mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 07:10:07 +00:00
bbe4435b19
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only accesses a single data stream, binds and unbinds it - DataStream has both an input and an output version which avoids much of the const-ness const-related ambiguity of the previous design pattern - Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData) as a way of gathering the various data-streams required to perform sampling - renamd some "Buffers" into "Tables" for better naming consistency with Far
144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#define OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#include "../version.h"
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#include "../osd/evalLimitContext.h"
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#include "../osd/cpuEvalLimitContext.h"
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#include "../osd/vertexDescriptor.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief CPU controler for limit surface evaluation.
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///
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/// A CPU-driven controller that can be called to evaluate samples on the limit
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/// surface for a given EvalContext.
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///
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class OsdCpuEvalLimitController {
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public:
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/// Constructor.
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OsdCpuEvalLimitController();
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/// Destructor.
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~OsdCpuEvalLimitController();
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/// \brief Represents a location on the limit surface
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struct OsdEvalCoords {
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int face; // Ptex unique face ID
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float u,v; // local u,v
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};
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/// \brief Vertex interpolation of samples at the limit
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///
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/// Evaluates "vertex" interpolation of a sample on the surface limit.
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///
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/// Warning : this function is re-entrant but it breaks the Osd API pattern
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/// by requiring the client code to bind and unbind the vertex buffers to
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/// the EvalLimitContext.
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///
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/// Ex :
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/// \code
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/// evalCtxt->BindVertexBuffers( ... );
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///
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/// parallel_for( int index=0; i<nsamples; ++index ) {
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/// evalCtrlr->EvalLimitSample( coord, evalCtxt, index );
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/// }
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///
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/// evalCtxt->UnbindVertexBuffers();
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/// \endcode
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///
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/// @param coords location on the limit surface to be evaluated
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///
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/// @param context the EvalLimitContext that the controller will evaluate
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///
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/// @param index the index of the vertex in the output buffers bound to the
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/// context
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///
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/// @return the number of samples found (0 if the location was tagged as a hole
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/// or the coordinate was invalid)
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///
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template<class VERTEX_BUFFER, class OUTPUT_BUFFER>
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int EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
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OsdCpuEvalLimitContext * context,
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unsigned int index ) {
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if (not context)
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return 0;
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int n = _EvalLimitSample( coords, context, index );
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return n;
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}
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private:
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int _EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
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OsdCpuEvalLimitContext * context,
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unsigned int index );
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */
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