OpenSubdiv/opensubdiv/osdutil/batchCL.h
2013-06-05 10:44:21 -07:00

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11 KiB
C++

//
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#ifndef OSDUTIL_MESH_BATCH_CL_H
#define OSDUTIL_MESH_BATCH_CL_H
#include "../version.h"
#include "../osdutil/batch.h"
#include "../osd/clComputeController.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// ----------------------------------------------------------------------------
// OsdUtilMeshBatch OpenCL specialized class
//
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
class OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef OsdCLComputeController::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef OsdCLComputeController ComputeController;
typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
// XXX: not happy with retaining compute controller..
static OsdUtilMeshBatch* Create(ComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector,
int numVertexElements,
int numVaryingElements,
int batchIndex);
virtual ~OsdUtilMeshBatch();
virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); }
virtual DrawContext * GetDrawContext() const { return _drawContext; }
// update API
virtual void UpdateCoarseVertices(int meshIndex, const float *ptrs, int numVertices) {
Base::setMeshDirty(meshIndex);
_vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(meshIndex), numVertices, _computeController->GetCommandQueue());
}
// utility function
virtual void FinalizeUpdate() {
// create kernel batch for dirty handles
FarKernelBatchVector batches;
Base::populateDirtyKernelBatches(batches);
Base::resetMeshDirty();
_computeController->Refine(_computeContext, batches, _vertexBuffer);
}
VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
private:
OsdUtilMeshBatch();
bool initialize(ComputeController *computeController,
OsdUtilMeshBatchEntryVector const &entries,
FarMesh<OsdVertex> const *farMultiMesh,
int numVertexElements,
int numVaryingElements,
int batchIndex);
bool initialize(FarPatchTables const *patchTables,
int numVertices,
int numPtexFaces,
int numVertexElements,
int numVaryingElements,
int batchIndex);
ComputeController *_computeController;
ComputeContext *_computeContext;
VertexBuffer *_vertexBuffer, *_varyingBuffer;
DrawContext *_drawContext;
};
// -----------------------------------------------------------------------------
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::OsdUtilMeshBatch() :
_computeController(NULL), _computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> bool
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::initialize(ComputeController *computeController,
OsdUtilMeshBatchEntryVector const &entries,
FarMesh<OsdVertex> const *farMultiMesh,
int numVertexElements,
int numVaryingElements,
int batchIndex) {
Base::initialize(entries, farMultiMesh->GetNumVertices(), farMultiMesh->GetNumPtexFaces(),
numVertexElements, batchIndex);
_computeController = computeController;
// copy batches
Base::setKernelBatches(farMultiMesh->GetKernelBatches());
// create compute contexts
_computeContext = ComputeContext::Create(farMultiMesh, _computeController->GetContext());
if (not _computeContext) return false;
FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_drawContext = DrawContext::Create(patchTables, /*fvar=*/false);
if (not _drawContext) return false;
_drawContext->UpdateVertexTexture(_vertexBuffer);
return true;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> bool
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::initialize(FarPatchTables const *patchTables,
int numVertices,
int numPtexFaces,
int numVertexElements,
int numVaryingElements,
int batchIndex) {
Base::initialize(numVertices, numPtexFaces, numVertexElements, batchIndex);
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_drawContext = DrawContext::Create(patchTables, /*fvar=*/false);
if (not _drawContext) return false;
_drawContext->UpdateVertexTexture(_vertexBuffer);
return true;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::~OsdUtilMeshBatch() {
delete _computeContext;
delete _drawContext;
delete _vertexBuffer;
delete _varyingBuffer;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> *
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::Create(ComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector,
int numVertexElements,
int numVaryingElements,
int batchIndex)
{
std::vector<FarPatchTables::PatchArrayVector> multiFarPatchArray;
FarMesh <OsdVertex> *farMultiMesh = createMultiMesh(meshVector, multiFarPatchArray);
FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
// create entries
OsdUtilMeshBatchEntryVector entries;
createEntries(entries, multiFarPatchArray, patchTables->GetMaxValence(), meshVector);
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> *batch =
new OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>();
batch->initialize(computeController, entries, farMultiMesh, numVertexElements, numVaryingElements, batchIndex);
delete farMultiMesh;
return batch;
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSDUTIL_MESH_BATCH_H */