mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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c3aa00e706
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation method to examples/common/glUtils, which is renamed and namespaced from gl_common.{cpp,h} to be consistent to other files. Same renamings applied to other example files.
169 lines
4.1 KiB
CMake
169 lines
4.1 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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set(EXAMPLES_COMMON_SHADER_FILES
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framebuffer.glsl
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ssao.glsl
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glslPtexCommon.glsl
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hlslPtexCommon.hlsl
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)
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set(EXAMPLES_COMMON_SOURCE_FILES
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font_image.cpp
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hdr_reader.cpp
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hud.cpp
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objAnim.cpp
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patchColors.cpp
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)
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set(EXAMPLES_COMMON_HEADER_FILES
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font_image.h
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hdr_reader.h
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hud.h
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objAnim.h
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patchColors.h
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shaderCache.h
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simple_math.h
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stb_image_write.h
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stopwatch.h
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)
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if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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glFramebuffer.cpp
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glHud.cpp
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glUtils.cpp
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glShaderCache.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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glFramebuffer.h
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glHud.h
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glUtils.h
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glShaderCache.h
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)
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if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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if (GLEW_FOUND)
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include_directories("${GLEW_INCLUDE_DIR}")
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endif()
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endif()
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if(DXSDK_FOUND)
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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d3d11Hud.cpp
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d3d11Utils.cpp
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d3d11ShaderCache.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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d3d11Hud.h
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d3d11Utils.h
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d3d11ShaderCache.h
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)
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include_directories("${DXSDK_INCLUDE_DIR}")
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endif()
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if(OPENCL_FOUND)
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include_directories("${OPENCL_INCLUDE_DIRS}")
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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clDeviceContext.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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clDeviceContext.h
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)
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endif()
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if(CUDA_FOUND)
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include_directories("${CUDA_INCLUDE_DIRS}")
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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cudaDeviceContext.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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cudaDeviceContext.h
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)
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endif()
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#-------------------------------------------------------------------------------
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if( PTEX_FOUND )
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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ptexMipmapTextureLoader.h
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)
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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ptexMipmapTextureLoader.cpp
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)
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if( OPENGL_FOUND )
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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glPtexMipmapTexture.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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glPtexMipmapTexture.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND EXAMPLES_COMMON_SOURCE_FILES
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d3d11PtexMipmapTexture.cpp
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)
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list(APPEND EXAMPLES_COMMON_HEADER_FILES
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d3d11PtexMipmapTexture.h
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)
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endif()
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include_directories( "${PTEX_INCLUDE_DIR}" )
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list(APPEND PLATFORM_CPU_LIBRARIES
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${PTEX_LIBRARY}
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)
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endif()
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#-------------------------------------------------------------------------------
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include_directories(
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"${PROJECT_SOURCE_DIR}/opensubdiv"
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"${CMAKE_CURRENT_BINARY_DIR}"
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)
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set(INC_FILES )
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_stringify("${EXAMPLES_COMMON_SHADER_FILES}" INC_FILES)
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source_group("Shaders" FILES ${EXAMPLES_COMMON_SHADER_FILES})
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source_group("Inc" FILES ${INC_FILES})
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add_library(examples_common_obj
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OBJECT
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${EXAMPLES_COMMON_SOURCE_FILES}
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${EXAMPLES_COMMON_HEADER_FILES}
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${INC_FILES}
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)
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