mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License
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// and the following modification to it: Section 6 Trademarks.
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// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
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// trade names, trademarks, service marks, or product names of the
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// Licensor and its affiliates, except as required for reproducing
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// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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// either express or implied. See the License for the specific
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// language governing permissions and limitations under the
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// License.
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//
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#ifndef OSD_CPU_EVAL_LIMIT_KERNEL_H
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#define OSD_CPU_EVAL_LIMIT_KERNEL_H
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#include "../version.h"
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#include "../osd/vertexDescriptor.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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void
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evalBilinear(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ);
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void
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evalBSpline(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV );
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void
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evalBoundary(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV );
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void
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evalCorner(float u, float v,
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unsigned int const * vertexIndices,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV );
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void
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evalGregory(float u, float v,
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unsigned int const * vertexIndices,
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int const * vertexValenceBuffer,
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unsigned int const * quadOffsetBuffer,
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int maxValence,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV );
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void
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evalGregoryBoundary(float u, float v,
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unsigned int const * vertexIndices,
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int const * vertexValenceBuffer,
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unsigned int const * quadOffsetBuffer,
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int maxValence,
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OsdVertexBufferDescriptor const & inDesc,
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float const * inQ,
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OsdVertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV );
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_EVAL_LIMIT_KERNEL_H */
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