mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 08:50:06 +00:00
b66380ee52
Since unified shading work already removed subPatch info from Osd::PatchDescriptor, the difference between Far::PatchDescriptor and Osd::PatchDescriptor is just maxValence and numElements. They are used for legacy gregory patch drawing. Both maxValence and numElements are actually constant within a topology (drawContext). This change move maxValence to DrawContext and let client manage numElements, then we can eliminate Osd::PatchDescriptor and simply use Far::PatchDescritor instead. This is still an intermediate step toward further DrawRegistry refactoring. For the time being, adding EffectDesc struct to include maxValence and numValence to be maintained by the clients. They will be cleaned up later. The side benefit of this change is we no longer need to recompile regular b-spline shaders for the different max-valences.
1727 lines
55 KiB
C++
1727 lines
55 KiB
C++
//
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// Copyright 2014 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#if defined(__APPLE__)
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#define GLFW_INCLUDE_GL3
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#define GLFW_NO_GLU
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#else
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#include <stdlib.h>
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#include <GL/glew.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#endif
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#include <GLFW/glfw3.h>
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GLFWwindow* g_window=0;
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GLFWmonitor* g_primary=0;
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#include <osd/glDrawContext.h>
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#include <osd/glDrawRegistry.h>
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#include <osd/glMesh.h>
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#include <far/error.h>
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#include <far/stencilTables.h>
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#include <far/ptexIndices.h>
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#include <osd/mesh.h>
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#include <osd/glVertexBuffer.h>
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#include <osd/cpuGLVertexBuffer.h>
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#include <osd/cpuEvaluator.h>
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clGLVertexBuffer.h>
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#include <osd/clEvaluator.h>
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#include "../common/clDeviceContext.h"
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CLDeviceContext g_clDeviceContext;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaGLVertexBuffer.h>
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#include <osd/cudaEvaluator.h>
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#include "../common/cudaDeviceContext.h"
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CudaDeviceContext g_cudaDeviceContext;
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
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#include <osd/glXFBEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
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#include <osd/glComputeEvaluator.h>
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#endif
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#include <common/vtr_utils.h>
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#include <shapes/catmark_cube.h>
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#include <shapes/catmark_bishop.h>
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#include <shapes/catmark_pawn.h>
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#include <shapes/catmark_rook.h>
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/gl_hud.h"
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static const char *shaderSource =
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#include "shader.gen.h"
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;
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#include <cfloat>
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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using namespace OpenSubdiv;
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// ---------------------------------------------------------------------------
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class InstancesBase {
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public:
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virtual ~InstancesBase() {}
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virtual void UpdateVertexBuffer(int instance, std::vector<float> const &src) = 0;
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virtual void UpdateVaryingBuffer(int instance, std::vector<float> const &src) = 0;
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virtual GLuint BindVertexBuffer() = 0;
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virtual GLuint BindVaryingBuffer() = 0;
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Osd::VertexBufferDescriptor const &GetVertexDesc() const {
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return _vertexDesc;
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}
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Osd::VertexBufferDescriptor const &GetVaryingDesc() const {
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return _varyingDesc;
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}
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protected:
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InstancesBase(Osd::VertexBufferDescriptor const &vertexDesc,
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Osd::VertexBufferDescriptor const &varyingDesc,
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int numVertices) :
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_vertexDesc(vertexDesc),
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_varyingDesc(varyingDesc),
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_numVertices(numVertices) {
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}
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int getNumVertices() const { return _numVertices; }
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private:
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Osd::VertexBufferDescriptor _vertexDesc;
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Osd::VertexBufferDescriptor _varyingDesc;
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int _numVertices; // # of vertices of single instance
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};
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template <class VERTEX_BUFFER, class DEVICE_CONTEXT>
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class Instances : public InstancesBase {
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public:
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Instances(int numInstances,
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Osd::VertexBufferDescriptor const &vertexDesc,
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Osd::VertexBufferDescriptor const &varyingDesc,
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bool interleaved,
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int numVertices,
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DEVICE_CONTEXT *deviceContext) :
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InstancesBase(vertexDesc, varyingDesc, numVertices),
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_vertexBuffer(NULL), _varyingBuffer(NULL), _interleaved(interleaved),
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_deviceContext(deviceContext) {
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if (interleaved) {
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assert(vertexDesc.stride == varyingDesc.stride);
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_vertexBuffer = createVertexBuffer(
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vertexDesc.stride, numInstances * numVertices);
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} else {
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if (vertexDesc.stride > 0) {
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_vertexBuffer = createVertexBuffer(
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vertexDesc.stride, numInstances * numVertices);
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}
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if (varyingDesc.stride > 0) {
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_varyingBuffer = createVertexBuffer(
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varyingDesc.stride, numInstances * numVertices);
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}
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}
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}
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virtual ~Instances() {
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delete _vertexBuffer;
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delete _varyingBuffer;
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}
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virtual void UpdateVertexBuffer(int instance, std::vector<float> const &src) {
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updateVertexBuffer(_vertexBuffer, &src[0], instance * getNumVertices(),
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(int)src.size()/_vertexBuffer->GetNumElements());
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}
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virtual void UpdateVaryingBuffer(int instance, std::vector<float> const &src) {
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updateVertexBuffer(_varyingBuffer, &src[0], instance * getNumVertices(),
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(int)src.size()/_varyingBuffer->GetNumElements());
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}
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virtual GLuint BindVertexBuffer() {
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return _vertexBuffer->BindVBO();
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}
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virtual GLuint BindVaryingBuffer() {
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return _varyingBuffer->BindVBO();
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}
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VERTEX_BUFFER *createVertexBuffer(int numElements, int numVertices) {
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return VERTEX_BUFFER::Create(numElements, numVertices, _deviceContext);
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}
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void updateVertexBuffer(VERTEX_BUFFER *vertexBuffer,
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const float *src, int startVertex,
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int numVertices) {
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vertexBuffer->UpdateData(src, startVertex, numVertices, _deviceContext);
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}
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VERTEX_BUFFER *GetVertexBuffer() const { return _vertexBuffer; }
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VERTEX_BUFFER *GetVaryingBuffer() const { return _interleaved ? _vertexBuffer :_varyingBuffer; }
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private:
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VERTEX_BUFFER *_vertexBuffer;
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VERTEX_BUFFER *_varyingBuffer;
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bool _interleaved;
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DEVICE_CONTEXT *_deviceContext;
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};
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// ---------------------------------------------------------------------------
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class TopologyBase {
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public:
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virtual ~TopologyBase() {
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delete _drawContext;
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}
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virtual void Refine(InstancesBase *instance, int numInstances) = 0;
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virtual InstancesBase *CreateInstances(
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int numInstances,
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Osd::VertexBufferDescriptor const &vertexDesc,
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Osd::VertexBufferDescriptor const &varyingDesc,
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bool interleaved) = 0;
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virtual void UpdateVertexTexture(InstancesBase *instances) = 0;
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virtual void Synchronize() = 0;
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Osd::GLDrawContext *GetDrawContext() const {
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return _drawContext;
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}
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void SetRestPosition(std::vector<float> const &restPosition) {
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_restPosition = restPosition;
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}
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std::vector<float> const &GetRestPosition() const {
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return _restPosition;
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}
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int GetNumVertices() const { // total (control + refined)
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return _numVertices;
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}
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int GetNumControlVertices() const {
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return _numControlVertices;
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}
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protected:
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TopologyBase(Far::PatchTables const * patchTables) {
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_drawContext = Osd::GLDrawContext::Create(patchTables);
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}
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int _numVertices;
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int _numControlVertices;
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private:
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Osd::GLDrawContext *_drawContext;
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std::vector<float> _restPosition;
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};
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template <class EVALUATOR,
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class VERTEX_BUFFER,
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class STENCIL_TABLES,
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class DEVICE_CONTEXT=void>
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class Topology : public TopologyBase {
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public:
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typedef EVALUATOR Evaluator;
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typedef STENCIL_TABLES StencilTables;
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typedef DEVICE_CONTEXT DeviceContext;
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typedef Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
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Topology(Far::PatchTables const * patchTables,
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Far::StencilTables const * vertexStencils, //XXX: takes ownership
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Far::StencilTables const * varyingStencils,
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int numControlVertices,
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EvaluatorCache * evaluatorCache = NULL,
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DeviceContext * deviceContext = NULL)
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: TopologyBase(patchTables),
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_evaluatorCache(evaluatorCache),
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_deviceContext(deviceContext) {
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_numControlVertices = numControlVertices;
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_numVertices = numControlVertices + vertexStencils->GetNumStencils();
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_vertexStencils = Osd::convertToCompatibleStencilTables<StencilTables>(
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vertexStencils, deviceContext);
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_varyingStencils = Osd::convertToCompatibleStencilTables<StencilTables>(
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varyingStencils, deviceContext);
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}
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~Topology() {
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delete _vertexStencils;
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delete _varyingStencils;
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}
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void Refine(InstancesBase *instance, int numInstances) {
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Osd::VertexBufferDescriptor const &globalVertexDesc =
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instance->GetVertexDesc();
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Osd::VertexBufferDescriptor const &globalVaryingDesc =
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instance->GetVaryingDesc();
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Instances<VERTEX_BUFFER, DEVICE_CONTEXT> *typedInstance =
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static_cast<Instances<VERTEX_BUFFER, DEVICE_CONTEXT> *>(instance);
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for (int i = 0; i < numInstances; ++i) {
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Osd::VertexBufferDescriptor vertexSrcDesc(
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globalVertexDesc.offset + _numVertices*i*globalVertexDesc.stride,
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globalVertexDesc.length,
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globalVertexDesc.stride);
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Osd::VertexBufferDescriptor vertexDstDesc(
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globalVertexDesc.offset + (_numVertices*i + _numControlVertices)*globalVertexDesc.stride,
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globalVertexDesc.length,
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globalVertexDesc.stride);
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// vertex
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Evaluator const *evalInstance = Osd::GetEvaluator<Evaluator>(
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_evaluatorCache, vertexSrcDesc, vertexDstDesc, _deviceContext);
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Evaluator::EvalStencils(typedInstance->GetVertexBuffer(), vertexSrcDesc,
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typedInstance->GetVertexBuffer(), vertexDstDesc,
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_vertexStencils,
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evalInstance,
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_deviceContext);
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// varying
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if (_varyingStencils) {
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Osd::VertexBufferDescriptor varyingSrcDesc(
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globalVaryingDesc.offset + _numVertices*i*globalVaryingDesc.stride,
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globalVaryingDesc.length,
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globalVaryingDesc.stride);
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Osd::VertexBufferDescriptor varyingDstDesc(
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globalVaryingDesc.offset + (_numVertices*i + _numControlVertices)*globalVaryingDesc.stride,
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globalVaryingDesc.length,
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globalVaryingDesc.stride);
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evalInstance = Osd::GetEvaluator<Evaluator>(
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_evaluatorCache, varyingSrcDesc, varyingDstDesc, _deviceContext);
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if (typedInstance->GetVaryingBuffer()) {
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// non interleaved
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Evaluator::EvalStencils(
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typedInstance->GetVaryingBuffer(), varyingSrcDesc,
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typedInstance->GetVaryingBuffer(), varyingDstDesc,
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_varyingStencils,
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evalInstance,
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_deviceContext);
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} else {
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// interleaved
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Evaluator::EvalStencils(
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typedInstance->GetVertexBuffer(), varyingSrcDesc,
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typedInstance->GetVertexBuffer(), varyingDstDesc,
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_varyingStencils,
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evalInstance,
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_deviceContext);
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}
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}
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}
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}
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virtual InstancesBase *CreateInstances(
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int numInstances,
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Osd::VertexBufferDescriptor const &vertexDesc,
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Osd::VertexBufferDescriptor const &varyingDesc,
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bool interleaved) {
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return new Instances<VERTEX_BUFFER, DEVICE_CONTEXT>(
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numInstances, vertexDesc, varyingDesc,
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interleaved, _numVertices, _deviceContext);
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}
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virtual void Synchronize() {
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Evaluator::Synchronize(_deviceContext);
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}
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virtual void UpdateVertexTexture(InstancesBase *instances) {
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Instances<VERTEX_BUFFER, DEVICE_CONTEXT> *typedInstance =
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static_cast<Instances<VERTEX_BUFFER, DEVICE_CONTEXT> *>(instances);
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GetDrawContext()->UpdateVertexTexture(typedInstance->GetVertexBuffer());
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}
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private:
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StencilTables const *_vertexStencils;
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StencilTables const *_varyingStencils;
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EvaluatorCache * _evaluatorCache;
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DeviceContext *_deviceContext;
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};
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TopologyBase *g_topology = NULL;
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InstancesBase *g_instances = NULL;
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kTBB = 2,
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kCUDA = 3,
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kCL = 4,
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kGLSL = 5,
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kGLSLCompute = 6 };
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enum DisplayStyle { kWire = 0,
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kShaded,
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kWireShaded,
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kVarying,
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kVaryingInterleaved };
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enum HudCheckBox { kHUD_CB_FREEZE };
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// GUI variables
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int g_displayStyle = kShaded,
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g_adaptive = 0,
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g_mbutton[3] = {0, 0, 0},
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g_freeze = 0,
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g_running = 1;
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float g_rotate[2] = {0, 0},
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_prev_x = 0,
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g_prev_y = 0;
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int g_width = 1024,
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g_height = 1024;
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GLhud g_hud;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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int g_level = 2;
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int g_tessLevel = 1;
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int g_tessLevelMin = 1;
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int g_numInstances = 25;
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int g_frame = 0;
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int g_kernel = kCPU;
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GLuint g_transformUB = 0,
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g_transformBinding = 0,
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g_tessellationUB = 0,
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g_tessellationBinding = 0,
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g_lightingUB = 0,
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g_lightingBinding = 0;
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struct Transform {
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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} g_transformData;
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GLuint g_queries[2] = {0, 0};
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GLuint g_vao = 0;
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static void
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checkGLErrors(std::string const & where = "") {
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GLuint err;
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while ((err = glGetError()) != GL_NO_ERROR) {
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std::cerr << "GL error: "
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<< (where.empty() ? "" : where + " ")
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<< err << "\n";
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}
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}
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//------------------------------------------------------------------------------
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struct SimpleShape {
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std::string name;
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Scheme scheme;
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std::string data;
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SimpleShape() { }
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SimpleShape( std::string const & idata, char const * iname, Scheme ischeme )
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: name(iname), scheme(ischeme), data(idata) { }
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};
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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std::vector<float> const &restPosition = g_topology->GetRestPosition();
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int nverts = (int)restPosition.size()/3;
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int numVertexElements = (g_displayStyle == kVaryingInterleaved ? 7 : 3);
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int numVaryingElements = (g_displayStyle == kVarying ? 4 : 0);
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std::vector<float> vertex(numVertexElements * nverts);
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std::vector<float> varying(numVaryingElements * nverts);
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int column = (int)ceil(sqrt((float)g_numInstances));
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for (int i = 0; i < g_numInstances; ++i) {
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float *d = &vertex[0];
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const float *p = &restPosition[0];
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for (int j = 0; j < nverts; ++j) {
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*d++ = p[0] + i%column - 0.5f*(column-1);
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*d++ = p[1] + i/column - 0.5f*(column-1);
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*d++ = p[2] * (float)(1+sin(0.1f*g_frame + i));
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p += 3;
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if (g_displayStyle == kVaryingInterleaved) {
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*d++ = (1+(float)sin(0.1f*g_frame + i)) * 0.5f;
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*d++ = 1;
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*d++ = 1;
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*d++ = 1.0;
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}
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}
|
|
g_instances->UpdateVertexBuffer(i, vertex);
|
|
|
|
if (g_displayStyle == kVarying) {
|
|
float *d = &varying[0];
|
|
for (int j = 0; j < nverts; ++j) {
|
|
*d++ = 1;
|
|
*d++ = (1+(float)sin(0.1f*g_frame + i)) * 0.5f;
|
|
*d++ = 1;
|
|
*d++ = 1.0;
|
|
}
|
|
g_instances->UpdateVaryingBuffer(i, varying);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
refine() {
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
g_topology->Refine(g_instances, g_numInstances);
|
|
|
|
s.Stop();
|
|
g_cpuTime = float(s.GetElapsed() * 1000.0f);
|
|
s.Start();
|
|
|
|
g_topology->Synchronize();
|
|
|
|
s.Stop();
|
|
g_gpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
|
|
s.Stop();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static TopologyBase *
|
|
createOsdMesh( const std::string &shapeStr, int level, Scheme scheme=kCatmark ) {
|
|
|
|
checkGLErrors("create osd enter");
|
|
|
|
Shape * shape = Shape::parseObj(shapeStr.c_str(), scheme);
|
|
|
|
std::vector<float> restPosition(shape->verts);
|
|
|
|
Far::TopologyRefiner * refiner = 0;
|
|
{
|
|
Sdc::SchemeType type = GetSdcType(*shape);
|
|
Sdc::Options options = GetSdcOptions(*shape);
|
|
|
|
refiner = Far::TopologyRefinerFactory<Shape>::Create(*shape,
|
|
Far::TopologyRefinerFactory<Shape>::Options(type, options));
|
|
|
|
assert(refiner);
|
|
}
|
|
|
|
// material assignment
|
|
std::vector<int> idsOnPtexFaces;
|
|
{
|
|
int numFaces = refiner->GetNumFaces(0);
|
|
|
|
// first, assign material ID to each coarse face
|
|
std::vector<int> idsOnCoarseFaces;
|
|
for (int i = 0; i < numFaces; ++i) {
|
|
int materialID = i%6;
|
|
idsOnCoarseFaces.push_back(materialID);
|
|
}
|
|
|
|
// create ptex index to coarse face index mapping
|
|
Far::PtexIndices ptexIndices(*refiner);
|
|
int numPtexFaces = ptexIndices.GetNumFaces();
|
|
|
|
// XXX: duped logic to simpleHbr
|
|
std::vector<int> ptexIndexToFaceMapping(numPtexFaces);
|
|
int ptexIndex = 0;
|
|
for (int face=0; face < numFaces; ++face) {
|
|
|
|
ptexIndexToFaceMapping[ptexIndex++] = face;
|
|
Far::ConstIndexArray fverts = refiner->GetFaceVertices(0, face);
|
|
if ( (scheme==kCatmark or scheme==kBilinear) and fverts.size() != 4 ) {
|
|
for (int j = 0; j < (fverts.size()-1); ++j) {
|
|
ptexIndexToFaceMapping[ptexIndex++] = face;
|
|
}
|
|
}
|
|
}
|
|
|
|
// convert ID array from coarse face index space to ptex index space
|
|
for (int i = 0; i < numPtexFaces; ++i) {
|
|
idsOnPtexFaces.push_back(idsOnCoarseFaces[ptexIndexToFaceMapping[i]]);
|
|
}
|
|
}
|
|
|
|
// Adaptive refinement currently supported only for catmull-clark scheme
|
|
bool doAdaptive = (g_adaptive!=0 and scheme==kCatmark);
|
|
|
|
if (doAdaptive) {
|
|
Far::TopologyRefiner::AdaptiveOptions options(level);
|
|
refiner->RefineAdaptive(options);
|
|
} else {
|
|
Far::TopologyRefiner::UniformOptions options(level);
|
|
options.fullTopologyInLastLevel = true;
|
|
refiner->RefineUniform(options);
|
|
}
|
|
|
|
Far::StencilTables const * vertexStencils=0, * varyingStencils=0;
|
|
{
|
|
Far::StencilTablesFactory::Options options;
|
|
options.generateOffsets = true;
|
|
options.generateIntermediateLevels = doAdaptive ? true : false;
|
|
|
|
vertexStencils = Far::StencilTablesFactory::Create(*refiner, options);
|
|
|
|
if (g_displayStyle==kVarying or g_displayStyle==kVaryingInterleaved) {
|
|
varyingStencils = Far::StencilTablesFactory::Create(*refiner, options);
|
|
}
|
|
|
|
assert(vertexStencils);
|
|
}
|
|
|
|
Far::PatchTables const * patchTables = NULL;
|
|
{
|
|
Far::PatchTablesFactory::Options poptions(level);
|
|
patchTables = Far::PatchTablesFactory::Create(*refiner, poptions);
|
|
}
|
|
|
|
// append gregory vertices into stencils
|
|
{
|
|
if (Far::StencilTables const *vertexStencilsWithEndCap =
|
|
Far::StencilTablesFactory::AppendEndCapStencilTables(
|
|
*refiner,
|
|
vertexStencils,
|
|
patchTables->GetEndCapVertexStencilTables())) {
|
|
delete vertexStencils;
|
|
vertexStencils = vertexStencilsWithEndCap;
|
|
}
|
|
if (varyingStencils) {
|
|
if (Far::StencilTables const *varyingStencilsWithEndCap =
|
|
Far::StencilTablesFactory::AppendEndCapStencilTables(
|
|
*refiner,
|
|
varyingStencils,
|
|
patchTables->GetEndCapVaryingStencilTables())) {
|
|
delete varyingStencils;
|
|
varyingStencils = varyingStencilsWithEndCap;
|
|
}
|
|
}
|
|
}
|
|
|
|
int numControlVertices = refiner->GetNumVertices(0);
|
|
|
|
// create partitioned patcharray
|
|
TopologyBase *topology = NULL;
|
|
|
|
if (g_kernel == kCPU) {
|
|
topology = new Topology<Osd::CpuEvaluator,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTables>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
} else if (g_kernel == kOPENMP) {
|
|
topology = new Topology<Osd::OmpEvaluator,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTables>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
} else if (g_kernel == kTBB) {
|
|
topology = new Topology<Osd::TbbEvaluator,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTables>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
} else if (g_kernel == kCUDA) {
|
|
topology = new Topology<Osd::CudaEvaluator,
|
|
Osd::CudaGLVertexBuffer,
|
|
Osd::CudaStencilTables>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
} else if (g_kernel == kCL) {
|
|
static Osd::EvaluatorCacheT<Osd::CLEvaluator> clEvaluatorCache;
|
|
topology = new Topology<Osd::CLEvaluator,
|
|
Osd::CLGLVertexBuffer,
|
|
Osd::CLStencilTables,
|
|
CLDeviceContext>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices,
|
|
&clEvaluatorCache,
|
|
&g_clDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
} else if (g_kernel == kGLSL) {
|
|
static Osd::EvaluatorCacheT<Osd::GLXFBEvaluator> glXFBEvaluatorCache;
|
|
topology = new Topology<Osd::GLXFBEvaluator,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTablesTBO>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
} else if (g_kernel == kGLSLCompute) {
|
|
static Osd::EvaluatorCacheT<Osd::GLComputeEvaluator> glComputeEvaluatorCache;
|
|
topology = new Topology<Osd::GLComputeEvaluator,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTablesSSBO>(
|
|
patchTables,
|
|
vertexStencils, varyingStencils,
|
|
numControlVertices);
|
|
#endif
|
|
} else {
|
|
}
|
|
|
|
delete refiner;
|
|
// XXX: Weired API. think again..
|
|
/// delete vertexStencils;
|
|
/// delete varyingStencils;
|
|
delete patchTables;
|
|
|
|
// centering rest position
|
|
float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
|
|
float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
float center[3];
|
|
for (size_t i=0; i < restPosition.size()/3; ++i) {
|
|
for (int j=0; j<3; ++j) {
|
|
float v = restPosition[i*3+j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
for (int j=0; j<3; ++j) center[j] = (min[j] + max[j]) * 0.5f;
|
|
for (size_t i=0; i < restPosition.size()/3; ++i) {
|
|
restPosition[i*3+0] -= center[0];
|
|
restPosition[i*3+1] -= center[1];
|
|
restPosition[i*3+2] -= min[2];
|
|
}
|
|
|
|
// save rest position
|
|
topology->SetRestPosition(restPosition);
|
|
|
|
return topology;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
fitFrame() {
|
|
|
|
g_pan[0] = g_pan[1] = 0;
|
|
g_dolly = g_size;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
union Effect {
|
|
Effect(int displayStyle_) : value(0) {
|
|
displayStyle = displayStyle_;
|
|
}
|
|
|
|
struct {
|
|
unsigned int displayStyle:3;
|
|
};
|
|
int value;
|
|
|
|
bool operator < (const Effect &e) const {
|
|
return value < e.value;
|
|
}
|
|
};
|
|
|
|
struct EffectDesc {
|
|
EffectDesc(OpenSubdiv::Far::PatchDescriptor desc,
|
|
Effect effect) : desc(desc), effect(effect),
|
|
maxValence(0), numElements(0) { }
|
|
|
|
OpenSubdiv::Far::PatchDescriptor desc;
|
|
Effect effect;
|
|
int maxValence;
|
|
int numElements;
|
|
|
|
bool operator < (const EffectDesc &e) const {
|
|
return desc < e.desc || (desc == e.desc &&
|
|
(maxValence < e.maxValence || ((maxValence == e.maxValence) &&
|
|
(effect < e.effect))));
|
|
}
|
|
};
|
|
|
|
class EffectDrawRegistry : public Osd::GLDrawRegistry<EffectDesc> {
|
|
|
|
protected:
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(EffectDesc const & desc, SourceConfigType const * sconfig);
|
|
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(EffectDesc const & desc);
|
|
};
|
|
|
|
EffectDrawRegistry::SourceConfigType *
|
|
EffectDrawRegistry::_CreateDrawSourceConfig(EffectDesc const & effectDesc) {
|
|
|
|
Effect effect = effectDesc.effect;
|
|
|
|
SourceConfigType * sconfig =
|
|
BaseRegistry::_CreateDrawSourceConfig(effectDesc.desc);
|
|
|
|
assert(sconfig);
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
const char *glslVersion = "#version 400\n";
|
|
#else
|
|
const char *glslVersion = "#version 330\n";
|
|
#endif
|
|
|
|
// legacy gregory patch requires OSD_MAX_VALENCE and OSD_NUM_ELEMENTS defined
|
|
if (effectDesc.desc.GetType() == Far::PatchDescriptor::GREGORY or
|
|
effectDesc.desc.GetType() == Far::PatchDescriptor::GREGORY_BOUNDARY) {
|
|
std::ostringstream ss;
|
|
ss << effectDesc.maxValence;
|
|
sconfig->commonShader.AddDefine("OSD_MAX_VALENCE", ss.str());
|
|
ss.str("");
|
|
|
|
ss << effectDesc.numElements;
|
|
sconfig->commonShader.AddDefine("OSD_NUM_ELEMENTS", ss.str());
|
|
}
|
|
|
|
if (effectDesc.desc.GetType() == Far::PatchDescriptor::QUADS or
|
|
effectDesc.desc.GetType() == Far::PatchDescriptor::TRIANGLES) {
|
|
sconfig->vertexShader.source = shaderSource;
|
|
sconfig->vertexShader.version = glslVersion;
|
|
sconfig->vertexShader.AddDefine("VERTEX_SHADER");
|
|
} else {
|
|
sconfig->geometryShader.AddDefine("SMOOTH_NORMALS");
|
|
}
|
|
|
|
sconfig->geometryShader.source = shaderSource;
|
|
sconfig->geometryShader.version = glslVersion;
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_SHADER");
|
|
|
|
sconfig->fragmentShader.source = shaderSource;
|
|
sconfig->fragmentShader.version = glslVersion;
|
|
sconfig->fragmentShader.AddDefine("FRAGMENT_SHADER");
|
|
|
|
if (effectDesc.desc.GetType() == Far::PatchDescriptor::QUADS) {
|
|
// uniform catmark, bilinear
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->fragmentShader.AddDefine("PRIM_QUAD");
|
|
sconfig->commonShader.AddDefine("UNIFORM_SUBDIVISION");
|
|
} else if (effectDesc.desc.GetType() == Far::PatchDescriptor::TRIANGLES) {
|
|
// uniform loop
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->fragmentShader.AddDefine("PRIM_TRI");
|
|
sconfig->commonShader.AddDefine("LOOP");
|
|
sconfig->commonShader.AddDefine("UNIFORM_SUBDIVISION");
|
|
} else {
|
|
// adaptive
|
|
sconfig->vertexShader.source = shaderSource + sconfig->vertexShader.source;
|
|
sconfig->tessControlShader.source = shaderSource + sconfig->tessControlShader.source;
|
|
sconfig->tessEvalShader.source = shaderSource + sconfig->tessEvalShader.source;
|
|
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->fragmentShader.AddDefine("PRIM_TRI");
|
|
}
|
|
|
|
switch (effect.displayStyle) {
|
|
case kWire:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kWireShaded:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kShaded:
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kVarying:
|
|
sconfig->commonShader.AddDefine("VARYING_COLOR");
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kVaryingInterleaved:
|
|
sconfig->commonShader.AddDefine("VARYING_COLOR");
|
|
sconfig->commonShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
}
|
|
|
|
return sconfig;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
EffectDrawRegistry::_CreateDrawConfig(
|
|
DescType const & desc,
|
|
SourceConfigType const * sconfig) {
|
|
|
|
ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.desc, sconfig);
|
|
assert(config);
|
|
|
|
GLuint uboIndex;
|
|
|
|
// XXXdyu can use layout(binding=) with GLSL 4.20 and beyond
|
|
g_transformBinding = 0;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Transform");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_transformBinding);
|
|
|
|
g_tessellationBinding = 1;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Tessellation");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_tessellationBinding);
|
|
|
|
g_lightingBinding = 2;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Lighting");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_lightingBinding);
|
|
|
|
GLint loc;
|
|
#if not defined(GL_ARB_separate_shader_objects) || defined(GL_VERSION_4_1)
|
|
glUseProgram(config->program);
|
|
if ((loc = glGetUniformLocation(config->program, "OsdVertexBuffer")) != -1) {
|
|
glUniform1i(loc, 0); // GL_TEXTURE0
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdValenceBuffer")) != -1) {
|
|
glUniform1i(loc, 1); // GL_TEXTURE1
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdQuadOffsetBuffer")) != -1) {
|
|
glUniform1i(loc, 2); // GL_TEXTURE2
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdPatchParamBuffer")) != -1) {
|
|
glUniform1i(loc, 3); // GL_TEXTURE3
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdFVarDataBuffer")) != -1) {
|
|
glUniform1i(loc, 4); // GL_TEXTURE4
|
|
}
|
|
#else
|
|
if ((loc = glGetUniformLocation(config->program, "OsdVertexBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 0); // GL_TEXTURE0
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdValenceBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 1); // GL_TEXTURE1
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdQuadOffsetBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 2); // GL_TEXTURE2
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdPatchParamBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 3); // GL_TEXTURE3
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdFVarDataBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 4); // GL_TEXTURE4
|
|
}
|
|
#endif
|
|
|
|
return config;
|
|
}
|
|
|
|
EffectDrawRegistry effectRegistry;
|
|
|
|
static Effect
|
|
GetEffect() {
|
|
|
|
return Effect(g_displayStyle);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static GLuint
|
|
bindProgram(Effect effect, Osd::DrawContext::PatchArray const & patch) {
|
|
|
|
EffectDesc effectDesc(patch.GetDescriptor(), effect);
|
|
|
|
// only legacy gregory needs maxValence and numElements
|
|
int maxValence = g_topology->GetDrawContext()->GetMaxValence();
|
|
int numElements = (g_displayStyle == kVaryingInterleaved ? 7 : 3);
|
|
|
|
typedef OpenSubdiv::Far::PatchDescriptor Descriptor;
|
|
if (patch.GetDescriptor().GetType() == Descriptor::GREGORY or
|
|
patch.GetDescriptor().GetType() == Descriptor::GREGORY_BOUNDARY) {
|
|
effectDesc.maxValence = maxValence;
|
|
effectDesc.numElements = numElements;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
config = effectRegistry.GetDrawConfig(effectDesc);
|
|
|
|
GLuint program = config->program;
|
|
|
|
glUseProgram(program);
|
|
|
|
if (! g_transformUB) {
|
|
glGenBuffers(1, &g_transformUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(g_transformData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(g_transformData), &g_transformData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_transformBinding, g_transformUB);
|
|
|
|
// Update and bind tessellation state
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
} tessellationData;
|
|
|
|
tessellationData.TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
|
|
if (! g_tessellationUB) {
|
|
glGenBuffers(1, &g_tessellationUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(tessellationData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(tessellationData), &tessellationData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_tessellationBinding, g_tessellationUB);
|
|
|
|
// Update and bind lighting state
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
{{ { 0.5, 0.2f, 1.0f, 0.0f },
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } },
|
|
|
|
{ { -0.8f, 0.4f, -1.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
|
|
};
|
|
if (! g_lightingUB) {
|
|
glGenBuffers(1, &g_lightingUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(lightingData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(lightingData), &lightingData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_lightingBinding, g_lightingUB);
|
|
|
|
Osd::GLDrawContext *drawContext = g_topology->GetDrawContext();
|
|
|
|
if (drawContext->GetVertexTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
drawContext->GetVertexTextureBuffer());
|
|
}
|
|
if (drawContext->GetVertexValenceTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
drawContext->GetVertexValenceTextureBuffer());
|
|
}
|
|
if (drawContext->GetQuadOffsetsTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
drawContext->GetQuadOffsetsTextureBuffer());
|
|
}
|
|
if (drawContext->GetPatchParamTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE3);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
drawContext->GetPatchParamTextureBuffer());
|
|
}
|
|
if (drawContext->GetFvarDataTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE4);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
drawContext->GetFvarDataTextureBuffer());
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
return program;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static int
|
|
drawPatches(Osd::DrawContext::PatchArrayVector const &patches,
|
|
int instanceIndex,
|
|
GLfloat const *color) {
|
|
|
|
int numDrawCalls = 0;
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
|
|
Osd::DrawContext::PatchArray const & patch = patches[i];
|
|
|
|
Far::PatchDescriptor desc = patch.GetDescriptor();
|
|
Far::PatchDescriptor::Type patchType = desc.GetType();
|
|
|
|
GLenum primType;
|
|
|
|
switch(patchType) {
|
|
case Far::PatchDescriptor::QUADS:
|
|
primType = GL_LINES_ADJACENCY;
|
|
break;
|
|
case Far::PatchDescriptor::TRIANGLES:
|
|
primType = GL_TRIANGLES;
|
|
break;
|
|
default:
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
primType = GL_PATCHES;
|
|
glPatchParameteri(GL_PATCH_VERTICES, desc.GetNumControlVertices());
|
|
#else
|
|
primType = GL_POINTS;
|
|
#endif
|
|
}
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
GLuint program = bindProgram(GetEffect(), patch);
|
|
|
|
GLuint uniformColor =
|
|
glGetUniformLocation(program, "diffuseColor");
|
|
|
|
glProgramUniform4f(program, uniformColor, color[0], color[1], color[2], 1);
|
|
|
|
GLuint uniformGregoryQuadOffsetBase =
|
|
glGetUniformLocation(program, "GregoryQuadOffsetBase");
|
|
GLuint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "PrimitiveIdBase");
|
|
|
|
glProgramUniform1i(program, uniformGregoryQuadOffsetBase,
|
|
patch.GetQuadOffsetIndex());
|
|
glProgramUniform1i(program, uniformPrimitiveIdBase,
|
|
patch.GetPatchIndex());
|
|
#else
|
|
GLuint program = bindProgram(GetEffect(), patch);
|
|
GLint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "PrimitiveIdBase");
|
|
if (uniformPrimitiveIdBase != -1)
|
|
glUniform1i(uniformPrimitiveIdBase, patch.GetPatchIndex());
|
|
#endif
|
|
|
|
GLvoid *indices = (void *)(patch.GetVertIndex() * sizeof(unsigned int));
|
|
|
|
int baseVertex = g_topology->GetNumVertices() * instanceIndex;
|
|
|
|
glProgramUniform1i(program, glGetUniformLocation(program, "BaseVertex"),
|
|
baseVertex);
|
|
|
|
glDrawElementsBaseVertex(primType,
|
|
patch.GetNumIndices(),
|
|
GL_UNSIGNED_INT,
|
|
indices,
|
|
baseVertex);
|
|
++numDrawCalls;
|
|
}
|
|
return numDrawCalls;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
g_hud.GetFrameBuffer()->Bind();
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, g_width, g_height);
|
|
|
|
// prepare view matrix
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.01f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
// make sure that the vertex buffer is interoped back as a GL resources.
|
|
g_instances->BindVertexBuffer();
|
|
|
|
glBindVertexArray(g_vao);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
|
g_topology->GetDrawContext()->GetPatchIndexBuffer());
|
|
|
|
if (g_displayStyle == kVarying) {
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_instances->BindVertexBuffer());
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
|
|
|
|
glEnableVertexAttribArray(1);
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_instances->BindVaryingBuffer());
|
|
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 4, 0);
|
|
|
|
} else if (g_displayStyle == kVaryingInterleaved) {
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_instances->BindVertexBuffer());
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 7, 0);
|
|
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 7,
|
|
(void*)(sizeof(GLfloat)*3));
|
|
|
|
} else {
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_instances->BindVertexBuffer());
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
|
|
glDisableVertexAttribArray(1);
|
|
}
|
|
|
|
|
|
// update vertex buffer to texture for gregory patch drawing.
|
|
g_topology->UpdateVertexTexture(g_instances);
|
|
|
|
Osd::DrawContext::PatchArrayVector const & patches =
|
|
g_topology->GetDrawContext()->GetPatchArrays();
|
|
int numDrawCalls = 0;
|
|
// primitive counting
|
|
glBeginQuery(GL_PRIMITIVES_GENERATED, g_queries[0]);
|
|
#if defined(GL_VERSION_3_3)
|
|
glBeginQuery(GL_TIME_ELAPSED, g_queries[1]);
|
|
#endif
|
|
|
|
// draw instances with same topology
|
|
for (int i = 0; i < g_numInstances; ++i) {
|
|
GLfloat color[3] = {i/(float)g_numInstances, 0.5, 0.5};
|
|
numDrawCalls += drawPatches(patches, i, color);
|
|
}
|
|
|
|
glEndQuery(GL_PRIMITIVES_GENERATED);
|
|
#if defined(GL_VERSION_3_3)
|
|
glEndQuery(GL_TIME_ELAPSED);
|
|
#endif
|
|
|
|
glBindVertexArray(0);
|
|
|
|
glUseProgram(0);
|
|
|
|
s.Stop();
|
|
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
GLuint numPrimsGenerated = 0;
|
|
GLuint timeElapsed = 0;
|
|
glGetQueryObjectuiv(g_queries[0], GL_QUERY_RESULT, &numPrimsGenerated);
|
|
#if defined(GL_VERSION_3_3)
|
|
glGetQueryObjectuiv(g_queries[1], GL_QUERY_RESULT, &timeElapsed);
|
|
#endif
|
|
float drawGpuTime = timeElapsed / 1000.0f / 1000.0f;
|
|
|
|
g_hud.GetFrameBuffer()->ApplyImageShader();
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
g_hud.DrawString(10, -180, "Tess level : %d", g_tessLevel);
|
|
g_hud.DrawString(10, -160, "Primitives : %d", numPrimsGenerated);
|
|
g_hud.DrawString(10, -140, "Draw calls : %d", numDrawCalls);
|
|
g_hud.DrawString(10, -100, "GPU Compute : %.3f ms", g_gpuTime);
|
|
g_hud.DrawString(10, -80, "CPU Compute : %.3f ms", g_cpuTime);
|
|
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
|
|
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
|
|
|
|
g_hud.Flush();
|
|
}
|
|
|
|
glFinish();
|
|
|
|
//checkGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(GLFWwindow *, double dx, double dy) {
|
|
int x=(int)dx, y=(int)dy;
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(GLFWwindow *, int button, int state, int /* mods */) {
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
|
|
glDeleteQueries(2, g_queries);
|
|
glDeleteVertexArrays(1, &g_vao);
|
|
|
|
if (g_instances)
|
|
delete g_instances;
|
|
if (g_topology)
|
|
delete g_topology;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
int windowWidth = g_width, windowHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, width, height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
|
|
static void
|
|
rebuildInstances() {
|
|
|
|
delete g_instances;
|
|
if (g_displayStyle == kVaryingInterleaved) {
|
|
g_instances = g_topology->CreateInstances(
|
|
g_numInstances,
|
|
Osd::VertexBufferDescriptor(0, 3, 7),
|
|
Osd::VertexBufferDescriptor(3, 4, 7),
|
|
true);
|
|
} else if (g_displayStyle == kVarying) {
|
|
g_instances = g_topology->CreateInstances(
|
|
g_numInstances,
|
|
Osd::VertexBufferDescriptor(0, 3, 3),
|
|
Osd::VertexBufferDescriptor(0, 4, 4),
|
|
false);
|
|
} else {
|
|
g_instances = g_topology->CreateInstances(
|
|
g_numInstances,
|
|
Osd::VertexBufferDescriptor(0, 3, 3),
|
|
Osd::VertexBufferDescriptor(0, 0, 0),
|
|
false);
|
|
}
|
|
|
|
updateGeom();
|
|
refine();
|
|
}
|
|
|
|
static void
|
|
rebuildOsdMesh() {
|
|
|
|
static SimpleShape g_modelCube =
|
|
SimpleShape(catmark_cube, "catmark_cube", kCatmark);
|
|
//static SimpleShape g_modelBishop =
|
|
// SimpleShape(catmark_bishop, "catmark_bishop", kCatmark);
|
|
static SimpleShape g_modelPawn =
|
|
SimpleShape(catmark_pawn, "catmark_pawn", kCatmark);
|
|
// static SimpleShape g_modelRook =
|
|
// SimpleShape(catmark_rook, "catmark_rook", kCatmark);
|
|
|
|
delete g_topology;
|
|
g_topology = createOsdMesh(g_modelPawn.data, g_level);
|
|
//g_topology = createOsdMesh(g_modelCube.data, g_level);
|
|
|
|
rebuildInstances();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(GLFWwindow *, int key, int /* scancode */, int event, int /* mods */) {
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
if (key == 'G') {
|
|
g_frame++;
|
|
updateGeom();
|
|
refine();
|
|
}
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
case 'F': fitFrame(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(g_tessLevelMin, g_tessLevel-1); break;
|
|
case '.': g_numInstances++; rebuildInstances(); break;
|
|
case ',': g_numInstances = std::max(1, g_numInstances-1); rebuildInstances(); break;
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static void
|
|
callbackKernel(int k) {
|
|
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and (not g_clDeviceContext.IsInitialized())) {
|
|
if (g_clDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and (not g_cudaDeviceContext.IsInitialized())) {
|
|
if (g_cudaDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing Cuda\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l) {
|
|
|
|
g_level = l;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackSlider(float value, int /* data */) {
|
|
|
|
g_numInstances = (int)value;
|
|
rebuildInstances();
|
|
}
|
|
|
|
static void
|
|
callbackDisplayStyle(int b) {
|
|
|
|
g_displayStyle = b;
|
|
rebuildOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int /* a */) {
|
|
|
|
if (Osd::GLDrawContext::SupportsAdaptiveTessellation()) {
|
|
g_adaptive = checked;
|
|
rebuildOsdMesh();
|
|
}
|
|
}
|
|
|
|
static void
|
|
callbackCheckBox(bool checked, int button) {
|
|
|
|
switch (button) {
|
|
case kHUD_CB_FREEZE:
|
|
g_freeze = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
initHUD() {
|
|
|
|
int windowWidth = g_width, windowHeight = g_height,
|
|
frameBufferWidth = g_width, frameBufferHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight);
|
|
|
|
g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
|
|
g_hud.SetFrameBuffer(new GLFrameBuffer);
|
|
|
|
int shading_pulldown = g_hud.AddPullDown("Shading (W)", 10, 10, 250, callbackDisplayStyle, 'w');
|
|
g_hud.AddPullDownButton(shading_pulldown, "Wire", kWire, g_displayStyle==kWire);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Shaded", kShaded, g_displayStyle==kShaded);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Wire+Shaded", kWireShaded, g_displayStyle==kWireShaded);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Varying", kVarying, g_displayStyle==kVarying);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Varying(Interleaved)", kVaryingInterleaved, g_displayStyle==kVaryingInterleaved);
|
|
|
|
g_hud.AddCheckBox("Freeze (spc)", g_freeze != 0,
|
|
10, 150, callbackCheckBox, kHUD_CB_FREEZE, ' ');
|
|
|
|
int compute_pulldown = g_hud.AddPullDown("Compute (K)", 475, 10, 300, callbackKernel, 'k');
|
|
g_hud.AddPullDownButton(compute_pulldown, "CPU", kCPU);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud.AddPullDownButton(compute_pulldown, "OpenMP", kOPENMP);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud.AddPullDownButton(compute_pulldown, "TBB", kTBB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud.AddPullDownButton(compute_pulldown, "CUDA", kCUDA);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (CLDeviceContext::HAS_CL_VERSION_1_1()) {
|
|
g_hud.AddPullDownButton(compute_pulldown, "OpenCL", kCL);
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
g_hud.AddPullDownButton(compute_pulldown, "GLSL TransformFeedback", kGLSL);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
// Must also check at run time for OpenGL 4.3
|
|
if (GLEW_VERSION_4_3) {
|
|
g_hud.AddPullDownButton(compute_pulldown, "GLSL Compute", kGLSLCompute);
|
|
}
|
|
#endif
|
|
|
|
g_hud.AddSlider("Prim counts", 1, 100, 25,
|
|
-200, 20, 20, false, callbackSlider, 0);
|
|
|
|
if (Osd::GLDrawContext::SupportsAdaptiveTessellation())
|
|
g_hud.AddCheckBox("Adaptive (`)", g_adaptive!=0, 10, 190, callbackAdaptive, 0, '`');
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==2, 10, 210+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL() {
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glGenQueries(2, g_queries);
|
|
|
|
glGenVertexArrays(1, &g_vao);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
if (not g_freeze) {
|
|
++g_frame;
|
|
updateGeom();
|
|
refine();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(Far::ErrorType err, const char *message) {
|
|
printf("Error: %d\n", err);
|
|
printf("%s", message);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackErrorGLFW(int error, const char* description) {
|
|
fprintf(stderr, "GLFW Error (%d) : %s\n", error, description);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setGLCoreProfile() {
|
|
|
|
#define glfwOpenWindowHint glfwWindowHint
|
|
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
|
|
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
|
|
|
|
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#if not defined(__APPLE__)
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
|
|
#else
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#endif
|
|
|
|
#else
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#endif
|
|
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
int main(int argc, char ** argv) {
|
|
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-d")) {
|
|
g_level = atoi(argv[++i]);
|
|
}
|
|
}
|
|
Far::SetErrorCallback(callbackError);
|
|
|
|
glfwSetErrorCallback(callbackErrorGLFW);
|
|
if (not glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv face partitioning example";
|
|
|
|
#define CORE_PROFILE
|
|
#ifdef CORE_PROFILE
|
|
setGLCoreProfile();
|
|
#endif
|
|
|
|
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle, NULL, NULL))) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwMakeContextCurrent(g_window);
|
|
|
|
// accommocate high DPI displays (e.g. mac retina displays)
|
|
glfwGetFramebufferSize(g_window, &g_width, &g_height);
|
|
glfwSetFramebufferSizeCallback(g_window, reshape);
|
|
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which was generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
// activate feature adaptive tessellation if OSD supports it
|
|
g_adaptive = Osd::GLDrawContext::SupportsAdaptiveTessellation();
|
|
|
|
initGL();
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
rebuildOsdMesh();
|
|
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
glfwPollEvents();
|
|
glfwSwapBuffers(g_window);
|
|
|
|
glFinish();
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|