OpenSubdiv/examples/common/maya_util.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

138 lines
4.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef _EXAMPLE_MAYA_UTIL_H_
#define _EXAMPLE_MAYA_UTIL_H_
#include <maya/MColor.h>
#include <maya/MFloatVector.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnNumericData.h>
#include <maya/MMatrix.h>
#include <maya/MPlug.h>
#include <maya/MString.h>
#include <maya/MVector.h>
#define CHECK_GL_ERROR(...) \
if (GLuint err = glGetError()) { \
fprintf(stderr, "GL error %x :", err); \
fprintf(stderr, "%s", __VA_ARGS__); \
}
#define MERROR(status, msg) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
}
#define MCHECK_PRINT(status, msg) \
if (status.error()) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
}
#define MCHECK_RETURN(status, msg) \
if (status.error()) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
return status; \
}
//
// Templated funtions able to retrieve any attribute that
// can be retrieved via the overloaded MPlug::getValue()
// methods. Any attributes that need MPlug::getData()
// Need to use non-templated functions below
//
template<class T> static int
findAttribute( MFnDependencyNode &depFn, const char *attr, T *val )
{
MStatus stat;
MPlug plug;
T tmp;
// careful version - returns -1 if attribute missing
plug = depFn.findPlug(attr, &stat);
if (stat != MS::kSuccess) return -1;
stat = plug.getValue(tmp);
if ( stat != MS::kSuccess ) return -1;
*val = tmp;
return 0;
}
template<class T> static void
getAttribute( MObject& object, MObject& attr, T *val )
{
// fast version - crash & burn if attribute missing
MPlug plug(object, attr);
plug.getValue(*val);
}
static MColor
getColor(MObject object, MObject attr)
{
MPlug plug(object, attr);
MObject data;
plug.getValue(data);
MFnNumericData numFn(data);
float color[3];
numFn.getData(color[0], color[1], color[2]);
return MColor(color[0], color[1], color[2]);
}
static MFloatVector
getVector(MObject object, MObject attr)
{
MPlug plug(object, attr);
MObject data;
plug.getValue(data);
MFnNumericData numFn(data);
float color[3];
numFn.getData(color[0], color[1], color[2]);
return MVector(color[0], color[1], color[2]);
}
static void
// reverse to dst,src ?
setMatrix(const MMatrix &mat, float *dst)
{
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 4; ++j)
dst[i*4+j] = float(mat(i, j));
}
#endif // _EXAMPLE_MAYA_UTIL_H_