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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
138 lines
4.7 KiB
C++
138 lines
4.7 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef _EXAMPLE_MAYA_UTIL_H_
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#define _EXAMPLE_MAYA_UTIL_H_
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#include <maya/MColor.h>
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#include <maya/MFloatVector.h>
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#include <maya/MFnDependencyNode.h>
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#include <maya/MFnNumericData.h>
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#include <maya/MMatrix.h>
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#include <maya/MPlug.h>
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#include <maya/MString.h>
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#include <maya/MVector.h>
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#define CHECK_GL_ERROR(...) \
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if (GLuint err = glGetError()) { \
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fprintf(stderr, "GL error %x :", err); \
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fprintf(stderr, "%s", __VA_ARGS__); \
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}
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#define MERROR(status, msg) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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}
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#define MCHECK_PRINT(status, msg) \
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if (status.error()) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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}
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#define MCHECK_RETURN(status, msg) \
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if (status.error()) \
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{ \
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MGlobal::displayError(MString(msg)); \
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fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
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return status; \
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}
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//
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// Templated funtions able to retrieve any attribute that
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// can be retrieved via the overloaded MPlug::getValue()
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// methods. Any attributes that need MPlug::getData()
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// Need to use non-templated functions below
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//
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template<class T> static int
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findAttribute( MFnDependencyNode &depFn, const char *attr, T *val )
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{
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MStatus stat;
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MPlug plug;
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T tmp;
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// careful version - returns -1 if attribute missing
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plug = depFn.findPlug(attr, &stat);
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if (stat != MS::kSuccess) return -1;
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stat = plug.getValue(tmp);
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if ( stat != MS::kSuccess ) return -1;
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*val = tmp;
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return 0;
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}
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template<class T> static void
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getAttribute( MObject& object, MObject& attr, T *val )
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{
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// fast version - crash & burn if attribute missing
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MPlug plug(object, attr);
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plug.getValue(*val);
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}
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static MColor
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getColor(MObject object, MObject attr)
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{
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MPlug plug(object, attr);
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MObject data;
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plug.getValue(data);
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MFnNumericData numFn(data);
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float color[3];
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numFn.getData(color[0], color[1], color[2]);
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return MColor(color[0], color[1], color[2]);
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}
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static MFloatVector
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getVector(MObject object, MObject attr)
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{
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MPlug plug(object, attr);
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MObject data;
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plug.getValue(data);
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MFnNumericData numFn(data);
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float color[3];
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numFn.getData(color[0], color[1], color[2]);
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return MVector(color[0], color[1], color[2]);
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}
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static void
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// reverse to dst,src ?
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setMatrix(const MMatrix &mat, float *dst)
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{
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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dst[i*4+j] = float(mat(i, j));
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}
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#endif // _EXAMPLE_MAYA_UTIL_H_
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