mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 00:00:07 +00:00
28f2574bc5
This introduces an internal glLoader library which allows most of the implementation to be agnostic about the implementation of the GL loading library. Specifically, this removes references to the GLEW headers and libraries from the rest of the source code and build system.
348 lines
11 KiB
CMake
348 lines
11 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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if (NOT NO_LIB)
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#---------------------------------------------------------------------------
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include_directories(
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"${PROJECT_SOURCE_DIR}/opensubdiv"
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)
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#---------------------------------------------------------------------------
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# platform dependent tweaks
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if(APPLE OR UNIX)
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set(PLATFORM_COMPILE_FLAGS -fPIC)
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elseif(WIN32)
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endif()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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#---------------------------------------------------------------------------
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if( OPENMP_FOUND )
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_CPU_LIBRARIES gomp)
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endif()
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endif()
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if( TBB_FOUND )
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include_directories("${TBB_INCLUDE_DIR}")
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list(APPEND PLATFORM_CPU_LIBRARIES
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${TBB_LIBRARIES}
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)
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endif()
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if(OPENGL_FOUND OR OPENCL_FOUND OR DXSDK_FOUND OR METAL_FOUND)
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add_subdirectory(tools/stringify)
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endif()
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if( OPENGL_FOUND )
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include_directories(${OPENGL_LOADER_INCLUDE_DIRS})
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENGL_LOADER_LIBRARIES}
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)
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elseif( OPENGLES_FOUND )
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include_directories("${OPENGLES_INCLUDE_DIR}")
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENGLES_LIBRARIES}
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)
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endif()
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if( DXSDK_FOUND )
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include_directories( "${DXSDK_INCLUDE_DIR}" )
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list(APPEND PLATFORM_GPU_LIBRARIES
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${DXSDK_LIBRARIES}
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)
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endif()
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if( METAL_FOUND )
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include_directories( "${METAL_INCLUDE_DIR}" )
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list(APPEND PLATFORM_GPU_LIBRARIES
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${METAL_LIBRARIES}
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)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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endif()
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if ( OPENCL_FOUND )
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include_directories( "${OPENCL_INCLUDE_DIRS}" )
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list(APPEND PLATFORM_GPU_LIBRARIES
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${OPENCL_LIBRARIES}
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)
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endif()
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if( CUDA_FOUND )
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include_directories( "${CUDA_INCLUDE_DIRS}" )
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endif()
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#---------------------------------------------------------------------------
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add_subdirectory(hbr)
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add_subdirectory(sdc)
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add_subdirectory(vtr)
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add_subdirectory(far)
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add_subdirectory(osd)
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#---------------------------------------------------------------------------
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install( FILES version.h
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DESTINATION
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"${CMAKE_INCDIR_BASE}"
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PERMISSIONS
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OWNER_READ
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GROUP_READ
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WORLD_READ )
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#---------------------------------------------------------------------------
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# Build static libs ------------------------------------
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add_library(osd_static_cpu
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STATIC
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version.cpp
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:osd_cpu_obj>
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)
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set_target_properties(osd_static_cpu
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PROPERTIES
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OUTPUT_NAME osdCPU
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CLEAN_DIRECT_OUTPUT 1
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FOLDER "opensubdiv"
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)
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target_link_libraries(osd_static_cpu
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${PLATFORM_CPU_LIBRARIES}
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)
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install( TARGETS osd_static_cpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
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if( OSD_GPU )
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# this macro uses FindCUDA.cmake to compile .cu kernel files
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# the target then adds the other obj dependencies and include files
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osd_add_possibly_cuda_library(osd_static_gpu "opensubdiv"
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STATIC
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version.cpp
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$<TARGET_OBJECTS:osd_gpu_obj>
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${CUDA_KERNEL_FILES}
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)
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set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_static_gpu
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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install( TARGETS osd_static_gpu DESTINATION "${CMAKE_LIBDIR_BASE}" )
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endif()
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# Build dynamic libs ----------------------------------
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if (NOT WIN32 AND NOT IOS)
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# generate dynamic-link targets
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#---------------------------------------------------
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add_library(osd_dynamic_cpu
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SHARED
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version.cpp
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:osd_cpu_obj>
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)
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if (NOT ANDROID)
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set_target_properties(osd_dynamic_cpu
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PROPERTIES
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OUTPUT_NAME osdCPU
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CLEAN_DIRECT_OUTPUT 1
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SOVERSION ${OSD_SONAME}
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)
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else()
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set_target_properties(osd_dynamic_cpu
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PROPERTIES
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OUTPUT_NAME osdCPU
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CLEAN_DIRECT_OUTPUT 1
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)
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endif()
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target_link_libraries(osd_dynamic_cpu
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${PLATFORM_CPU_LIBRARIES}
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)
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install( TARGETS osd_dynamic_cpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
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#---------------------------------------------------
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if( OSD_GPU )
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osd_add_possibly_cuda_library(osd_dynamic_gpu "opensubdiv"
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SHARED
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version.cpp
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$<TARGET_OBJECTS:osd_gpu_obj>
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${CUDA_KERNEL_FILES}
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)
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if (NOT ANDROID)
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set_target_properties(osd_dynamic_gpu
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PROPERTIES
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OUTPUT_NAME osdGPU
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CLEAN_DIRECT_OUTPUT 1
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SOVERSION ${OSD_SONAME}
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)
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else()
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set_target_properties(osd_dynamic_gpu
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PROPERTIES
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OUTPUT_NAME osdGPU
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CLEAN_DIRECT_OUTPUT 1
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)
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endif()
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target_link_libraries(osd_dynamic_gpu
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osd_dynamic_cpu
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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install( TARGETS osd_dynamic_gpu LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}" )
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endif()
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endif()
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# Build frameworks ----------------------------------
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if(APPLE)
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get_directory_property(OSD_HEADER_FILES DIRECTORY ${CMAKE_SOURCE_DIR}/opensubdiv/osd DEFINITION PUBLIC_HEADER_FILES)
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get_directory_property(FAR_HEADER_FILES DIRECTORY ${CMAKE_SOURCE_DIR}/opensubdiv/far DEFINITION PUBLIC_HEADER_FILES)
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get_directory_property(SDC_HEADER_FILES DIRECTORY ${CMAKE_SOURCE_DIR}/opensubdiv/sdc DEFINITION PUBLIC_HEADER_FILES)
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get_directory_property(HBR_HEADER_FILES DIRECTORY ${CMAKE_SOURCE_DIR}/opensubdiv/hbr DEFINITION PUBLIC_HEADER_FILES)
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get_directory_property(VTR_HEADER_FILES DIRECTORY ${CMAKE_SOURCE_DIR}/opensubdiv/vtr DEFINITION PUBLIC_HEADER_FILES)
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foreach(file ${OSD_HEADER_FILES})
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list(APPEND PUBLIC_HEADER_FILES "osd/${file}")
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endforeach(file)
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foreach(file ${FAR_HEADER_FILES})
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list(APPEND PUBLIC_HEADER_FILES "far/${file}")
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endforeach(file)
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foreach(file ${SDC_HEADER_FILES})
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list(APPEND PUBLIC_HEADER_FILES "sdc/${file}")
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endforeach(file)
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foreach(file ${HBR_HEADER_FILES})
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list(APPEND PUBLIC_HEADER_FILES "hbr/${file}")
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endforeach(file)
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foreach(file ${VTR_HEADER_FILES})
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list(APPEND PUBLIC_HEADER_FILES "vtr/${file}")
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endforeach(file)
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list(APPEND PUBLIC_HEADER_FILES "version.h")
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#static framework
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add_library(osd_static_framework
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STATIC
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version.cpp
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:osd_cpu_obj>
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$<TARGET_OBJECTS:osd_gpu_obj>
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)
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set_target_properties(
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osd_static_framework
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PROPERTIES
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FRAMEWORK true
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INSTALL_NAME_DIR "@rpath/OpenSubdiv.framework/OpenSubdiv"
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INSTALL_RPATH "@executable_path/Frameworks;@loader_path/Frameworks"
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OUTPUT_NAME OpenSubdiv
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CLEAN_DIRECT_OUTPUT true
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)
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target_link_libraries(osd_static_framework
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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install( TARGETS osd_static_framework
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LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}"
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FRAMEWORK DESTINATION "${CMAKE_LIBDIR_BASE}"
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PUBLIC_HEADER DESTINATION "${CMAKE_INCDIR_BASE}"
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ARCHIVE DESTINATION "${CMAKE_LIBDIR_BASE}")
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#shared framework
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add_library(osd_dynamic_framework
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SHARED
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version.cpp
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:osd_cpu_obj>
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$<TARGET_OBJECTS:osd_gpu_obj>
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)
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set_target_properties(
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osd_dynamic_framework
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PROPERTIES
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RPATH true
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FRAMEWORK true
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INSTALL_NAME_DIR "@rpath/OpenSubdiv.framework/OpenSubdiv"
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INSTALL_RPATH "@executable_path/Frameworks;@loader_path/Frameworks"
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OUTPUT_NAME OpenSubdiv
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CLEAN_DIRECT_OUTPUT true
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)
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target_link_libraries(osd_dynamic_framework
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${PLATFORM_CPU_LIBRARIES} ${PLATFORM_GPU_LIBRARIES}
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)
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install( TARGETS osd_dynamic_framework
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FRAMEWORK DESTINATION "${CMAKE_LIBDIR_BASE}"
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LIBRARY DESTINATION "${CMAKE_LIBDIR_BASE}"
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PUBLIC_HEADER DESTINATION "${CMAKE_INCDIR_BASE}"
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PRIVATE_HEADER DESTINATION "${CMAKE_INCDIR_BASE}"
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)
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foreach(file ${PUBLIC_HEADER_FILES})
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add_custom_command(TARGET osd_dynamic_framework POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/opensubdiv/${file}" "$<TARGET_FILE_DIR:osd_dynamic_framework>/Headers/${file}"
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)
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endforeach(file)
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add_custom_command(TARGET osd_dynamic_framework POST_BUILD
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COMMAND ln -sf "Versions/Current/Headers" "$<TARGET_FILE_DIR:osd_dynamic_framework>/../../Headers"
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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