mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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103 lines
3.2 KiB
ReStructuredText
103 lines
3.2 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Additional Resources
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--------------------
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.. contents::
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:local:
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:backlinks: none
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----
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Links
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=====
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`OpenSubdiv Github Repository <https://github.com/PixarAnimationStudios/OpenSubdiv>`__
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`OpenSubdiv with Mudbox and Maya <http://area.autodesk.com/blogs/craig/pixar--opensubdiv-with-mudbox-and-maya>`__
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Videos
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======
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Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces (2012)
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***************************************************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/uogAzQoVdNU" frameborder="0" allowfullscreen></iframe>
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</center>
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Open Subdivision Technology Review (2012)
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*****************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/Y-3L9BOTEtw" frameborder="0" allowfullscreen></iframe>
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</center>
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First public demonstration of OpenSubdiv at Siggraph 2012.
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Autodesk User Group At Anaheim (2013)
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*************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/9lFwFoCxysI" frameborder="0" allowfullscreen></iframe>
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</center>
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Bill Polson, Director of Industry Strategy at Pixar Animation Studios
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Why Model with Subdivisions (2013)
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**********************************
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.. raw:: html
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<center>
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<iframe src="http://player.vimeo.com/video/70600180" width="640" height="360" frameborder="0" allowfullscreen></iframe>
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</center>
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Ivo Kos, Modelling Technical Director at Pixar Animation Studios
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Meet the Experts: The OpenSubdiv Project (2013)
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***********************************************
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.. raw:: html
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<center>
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<iframe width="640" height="360" src="http://www.youtube.com/embed/xFZazwvYc5o" frameborder="0" allowfullscreen></iframe>
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</center>
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Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer,
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Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation
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Studios' GPU team, as they show how real time display of subdivision
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surfaces helps artists be more productive, and how this code is open
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source and engineered for ease of integration.
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