OpenSubdiv/opensubdiv/osd/clVertexBuffer.cpp
manuelk c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00

103 lines
2.9 KiB
C++

//
//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/clVertexBuffer.h"
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
CLVertexBuffer::CLVertexBuffer(int numElements, int numVertices,
cl_context /* clContext */)
: _numElements(numElements), _numVertices(numVertices), _clMemory(NULL) {
}
CLVertexBuffer::~CLVertexBuffer() {
clReleaseMemObject(_clMemory);
}
CLVertexBuffer *
CLVertexBuffer::Create(int numElements, int numVertices,
cl_context clContext) {
CLVertexBuffer *instance =
new CLVertexBuffer(numElements, numVertices, clContext);
if (instance->allocate(clContext)) return instance;
delete instance;
return NULL;
}
void
CLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue queue) {
size_t size = _numElements * numVertices * sizeof(float);
size_t offset = startVertex * _numElements * sizeof(float);
clEnqueueWriteBuffer(queue, _clMemory, true, offset, size, src, 0, NULL, NULL);
}
int
CLVertexBuffer::GetNumElements() const {
return _numElements;
}
int
CLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
cl_mem
CLVertexBuffer::BindCLBuffer(cl_command_queue /* queue */) {
return _clMemory;
}
bool
CLVertexBuffer::allocate(cl_context clContext) {
assert(clContext);
int size = _numVertices * _numElements * sizeof(float);
cl_int err;
// XXX: do we really need a dummy buffer?
float *ptr = new float[_numVertices * _numElements];
_clMemory = clCreateBuffer(clContext, CL_MEM_READ_WRITE, size, ptr, &err);
delete[] ptr;
if (err != CL_SUCCESS) return false;
return true;
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv