OpenSubdiv/opensubdiv/osd/cpuEvalLimitKernel.h
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

105 lines
3.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#ifndef OSD_CPU_EVAL_LIMIT_KERNEL_H
#define OSD_CPU_EVAL_LIMIT_KERNEL_H
#include "../version.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
void
evalBilinear(float u, float v,
unsigned int const * vertexIndices,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ);
void
evalBSpline(float u, float v,
unsigned int const * vertexIndices,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalBoundary(float u, float v,
unsigned int const * vertexIndices,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalCorner(float u, float v,
unsigned int const * vertexIndices,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalGregory(float u, float v,
unsigned int const * vertexIndices,
int const * vertexValenceBuffer,
unsigned int const * quadOffsetBuffer,
int maxValence,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalGregoryBoundary(float u, float v,
unsigned int const * vertexIndices,
int const * vertexValenceBuffer,
unsigned int const * quadOffsetBuffer,
int maxValence,
OsdVertexBufferDescriptor const & inDesc,
float const * inQ,
OsdVertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_EVAL_LIMIT_KERNEL_H */