mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-11 00:50:10 +00:00
212 lines
7.0 KiB
C++
212 lines
7.0 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License
|
|
// and the following modification to it: Section 6 Trademarks.
|
|
// deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the
|
|
// trade names, trademarks, service marks, or product names of the
|
|
// Licensor and its affiliates, except as required for reproducing
|
|
// the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing,
|
|
// software distributed under the License is distributed on an
|
|
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
|
|
// either express or implied. See the License for the specific
|
|
// language governing permissions and limitations under the
|
|
// License.
|
|
//
|
|
#ifndef OSD_CPU_VERTEX_DESCRIPTOR_H
|
|
#define OSD_CPU_VERTEX_DESCRIPTOR_H
|
|
|
|
#include "../version.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
struct OsdVertexDescriptor {
|
|
|
|
/// Constructor
|
|
OsdVertexDescriptor() : numVertexElements(0), numVaryingElements(0) {}
|
|
|
|
/// Constructor
|
|
///
|
|
/// @param numVertexElem number of vertex-interpolated data elements (floats)
|
|
///
|
|
/// @param numVaryingElem number of varying-interpolated data elements (floats)
|
|
///
|
|
OsdVertexDescriptor(int numVertexElem, int numVaryingElem)
|
|
: numVertexElements(numVertexElem),
|
|
numVaryingElements(numVaryingElem) { }
|
|
|
|
/// Sets descriptor
|
|
///
|
|
/// @param numVertexElem number of vertex-interpolated data elements (floats)
|
|
///
|
|
/// @param numVaryingElem number of varying-interpolated data elements (floats)
|
|
///
|
|
void Set(int numVertexElem, int numVaryingElem) {
|
|
numVertexElements = numVertexElem;
|
|
numVaryingElements = numVaryingElem;
|
|
}
|
|
|
|
/// Resets the descriptor
|
|
void Reset() {
|
|
numVertexElements = numVaryingElements = 0;
|
|
}
|
|
|
|
/// Returns the total number of elements (vertex + varying)
|
|
int GetNumElements() const {
|
|
return numVertexElements + numVaryingElements;
|
|
}
|
|
|
|
bool operator == (OsdVertexDescriptor const & other) {
|
|
return (numVertexElements == other.numVertexElements and
|
|
numVaryingElements == other.numVaryingElements);
|
|
}
|
|
|
|
/// Resets the contents of vertex & varying primvar data buffers for a given
|
|
/// vertex.
|
|
///
|
|
/// @param vertex The float array containing the vertex-interpolated primvar
|
|
/// data that needs to be reset.
|
|
///
|
|
/// @param varying The float array containing the varying-interpolated primvar
|
|
/// data that needs to be reset.
|
|
///
|
|
/// @param index Vertex index in the buffer.
|
|
///
|
|
void Clear(float *vertex, float *varying, int index) const {
|
|
if (vertex) {
|
|
for (int i = 0; i < numVertexElements; ++i)
|
|
vertex[index*numVertexElements+i] = 0.0f;
|
|
}
|
|
|
|
if (varying) {
|
|
for (int i = 0; i < numVaryingElements; ++i)
|
|
varying[index*numVaryingElements+i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
/// Applies "dst += src*weight" to "vertex" primvar data in a vertex buffer.
|
|
///
|
|
/// @param vertex The VertexData buffer
|
|
///
|
|
/// @param dstIndex Index of the destination vertex.
|
|
///
|
|
/// @param srcIndex Index of the origin vertex.
|
|
///
|
|
/// @param weight Weight applied to the primvar data.
|
|
///
|
|
void AddWithWeight(float *vertex, int dstIndex, int srcIndex, float weight) const {
|
|
int d = dstIndex * numVertexElements;
|
|
int s = srcIndex * numVertexElements;
|
|
for (int i = 0; i < numVertexElements; ++i)
|
|
vertex[d++] += vertex[s++] * weight;
|
|
}
|
|
|
|
/// Applies "dst += src*weight" to "varying" primvar data in a vertex buffer.
|
|
///
|
|
/// @param varying The VaryingData buffer
|
|
///
|
|
/// @param dstIndex Index of the destination vertex.
|
|
///
|
|
/// @param srcIndex Index of the source vertex.
|
|
///
|
|
/// @param weight Weight applied to the primvar data.
|
|
///
|
|
void AddVaryingWithWeight(float *varying, int dstIndex, int srcIndex, float weight) const {
|
|
int d = dstIndex * numVaryingElements;
|
|
int s = srcIndex * numVaryingElements;
|
|
for (int i = 0; i < numVaryingElements; ++i)
|
|
varying[d++] += varying[s++] * weight;
|
|
}
|
|
|
|
/// Applies an "add" vertex edit
|
|
///
|
|
/// @param vertex The primvar data buffer.
|
|
///
|
|
/// @param primVarOffset Offset to the primvar datum.
|
|
///
|
|
/// @param primVarWidth Length of the primvar datum.
|
|
///
|
|
/// @param editIndex The location of the vertex in the buffer.
|
|
///
|
|
/// @param editValues The values to add to the primvar datum.
|
|
///
|
|
void ApplyVertexEditAdd(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
|
|
int d = editIndex * numVertexElements + primVarOffset;
|
|
for (int i = 0; i < primVarWidth; ++i) {
|
|
vertex[d++] += editValues[i];
|
|
}
|
|
}
|
|
|
|
/// Applies a "set" vertex edit
|
|
///
|
|
/// @param vertex The primvar data buffer.
|
|
///
|
|
/// @param primVarOffset Offset to the primvar datum.
|
|
///
|
|
/// @param primVarWidth Length of the primvar datum.
|
|
///
|
|
/// @param editIndex The location of the vertex in the buffer.
|
|
///
|
|
/// @param editValues The values to add to the primvar datum.
|
|
///
|
|
void ApplyVertexEditSet(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
|
|
int d = editIndex * numVertexElements + primVarOffset;
|
|
for (int i = 0; i < primVarWidth; ++i) {
|
|
vertex[d++] = editValues[i];
|
|
}
|
|
}
|
|
|
|
int numVertexElements;
|
|
int numVaryingElements;
|
|
};
|
|
|
|
/// \brief Describes vertex elements in interleaved data buffers
|
|
struct OsdVertexBufferDescriptor {
|
|
|
|
/// Default Constructor
|
|
OsdVertexBufferDescriptor() : offset(0), length(0), stride(0) { }
|
|
|
|
/// Constructor
|
|
OsdVertexBufferDescriptor(int o, int l, int s) : offset(o), length(l), stride(s) { }
|
|
|
|
/// True if the descriptor values are internally consistent
|
|
bool IsValid() const {
|
|
return (length>0) and (offset<length) and (stride>=length);
|
|
}
|
|
|
|
/// True if the 'other' descriptor can be used as a destination for
|
|
/// data evaluations.
|
|
bool CanEval( OsdVertexBufferDescriptor const & other ) const {
|
|
return IsValid() and
|
|
other.IsValid() and
|
|
(length==other.length) and
|
|
(other.length <= (stride-offset));
|
|
}
|
|
|
|
/// Resets the descriptor to default
|
|
void Reset() {
|
|
offset = length = stride = 0;
|
|
}
|
|
|
|
int offset; // offset to desired element data
|
|
int length; // number or length of the data
|
|
int stride; // stride to the next element
|
|
};
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* OSD_CPU_VERTEX_DESCRIPTRO_H */
|