OpenSubdiv/tutorials/bfr/tutorial_2_2/objWriter.h
2022-08-02 20:40:48 -07:00

194 lines
5.6 KiB
C++

//
// Copyright 2021 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include <string>
#include <vector>
#include <cstdio>
#include <cmath>
#include <cassert>
// Utilities local to this tutorial:
namespace tutorial {
//
// Simple class to write vertex positions, normals and faces to a
// specified Obj file:
//
class ObjWriter {
public:
ObjWriter(std::string const &filename = 0);
~ObjWriter();
int GetNumVertices() const { return _numVertices; }
int GetNumFaces() const { return _numFaces; }
void WriteVertexPositions(std::vector<float> const & p, int size = 3);
void WriteVertexNormals(std::vector<float> const & du,
std::vector<float> const & dv);
void WriteVertexUVs(std::vector<float> const & uv);
void WriteFaces(std::vector<int> const & faceVertices, int faceSize,
bool writeNormalIndices = false,
bool writeUVIndices = false);
void WriteGroupName(char const * prefix, int index);
private:
void getNormal(float N[3], float const du[3], float const dv[3]) const;
private:
std::string _filename;
FILE * _fptr;
int _numVertices;
int _numNormals;
int _numUVs;
int _numFaces;
};
//
// Definitions ObjWriter methods:
//
ObjWriter::ObjWriter(std::string const &filename) :
_fptr(0), _numVertices(0), _numNormals(0), _numUVs(0), _numFaces(0) {
if (filename != std::string()) {
_fptr = fopen(filename.c_str(), "w");
if (_fptr == 0) {
fprintf(stderr, "Error: ObjWriter cannot open Obj file '%s'\n",
filename.c_str());
}
}
if (_fptr == 0) _fptr = stdout;
}
ObjWriter::~ObjWriter() {
if (_fptr != stdout) fclose(_fptr);
}
void
ObjWriter::WriteVertexPositions(std::vector<float> const & pos, int dim) {
assert(dim >= 2);
int numNewVerts = (int)pos.size() / dim;
float const * P = pos.data();
for (int i = 0; i < numNewVerts; ++i, P += dim) {
if (dim == 2) {
fprintf(_fptr, "v %f %f 0.0\n", P[0], P[1]);
} else {
fprintf(_fptr, "v %f %f %f\n", P[0], P[1], P[2]);
}
}
_numVertices += numNewVerts;
}
void
ObjWriter::getNormal(float N[3], float const du[3], float const dv[3]) const {
N[0] = du[1] * dv[2] - du[2] * dv[1];
N[1] = du[2] * dv[0] - du[0] * dv[2];
N[2] = du[0] * dv[1] - du[1] * dv[0];
float lenSqrd = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
if (lenSqrd <= 0.0f) {
N[0] = 0.0f;
N[1] = 0.0f;
N[2] = 0.0f;
} else {
float lenInv = 1.0f / std::sqrt(lenSqrd);
N[0] *= lenInv;
N[1] *= lenInv;
N[2] *= lenInv;
}
}
void
ObjWriter::WriteVertexNormals(std::vector<float> const & du,
std::vector<float> const & dv) {
assert(du.size() == dv.size());
int numNewNormals = (int)du.size() / 3;
float const * dPdu = &du[0];
float const * dPdv = &dv[0];
for (int i = 0; i < numNewNormals; ++i, dPdu += 3, dPdv += 3) {
float N[3];
getNormal(N, dPdu, dPdv);
fprintf(_fptr, "vn %f %f %f\n", N[0], N[1], N[2]);
}
_numNormals += numNewNormals;
}
void
ObjWriter::WriteVertexUVs(std::vector<float> const & uv) {
int numNewUVs = (int)uv.size() / 2;
for (int i = 0; i < numNewUVs; ++i) {
fprintf(_fptr, "vt %f %f\n", uv[i*2], uv[i*2+1]);
}
_numUVs += numNewUVs;
}
void
ObjWriter::WriteFaces(std::vector<int> const & faceVertices, int faceSize,
bool includeNormalIndices, bool includeUVIndices) {
int numNewFaces = (int)faceVertices.size() / faceSize;
int const * v = &faceVertices[0];
for (int i = 0; i < numNewFaces; ++i, v += faceSize) {
fprintf(_fptr, "f ");
for (int j = 0; j < faceSize; ++j) {
if (v[j] >= 0) {
// Remember Obj indices start with 1:
int vIndex = 1 + v[j];
if (includeNormalIndices && includeUVIndices) {
fprintf(_fptr, " %d/%d/%d", vIndex, vIndex, vIndex);
} else if (includeNormalIndices) {
fprintf(_fptr, " %d//%d", vIndex, vIndex);
} else if (includeUVIndices) {
fprintf(_fptr, " %d/%d", vIndex, vIndex);
} else {
fprintf(_fptr, " %d", vIndex);
}
}
}
fprintf(_fptr, "\n");
}
_numFaces += numNewFaces;
}
void
ObjWriter::WriteGroupName(char const * prefix, int index) {
fprintf(_fptr, "g %s%d\n", prefix ? prefix : "", index);
}
} // end namespace