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https://github.com/PixarAnimationStudios/OpenSubdiv
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Adding a page to link to videos, tutorials, blogs...
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86 lines
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License
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and the following modification to it: Section 6 Trademarks.
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deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the
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trade names, trademarks, service marks, or product names of the
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Licensor and its affiliates, except as required for reproducing
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the content of the NOTICE file.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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either express or implied. See the License for the specific
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language governing permissions and limitations under the
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License.
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Additional Resources
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--------------------
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.. contents::
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:local:
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:backlinks: none
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----
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Tutorials
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=========
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Links
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=====
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`OpenSubdiv Github Repository <https://github.com/PixarAnimationStudios/OpenSubdiv>`__
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`OpenSubdiv with Mudbox and Maya <http://area.autodesk.com/blogs/craig/pixar--opensubdiv-with-mudbox-and-maya">`__
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Videos
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======
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**Open Subdivision Technology Review (2012)**
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*********************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/Y-3L9BOTEtw" frameborder="0" allowfullscreen></iframe>
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</center>
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**Autodesk User Group At Anaheim (2013)**
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*****************************************
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.. raw:: html
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<center>
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<iframe width="640" height="480" src="http://www.youtube.com/embed/9lFwFoCxysI" frameborder="0" allowfullscreen></iframe>
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</center>
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Bill Polson, Director of Industry Strategy at Pixar Animation Studios
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**Meet the Experts: The OpenSubdiv Project (2013)**
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***************************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/xFZazwvYc5o" frameborder="0" allowfullscreen></iframe>
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</center>
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Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer,
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Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation
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Studios' GPU team, as they show how real time display of subdivision
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surfaces helps artists be more productive, and how this code is open
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source and engineered for ease of integration.
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