OpenSubdiv/opensubdiv/sdc/options.h

126 lines
5.0 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_SDC_OPTIONS_H
#define OPENSUBDIV3_SDC_OPTIONS_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Sdc {
///
/// \brief All supported options applying to subdivision scheme.
///
/// The Options class contains all supported options that can be applied to a
/// subdivision scheme to affect the shape of the limit surface. These differ from
/// approximations that may be applied at a higher level, i.e. options to limit the
/// level of feature adaptive subdivision, options to ignore fractional creasing,
/// or creasing entirely, etc. These options define the shape of a particular
/// limit surface, including the "shape" of primitive variable data associated with
/// it.
///
/// The intent is that these sets of options be defined at a high-level and
/// propagated into the lowest-level computation in support of each subdivision
/// scheme. Ideally it remains a set of bit-fields (essentially an int) and so
/// remains light weight and easily passed around by value.
///
class Options {
public:
enum VtxBoundaryInterpolation {
VTX_BOUNDARY_NONE = 0, ///< do not interpolate boundaries
VTX_BOUNDARY_EDGE_ONLY, ///< sharpen edges
VTX_BOUNDARY_EDGE_AND_CORNER ///< sharpen edges and corners
};
enum FVarLinearInterpolation {
FVAR_LINEAR_NONE = 0, ///< smooth everywhere ("edge only")
FVAR_LINEAR_CORNERS_ONLY, ///< sharpen corners only
FVAR_LINEAR_CORNERS_PLUS1, ///< ("edge corner")
FVAR_LINEAR_CORNERS_PLUS2, ///< ("edge and corner + propagate corner")
FVAR_LINEAR_BOUNDARIES, ///< sharpen all boundaries ("always sharp")
FVAR_LINEAR_ALL ///< bilinear interpolation ("bilinear")
};
enum CreasingMethod {
CREASE_UNIFORM = 0, ///< Catmark rule
CREASE_CHAIKIN ///< Chaikin rule
};
enum TriangleSubdivision {
TRI_SUB_CATMARK = 0, ///< Catmark weights (Catmark scheme only)
TRI_SUB_SMOOTH ///< "smooth triangle" weights (Catmark scheme only)
};
public:
Options() : _vtxBoundInterp(VTX_BOUNDARY_NONE),
_fvarLinInterp(FVAR_LINEAR_ALL),
_creasingMethod(CREASE_UNIFORM),
_triangleSub(TRI_SUB_CATMARK) { }
//
// Trivial get/set methods:
//
/// \brief Set vertex boundary interpolation rule
VtxBoundaryInterpolation GetVtxBoundaryInterpolation() const { return (VtxBoundaryInterpolation) _vtxBoundInterp; }
/// \brief Get vertex boundary interpolation rule
void SetVtxBoundaryInterpolation(VtxBoundaryInterpolation b) { _vtxBoundInterp = b; }
/// \brief Get face-varying interpolation rule
FVarLinearInterpolation GetFVarLinearInterpolation() const { return (FVarLinearInterpolation) _fvarLinInterp; }
/// \brief Set face-varying interpolation rule
void SetFVarLinearInterpolation(FVarLinearInterpolation b) { _fvarLinInterp = b; }
/// \brief Get edge crease rule
CreasingMethod GetCreasingMethod() const { return (CreasingMethod) _creasingMethod; }
/// \brief Set edge crease rule
void SetCreasingMethod(CreasingMethod c) { _creasingMethod = c; }
/// \brief Get triangle subdivsion weights rule (Catmark scheme only !)
TriangleSubdivision GetTriangleSubdivision() const { return (TriangleSubdivision) _triangleSub; }
/// \brief Set triangle subdivsion weights rule (Catmark scheme only !)
void SetTriangleSubdivision(TriangleSubdivision t) { _triangleSub = t; }
private:
// Bitfield members:
unsigned int _vtxBoundInterp : 2,
_fvarLinInterp : 3,
_creasingMethod : 2,
_triangleSub : 2;
};
} // end namespace sdc
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_SDC_OPTIONS_H */