mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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61 lines
1.7 KiB
ReStructuredText
61 lines
1.7 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License
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and the following modification to it: Section 6 Trademarks.
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deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the
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trade names, trademarks, service marks, or product names of the
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Licensor and its affiliates, except as required for reproducing
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the content of the NOTICE file.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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either express or implied. See the License for the specific
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language governing permissions and limitations under the
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License.
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Using OpenSubdiv
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----------------
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.. contents::
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:local:
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:backlinks: none
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Compiling & Linking
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===================
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Here are example commands for building an OpenSubdiv application on several architectures:
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**Linux**
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::
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g++ -I$OPENSUBDIV/include -c myapp.cpp
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g++ myapp.o -L$OPENSUBDIV/lib -losdCPU -losdGPU -o myapp
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**Mac OS-X**
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::
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g++ -I$OPENSUBDIV/include -c myapp.cpp
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g++ myapp.o -L$OPENSUBDIV/lib -losdCPU -losdGPU -o myapp
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install_name_tool -add_rpath $OPENSUBDIV/lib myapp
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(On 64-bit OS-X: add ``-m64`` after each ``g++``.)
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**Windows**
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::
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cl /nologo /MT /TP /DWIN32 /I"%OPENSUBDIV%\include" -c myapp.cpp
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link /nologo /out:myapp.exe /LIBPATH:"%OPENSUBDIV%\lib" libosdCPU.lib libosdGPU.lib myapp.obj
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