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TRI_SUB_SMOOTH ///< "smooth triangle" weights (Catmark scheme only)
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};
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public:
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Options() : _vtxBoundInterp(VTX_BOUNDARY_NONE),
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_fvarLinInterp(FVAR_LINEAR_ALL),
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_creasingMethod(CREASE_UNIFORM),
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_triangleSub(TRI_SUB_CATMARK) { }
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//
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// Trivial get/set methods:
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//
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/// \brief Set vertex boundary interpolation rule
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VtxBoundaryInterpolation GetVtxBoundaryInterpolation() const { return (VtxBoundaryInterpolation) _vtxBoundInterp; }
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/// \brief Get vertex boundary interpolation rule
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void SetVtxBoundaryInterpolation(VtxBoundaryInterpolation b) { _vtxBoundInterp = b; }
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/// \brief Get face-varying interpolation rule
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FVarLinearInterpolation GetFVarLinearInterpolation() const { return (FVarLinearInterpolation) _fvarLinInterp; }
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/// \brief Set face-varying interpolation rule
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void SetFVarLinearInterpolation(FVarLinearInterpolation b) { _fvarLinInterp = b; }
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/// \brief Get edge crease rule
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CreasingMethod GetCreasingMethod() const { return (CreasingMethod) _creasingMethod; }
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/// \brief Set edge crease rule
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void SetCreasingMethod(CreasingMethod c) { _creasingMethod = c; }
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/// \brief Get triangle subdivsion weights rule (Catmark scheme only !)
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TriangleSubdivision GetTriangleSubdivision() const { return (TriangleSubdivision) _triangleSub; }
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/// \brief Set triangle subdivsion weights rule (Catmark scheme only !)
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void SetTriangleSubdivision(TriangleSubdivision t) { _triangleSub = t; }
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private:
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// Bitfield members:
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unsigned int _vtxBoundInterp : 2,
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_fvarLinInterp : 3,
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_creasingMethod : 2,
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_triangleSub : 2;
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};
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} // end namespace sdc
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_SDC_OPTIONS_H */
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