OpenSubdiv/opensubdiv/osd/glDrawContext.cpp
manuelk 866b88b7c9 Add support for single-crease patches to D3D draw context & controller
- also updated the dxViewer code example

note: dxPtexViewer still needs to be updated
2015-02-08 17:31:55 -08:00

246 lines
7.1 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/glDrawRegistry.h"
#include "../osd/glDrawContext.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
GLDrawContext::GLDrawContext() :
_patchIndexBuffer(0), _patchParamTextureBuffer(0), _fvarDataTextureBuffer(0),
_vertexTextureBuffer(0), _vertexValenceTextureBuffer(0), _quadOffsetsTextureBuffer(0)
{
}
GLDrawContext::~GLDrawContext()
{
glDeleteBuffers(1, &_patchIndexBuffer);
glDeleteTextures(1, &_vertexTextureBuffer);
glDeleteTextures(1, &_vertexValenceTextureBuffer);
glDeleteTextures(1, &_quadOffsetsTextureBuffer);
glDeleteTextures(1, &_patchParamTextureBuffer);
glDeleteTextures(1, &_fvarDataTextureBuffer);
}
bool
GLDrawContext::SupportsAdaptiveTessellation()
{
#ifdef OSD_USES_GLEW
// XXX: uncomment here to try tessellation on OSX
// if (GLEW_ARB_tessellation_shader)
// return true;
#endif
static const GLubyte *version = glGetString(GL_VERSION);
if (version and version[0] == '4')
return true;
return false;
}
template <typename T> static GLuint
createTextureBuffer(T const &data, GLint format, int offset=0)
{
GLuint buffer = 0, texture = 0;
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
glGenTextures(1, &texture);
glGenBuffers(1, &buffer);
#if defined(GL_EXT_direct_state_access)
if (glNamedBufferDataEXT and glTextureBufferEXT) {
glNamedBufferDataEXT(buffer, (data.size()-offset) * sizeof(typename T::value_type),
&data[offset], GL_STATIC_DRAW);
glTextureBufferEXT(texture, GL_TEXTURE_BUFFER, format, buffer);
} else {
#else
{
#endif
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, (data.size()-offset) * sizeof(typename T::value_type),
&data[offset], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_BUFFER, texture);
glTexBuffer(GL_TEXTURE_BUFFER, format, buffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
glDeleteBuffers(1, &buffer);
#endif
return texture;
}
GLDrawContext *
GLDrawContext::Create(Far::PatchTables const * patchTables, int numVertexElements) {
if (patchTables) {
GLDrawContext * result = new GLDrawContext();
if (result->create(*patchTables, numVertexElements)) {
return result;
} else {
delete result;
}
}
return NULL;
}
bool
GLDrawContext::create(Far::PatchTables const & patchTables, int numVertexElements) {
_isAdaptive = patchTables.IsFeatureAdaptive();
// Process PTable
Far::PatchTables::PatchVertsTable const & ptables = patchTables.GetPatchControlVerticesTable();
glGenBuffers(1, &_patchIndexBuffer);
#if defined(GL_EXT_direct_state_access)
if (glNamedBufferDataEXT) {
glNamedBufferDataEXT(_patchIndexBuffer,
ptables.size() * sizeof(unsigned int), &ptables[0], GL_STATIC_DRAW);
} else {
#else
{
#endif
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _patchIndexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
ptables.size() * sizeof(unsigned int), &ptables[0], GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
DrawContext::ConvertPatchArrays(patchTables, _patchArrays,
patchTables.GetMaxValence(), numVertexElements);
// allocate and initialize additional buffer data
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
// create vertex valence buffer and vertex texture
Far::PatchTables::VertexValenceTable const &
valenceTable = patchTables.GetVertexValenceTable();
if (not valenceTable.empty()) {
_vertexValenceTextureBuffer = createTextureBuffer(valenceTable, GL_R32I);
// also create vertex texture buffer (will be updated in UpdateVertexTexture())
glGenTextures(1, &_vertexTextureBuffer);
}
// create quad offset table buffer
Far::PatchTables::QuadOffsetsTable const &
quadOffsetTable = patchTables.GetQuadOffsetsTable();
if (not quadOffsetTable.empty())
_quadOffsetsTextureBuffer = createTextureBuffer(quadOffsetTable, GL_R32I);
// create ptex coordinate buffer
Far::PatchParamTable const & patchParamTables =
patchTables.GetPatchParamTable();
if (not patchParamTables.empty()) {
if (patchTables.GetSharpnessIndexTable().empty()) {
_patchParamTextureBuffer = createTextureBuffer(patchParamTables, GL_RG32I);
} else {
// if indexed sharpnesses exists, flatten them and interleave into 3-component buffer
std::vector<unsigned int> buffer;
packSharpnessValues(patchTables, buffer);
_patchParamTextureBuffer = createTextureBuffer(buffer, GL_RGB32I);
}
}
glBindBuffer(GL_TEXTURE_BUFFER, 0);
#endif
return true;
}
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
bool
GLDrawContext::SetFVarDataTexture(
Far::PatchTables const & patchTables, int fvarWidth, FVarData const & fvarData) {
if (not fvarData.empty()) {
FVarData fvarDataTable;
packFVarData(patchTables, fvarWidth, fvarData, fvarDataTable);
_fvarDataTextureBuffer = createTextureBuffer(fvarDataTable, GL_R32F);
return true;
}
return false;
}
#else
bool
GLDrawContext::SetFVarDataTexture(
Far::PatchTables const &, int, FVarData const &) {
return false;
}
#endif
#if defined(GL_ARB_texture_buffer_object) || defined(GL_VERSION_3_1)
void
GLDrawContext::updateVertexTexture(GLuint vbo)
{
#if defined(GL_EXT_direct_state_access)
if (glTextureBufferEXT) {
glTextureBufferEXT(_vertexTextureBuffer, GL_TEXTURE_BUFFER, GL_R32F, vbo);
} else {
#else
{
#endif
glBindTexture(GL_TEXTURE_BUFFER, _vertexTextureBuffer);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, vbo);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
}
#else
void
GLDrawContext::updateVertexTexture(GLuint)
{
}
#endif
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv