mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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194 lines
5.6 KiB
C++
194 lines
5.6 KiB
C++
//
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// Copyright 2021 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include <string>
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#include <vector>
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#include <cstdio>
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#include <cmath>
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#include <cassert>
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// Utilities local to this tutorial:
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namespace tutorial {
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//
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// Simple class to write vertex positions, normals and faces to a
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// specified Obj file:
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//
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class ObjWriter {
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public:
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ObjWriter(std::string const &filename = 0);
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~ObjWriter();
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int GetNumVertices() const { return _numVertices; }
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int GetNumFaces() const { return _numFaces; }
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void WriteVertexPositions(std::vector<float> const & p, int size = 3);
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void WriteVertexNormals(std::vector<float> const & du,
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std::vector<float> const & dv);
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void WriteVertexUVs(std::vector<float> const & uv);
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void WriteFaces(std::vector<int> const & faceVertices, int faceSize,
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bool writeNormalIndices = false,
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bool writeUVIndices = false);
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void WriteGroupName(char const * prefix, int index);
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private:
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void getNormal(float N[3], float const du[3], float const dv[3]) const;
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private:
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std::string _filename;
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FILE * _fptr;
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int _numVertices;
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int _numNormals;
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int _numUVs;
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int _numFaces;
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};
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//
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// Definitions ObjWriter methods:
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//
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ObjWriter::ObjWriter(std::string const &filename) :
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_fptr(0), _numVertices(0), _numNormals(0), _numUVs(0), _numFaces(0) {
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if (filename != std::string()) {
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_fptr = fopen(filename.c_str(), "w");
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if (_fptr == 0) {
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fprintf(stderr, "Error: ObjWriter cannot open Obj file '%s'\n",
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filename.c_str());
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}
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}
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if (_fptr == 0) _fptr = stdout;
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}
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ObjWriter::~ObjWriter() {
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if (_fptr != stdout) fclose(_fptr);
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}
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void
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ObjWriter::WriteVertexPositions(std::vector<float> const & pos, int dim) {
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assert(dim >= 2);
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int numNewVerts = (int)pos.size() / dim;
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float const * P = pos.data();
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for (int i = 0; i < numNewVerts; ++i, P += dim) {
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if (dim == 2) {
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fprintf(_fptr, "v %f %f 0.0\n", P[0], P[1]);
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} else {
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fprintf(_fptr, "v %f %f %f\n", P[0], P[1], P[2]);
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}
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}
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_numVertices += numNewVerts;
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}
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void
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ObjWriter::getNormal(float N[3], float const du[3], float const dv[3]) const {
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N[0] = du[1] * dv[2] - du[2] * dv[1];
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N[1] = du[2] * dv[0] - du[0] * dv[2];
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N[2] = du[0] * dv[1] - du[1] * dv[0];
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float lenSqrd = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
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if (lenSqrd <= 0.0f) {
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N[0] = 0.0f;
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N[1] = 0.0f;
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N[2] = 0.0f;
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} else {
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float lenInv = 1.0f / std::sqrt(lenSqrd);
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N[0] *= lenInv;
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N[1] *= lenInv;
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N[2] *= lenInv;
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}
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}
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void
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ObjWriter::WriteVertexNormals(std::vector<float> const & du,
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std::vector<float> const & dv) {
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assert(du.size() == dv.size());
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int numNewNormals = (int)du.size() / 3;
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float const * dPdu = &du[0];
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float const * dPdv = &dv[0];
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for (int i = 0; i < numNewNormals; ++i, dPdu += 3, dPdv += 3) {
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float N[3];
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getNormal(N, dPdu, dPdv);
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fprintf(_fptr, "vn %f %f %f\n", N[0], N[1], N[2]);
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}
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_numNormals += numNewNormals;
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}
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void
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ObjWriter::WriteVertexUVs(std::vector<float> const & uv) {
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int numNewUVs = (int)uv.size() / 2;
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for (int i = 0; i < numNewUVs; ++i) {
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fprintf(_fptr, "vt %f %f\n", uv[i*2], uv[i*2+1]);
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}
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_numUVs += numNewUVs;
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}
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void
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ObjWriter::WriteFaces(std::vector<int> const & faceVertices, int faceSize,
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bool includeNormalIndices, bool includeUVIndices) {
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int numNewFaces = (int)faceVertices.size() / faceSize;
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int const * v = &faceVertices[0];
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for (int i = 0; i < numNewFaces; ++i, v += faceSize) {
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fprintf(_fptr, "f ");
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for (int j = 0; j < faceSize; ++j) {
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if (v[j] >= 0) {
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// Remember Obj indices start with 1:
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int vIndex = 1 + v[j];
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if (includeNormalIndices && includeUVIndices) {
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fprintf(_fptr, " %d/%d/%d", vIndex, vIndex, vIndex);
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} else if (includeNormalIndices) {
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fprintf(_fptr, " %d//%d", vIndex, vIndex);
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} else if (includeUVIndices) {
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fprintf(_fptr, " %d/%d", vIndex, vIndex);
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} else {
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fprintf(_fptr, " %d", vIndex);
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}
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}
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}
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fprintf(_fptr, "\n");
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}
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_numFaces += numNewFaces;
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}
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void
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ObjWriter::WriteGroupName(char const * prefix, int index) {
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fprintf(_fptr, "g %s%d\n", prefix ? prefix : "", index);
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}
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} // end namespace
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